Forum posts

Posted 8 years ago2015-10-24 18:09:59 UTC
in TWHL Tourney Post #327317
Do you not like CSGO? Or do you just not own it. It's pretty cheap.
monster_urby monster_urbyGoldsourcerer
Posted 8 years ago2015-10-24 13:58:30 UTC
in TWHL: Bakurai (TWHL PROJECT 2) Post #327315
How's everyone doing with this one then? Any progress? Anyone losing interest? :sarcastic:
monster_urby monster_urbyGoldsourcerer
Posted 8 years ago2015-10-24 13:55:52 UTC
in TWHL Tourney Post #327314
CSGO is fine with me. So I agree with the fucking dirty spy, claiming to be Ant.
monster_urby monster_urbyGoldsourcerer
Posted 8 years ago2015-10-23 17:55:24 UTC
in TWHL Tourney Post #327309
Final part. Get it in ya face

That's your lot. That's all the footage condensed down into five easily digestible chunks.

Now leave me be until the next tournament starts. :pwned:
monster_urby monster_urbyGoldsourcerer
Posted 8 years ago2015-10-23 09:08:51 UTC
in TWHL Tourney Post #327306
I dunno what Archie was doing... I seem to kill Tawnos A LOT in the video...
monster_urby monster_urbyGoldsourcerer
Posted 8 years ago2015-10-23 06:48:18 UTC
in TWHL Tourney Post #327303
Highlights from the fourth Hour out of five

Things are starting to get a little heated in the TeamSpeak channel at this point. It's getting late for the Brits, who are only getting more drunk with each passing hour, Dimbark is STILL talking and a wild Ant appears.

Considering editing the last hour today... I'll let you know how I get on with that...
monster_urby monster_urbyGoldsourcerer
Posted 8 years ago2015-10-15 11:08:49 UTC
in TWHL Tourney Post #327278
I'm well up for that. Both of those. I've got a week off after today so I'll try and get the last of the CSGO footage online.

Also, that's only 3 days before Fallout 4. Woop woop!
monster_urby monster_urbyGoldsourcerer
Posted 8 years ago2015-10-13 05:11:00 UTC
in Now Gaming: ... Post #327260
I highly doubt it will be on Steam, because EA Games.
monster_urby monster_urbyGoldsourcerer
Posted 8 years ago2015-10-12 22:34:42 UTC
in Post your screenshots! WIP thread Post #327253
I approve
monster_urby monster_urbyGoldsourcerer
Posted 8 years ago2015-10-10 18:13:39 UTC
in Need Funny Mapping Competition Maps Post #327245
Well, I guess I'm very surprised...
monster_urby monster_urbyGoldsourcerer
Posted 8 years ago2015-10-09 12:34:31 UTC
in Need Funny Mapping Competition Maps Post #327230
Edited the thread title for you. However, I'm going to be brutally honest. I'd be very surprised if these maps even exist any more. Two of the three members who submitted those maps no longer visit TWHL.
monster_urby monster_urbyGoldsourcerer
Posted 8 years ago2015-10-09 09:40:31 UTC
in Now Gaming: ... Post #327229
Heh, I wasn't sure what to expect. Not a massive fan of Star Wars but I always enjoy open combat games. Plus, it's free this weekend so... fuck it. :P
monster_urby monster_urbyGoldsourcerer
Posted 8 years ago2015-10-08 22:32:57 UTC
in Now Gaming: ... Post #327226
Trying out this little game called Star Wars Battlefront. I doubt anyone has heard of it... It's quite pretty.
User posted image
User posted image
User posted image
User posted image
User posted image
monster_urby monster_urbyGoldsourcerer
Posted 8 years ago2015-10-06 19:15:50 UTC
in Post your screenshots! WIP thread Post #327216
It's really up to you at the end of the day, but I was just pointing out the facts. Vehicle headlights are powerful beams as they need to show the way. The tail lights are just meant to be noticeable. :D
monster_urby monster_urbyGoldsourcerer
Posted 8 years ago2015-10-06 14:44:41 UTC
in Post your screenshots! WIP thread Post #327212
Those are some high beam tail lights! Maybe tone those down a little, and switch to regular point lighting rather than spotlights. They're fine for headlights, but tail lights should be more red and less intense. Just my two cents.
monster_urby monster_urbyGoldsourcerer
Posted 8 years ago2015-10-06 14:42:34 UTC
in TWHL Tourney Post #327211
How's about that new F2P Unreal Tournament? (I think it's free, anyway.)
Indeed, it is totally free and totally THE TITS.

I love UT

It's incredibly unfinished though so I hope u liek dev textures
monster_urby monster_urbyGoldsourcerer
Posted 9 years ago2015-10-04 06:58:10 UTC
in Easy light_spots Post #327192
I've always just used the angles. Nice to know this option is available.
monster_urby monster_urbyGoldsourcerer
Posted 9 years ago2015-10-02 20:47:35 UTC
in TWHL Tourney Post #327156
BMDM and HLDM are two totally separate games. Source movement is way too slow and better suited to games like Counter Strike or games with a Coop focus.

Goldsource was up there with Quake and Unreal with its movement and was far better for frantic deathmatch gameplay.
monster_urby monster_urbyGoldsourcerer
Posted 9 years ago2015-10-02 13:40:00 UTC
in TWHL: Bakurai (TWHL PROJECT 2) Post #327149
2. Maps can be as big as you like, but MUST focus on descending. Regardless of what occurs in your map, the player must finish lower than the point at which they started.
monster_urby monster_urbyGoldsourcerer
Posted 9 years ago2015-10-02 08:00:58 UTC
in TWHL Tourney Post #327145
If I record the next event, I'll be boosting you all in TS as some of you were there, but very much drowned out. I realised that Archie, Scoots and DimDim had been in the TS channel before so were already boosted by +12db

My bad
Perhaps we should consider Black Mesa Deathmatch
User posted image
monster_urby monster_urbyGoldsourcerer
Posted 9 years ago2015-10-01 17:47:14 UTC
in TWHL: Bakurai (TWHL PROJECT 2) Post #327136
If you want to do that Doc.O, it's fine. All that will happen then is that the player will be in the next map's starting room when the fade dissipates.
monster_urby monster_urbyGoldsourcerer
Posted 9 years ago2015-10-01 14:33:13 UTC
in TWHL: Bakurai (TWHL PROJECT 2) Post #327133
Yeah, it's a sort of airlock. I'll put it up at some point tonight, along with the mod directory and my custom textures.
monster_urby monster_urbyGoldsourcerer
Posted 9 years ago2015-10-01 14:00:48 UTC
in TWHL: Bakurai (TWHL PROJECT 2) Post #327131
Updated the first post again. Wooo, more participants. I'll have to get than transition room done and uploaded.
monster_urby monster_urbyGoldsourcerer
Posted 9 years ago2015-09-30 20:19:24 UTC
in TWHL Tourney Post #327122
I'm happy with any game. I usually just show up for the banter.
Oh all right. So when do we play some Starcraft 2?
I would sooner kill myself. Source or Goldsource only please... And not fucking Ricochet!
monster_urby monster_urbyGoldsourcerer
Posted 9 years ago2015-09-30 20:17:21 UTC
in TWHL: Bakurai (TWHL PROJECT 2) Post #327121
Considering that this is a lot more open and less restricted, I guess it would make sense to push the date back. Would another month help?

Updated the first post either way.
monster_urby monster_urbyGoldsourcerer
Posted 9 years ago2015-09-30 15:14:23 UTC
in TWHL: Bakurai (TWHL PROJECT 2) Post #327117
I had a couple of ideas for the story first and final maps (mine), connecting them and the events in between. In these sections the player will simply be referred to as Subject 986

I think everything in between is fair game, since the player could be descending through a cave system at one point, then through a space station in the next map, then a cliff face. Nothing in the middle will be connected story wise so feel free to refer to the player in whatever manner you please. :)
monster_urby monster_urbyGoldsourcerer
Posted 9 years ago2015-09-30 12:57:48 UTC
in TWHL Tourney Post #327115
I'm happy with any game. I usually just show up for the banter.
monster_urby monster_urbyGoldsourcerer
Posted 9 years ago2015-09-30 08:50:04 UTC
in TWHL Tourney Post #327111
Cool, I'll be future.

Dreadful...
monster_urby monster_urbyGoldsourcerer
Posted 9 years ago2015-09-29 22:36:03 UTC
in TWHL: Bakurai (TWHL PROJECT 2) Post #327106
Updated the original post with contributors. Four definite contributors and four maybes... Seemingly less popular this time around. :|

Perhaps the gap between projects should be bigger, or maybe a more solid theme is necessary?

I actually have another idea I considered posting, but I'll wait to see if this one flops.
monster_urby monster_urbyGoldsourcerer
Posted 9 years ago2015-09-29 16:21:23 UTC
in TWHL: Bakurai (TWHL PROJECT 2) Post #327101
It's also Chinese for "mine explosion"... apparently
monster_urby monster_urbyGoldsourcerer
Posted 9 years ago2015-09-29 16:18:13 UTC
in TWHL Tourney Post #327100
Yeah, not using soundboards will greatly reduce your chances of getting kicked out of teamspeak.
monster_urby monster_urbyGoldsourcerer
Posted 9 years ago2015-09-29 16:08:23 UTC
in TWHL: Bakurai (TWHL PROJECT 2) Post #327097
It's Japanese for "Depth Charge"
monster_urby monster_urbyGoldsourcerer
Posted 9 years ago2015-09-29 09:48:29 UTC
in TWHL: Bakurai (TWHL PROJECT 2) Post #327088
Amended the rules in the first post a little.
monster_urby monster_urbyGoldsourcerer
Posted 9 years ago2015-09-28 16:12:01 UTC
in TWHL: Bakurai (TWHL PROJECT 2) Post #327075
Heh, my daughter sleeps multiple times a day, and goes into her cot at 8pm.
monster_urby monster_urbyGoldsourcerer
Posted 9 years ago2015-09-28 14:30:58 UTC
in Red dot style texture. Post #327070
I assumed that this was for weapon models. My bad.
monster_urby monster_urbyGoldsourcerer
Posted 9 years ago2015-09-28 11:10:02 UTC
in TWHL: Bakurai (TWHL PROJECT 2) Post #327062
Yeah, I chose to go vanilla this time since it's more likely to work in WON for people who refuse to update to Steam... No matter how dumb that is. It also prevents compatibility issues when compiling vanilla entities in Spirit, and it stops people bitching about being forced to use a more powerful engine that cuts out so much entity busy work. Again, dumb.

Anywho, three in so far. Any other takers?
monster_urby monster_urbyGoldsourcerer
Posted 9 years ago2015-09-28 11:04:10 UTC
in Red dot style texture. Post #327061
For models, you'd need coding I'm afraid
monster_urby monster_urbyGoldsourcerer
Posted 9 years ago2015-09-28 10:11:14 UTC
in TWHL Tourney Post #327060
A new tourney would be most enjoyable. I'm just working through the footage at the moment. So much footage
monster_urby monster_urbyGoldsourcerer
Posted 9 years ago2015-09-28 07:17:24 UTC
in TWHL: Bakurai (TWHL PROJECT 2) Post #327055
Much appreciated, or I can knock together a room to put at each end.
monster_urby monster_urbyGoldsourcerer
Posted 9 years ago2015-09-27 21:08:08 UTC
in TWHL: Bakurai (TWHL PROJECT 2) Post #327046
Who is up for another TWHL project?

I intend to work on the tweak list for TWHL Tower in the near future and get a final version ready for testing before distributing.

In the meantime, I would like to pitch...
User posted image
As previously mentioned, the project will focus of decending. The rules are a little less restrictive this time around:

Rules
1. Entries are limited to one map.
2. Maps can be as big as you like, but MUST focus on descending. Regardless of what occurs in your map, the player must finish lower than the point at which they started.
3. Custom textures may be used, but will be merged into a single .wad prior to release. Therefore, texture names must be prefixed with the first three characters of your username. e.g. urb-wall1
4. Custom models may be used, but again, must either have prefixed filenames or be contained in a folder with the mapper's username.
5. Any entries with custom content must contain a text file with credits to the author (even if it is your own work, ensure you credit yourself). Custom content with no credit will be removed/replaced!
6. The difficulty and gameplay can vary greatly across each map. The player must be given the opportunity to heal up and charge their suit. The player must be stripped of their weapons prior to reaching the end point of your map.
7. Map must start and end in the transition room (to be provided)
8. Maps will be compiled with Vluz Tools 2014, and must do so without error. Texture lights will be handled by the default lights.rad file. You will need to provide me with the values for new light textures.

That's basically all there is to it. I'll be taking a back seat with this one, mainly just stitching your creations together at the end. Got The Core and the Tower to focus on myself.

We will be using standard Half-Life engine this time around, no spirit. if you want to use features from spirit or another engine, find a way to replicate it in Vanilla GoldSource.

Deadline for the first drafts will be December 30th. Thats over two months!

If you're in, say so below. If you're out, make sure you post to let me know.

If you've not sent your first draft by January 1st, you're out.

Participants
Urby
Angry Carrot
Jessie
Instant Mix
Dr.Orange
Alles_Ratten
Tetsu0
Doctor Amazing(?)
Penguinboy(?)
Kachito(?)
2MuchVideoGames(?)
Strider(?)
MarsCheerleader(?)
DiscoStu(?)
monster_urby monster_urbyGoldsourcerer
Posted 9 years ago2015-09-27 19:39:46 UTC
in TWHL Tower Post #327045
User posted image
monster_urby monster_urbyGoldsourcerer
Posted 9 years ago2015-09-27 18:07:20 UTC
in TWHL Tourney Post #327043
So much Urby mouth-breathing.
I'm so sorry. Breathing is a terrible habit I picked up after birth. Now I can't seem to live without it.
monster_urby monster_urbyGoldsourcerer
Posted 9 years ago2015-09-27 15:18:59 UTC
in TWHL Tourney Post #327037
Shame they were mostly AWP kills. Makes you look a bit shit. :P
monster_urby monster_urbyGoldsourcerer
Posted 9 years ago2015-09-27 12:38:46 UTC
in Applying 2nd set of skin on model? Post #327034
This is where Spirit of Half-Life comes in very handy. You can select custom models for every npc. :P
monster_urby monster_urbyGoldsourcerer
Posted 9 years ago2015-09-27 12:36:50 UTC
in TWHL Tourney Post #327033
Hour 3 footage. Mostly taking digs at Dimbark as we get more and more inebriated.
monster_urby monster_urbyGoldsourcerer
Posted 9 years ago2015-09-27 02:33:42 UTC
in TWHL Tower Post #327030
The Core has taken priority for the time being.

I also kinda forgot about it...
monster_urby monster_urbyGoldsourcerer
Posted 9 years ago2015-09-17 20:34:52 UTC
in Post your screenshots! WIP thread Post #326982
Hahaha. If that was a genuine typo... well, it was gold
monster_urby monster_urbyGoldsourcerer
Posted 9 years ago2015-09-17 13:48:11 UTC
in Post your screenshots! WIP thread Post #326976
Those are definitely striders.
monster_urby monster_urbyGoldsourcerer
Posted 9 years ago2015-09-17 08:56:36 UTC
in The Official HRAFD Progress/Troubleshoot Post #326974
Woohoo, that's my weekend sorted then. Saturday 31st - celebrating my niece's birthday, Sunday 1st - Downloading, playing and reviewing Half-Rats: A Fever Dream. (I had started writing a preview of sorts based on the demo. Might finish that this weekend)

...and then it's the week long wait for Fallout 4

Very exciting stuff.
monster_urby monster_urbyGoldsourcerer
Posted 9 years ago2015-09-16 21:07:01 UTC
in Now Playing: ... Post #326972