Forum posts

Posted 18 years ago2006-01-31 17:07:26 UTC
in Great Maps. Post #160802
Tombraider one, the lost vally level was pretty scary, hell, i died the first time and didnt dare to go in again.

When you drop down from the clif in a lush vally you hear a heavy drum coming through the earth, suddenly a giant dinosuar jumps out of nothing on you!
Posted 18 years ago2006-01-31 17:00:57 UTC
in Competition 19 Post #160801
Thanks :) Been working on it for a couple of hours a week for a little les then a month now.

@ Hunter, dont be put down so fast by other entries, just give your idea a try. Just make sure you do it all for fun.
Believe it or not, but i screw around in my maps everytime again, the crowbar stays fun to wack stuff with :).
Posted 18 years ago2006-01-31 13:51:20 UTC
in Competition 19 Post #160748
Posted 18 years ago2006-01-31 05:01:46 UTC
in NEW MAP! "Poison Garden" Post #160652
Excellent screenshots there rimrook!

A small note on the models:

The modeling looks good, obvioulsy box modeling :) .
But, the smoothing isnt quite alright there, it looks like you only left the default faces smoothed.

To do this in Max:

Go to the modifier tab, select a mesh smooth, and make sure its activated.

way two:
Go to your edit mesh/ edit poly, and move down to the surface properties, now you can select all your poly's and asign them to a smoothing group(thise numbers) or let max do it himself by selecting autosmooth.
Posted 18 years ago2006-01-31 04:55:56 UTC
in Old TWHL vs new TWHL Post #160651
Well, we gave you a cookie for that 3 years ago didnt we :lol:
Posted 18 years ago2006-01-30 09:50:58 UTC
in Competition 19 Post #160473
Got my entry almost finishd :) .
Posted 18 years ago2006-01-29 18:20:12 UTC
in New map,de_Dam with screen: Some idea&#3 Post #160384
The yellow lightnings are a bad idea, take something close to the white in the orange light spectrum.
Posted 18 years ago2006-01-28 14:55:32 UTC
in Guess the line! Post #160095
If it's a movie, then reservoir dogs. If a song, then Little green bag from George Baker.
Posted 18 years ago2006-01-28 06:00:03 UTC
in New map,de_Dam with screen: Some idea&#3 Post #160056
Turbines need pipes leading to them from the top, since water follows the Newton laws and will go down no matter how much counter-force :) . You might want to raise the generators to and a walkway above them or so, to create some vertical combat and give the ct's a chance to ambush the T's. Just throwing some idea's around, i can see this already growing a lot.
Posted 18 years ago2006-01-27 17:47:48 UTC
in NEW MAP! "Poison Garden" Post #159937
Hmm, yeah. Freehand would probably cut the job. Though im not the best freehand drawer, but practice makes perfect :) .

btw, what do you prefer, a pencil and paper or cg?
Posted 18 years ago2006-01-26 18:25:14 UTC
in [CS:S] - de_venetia (WIP) Post #159736
This is looking great Ant, keep it up, i really enjoy the looks so far.
Posted 18 years ago2006-01-26 18:23:56 UTC
in Half-Life: Hostage Situation Post #159735
The weapon's modeling is as good as done, though i had to drop max from the computer for a bit since i had some serious issues with preformance in 3d applications.

Havent done the skinning yet, uvmapping just a rough draw out of how i want it to be, not sure if i should animate and compile it first.

Also been bizzy with school, so i havent had much time to do design work apart form my daily sketch and some dm mapping as a in and between project.
Posted 18 years ago2006-01-26 18:19:28 UTC
in NEW MAP! "Poison Garden" Post #159734
Excellent drawing there rimrook, good use of the 3 point perspective technique, what a ruler and some imagination cant do... Though some basic shading would be nice, but that is just nit picking.

Though i have a question, how do you go around drawing the pipes in perspective without perspective distortion? I always end up using the block technique to draw them, but i fail to make the cylinders look correct.
Posted 18 years ago2006-01-07 21:06:06 UTC
in The Fraud - Exposed Post #156778
Too often the strong, silent man is silent only because he does not know what to say, and is reputed strong only because he has remained silent.

-Winston Churchill

Follow the fucking mass, have fun
Posted 18 years ago2006-01-03 06:18:55 UTC
in Half-Life: Hostage Situation Post #155936
Saco, your already acting like a fuck, they should ban you again IMHO. Your trying to give others the blame of your errors, now you actualy wants others to apologize to you, i dont know whats wrong with you but something is seriously fucked up.
Posted 18 years ago2006-01-02 11:34:34 UTC
in GoldSource Mapping Tips Post #155787
Terrain, we all know how make them out of triangles, but shamfully not many people match them up with vertical aligned traingles to create a clif face, the trick is to match them up in each view and keep your 3d view near it so you can see if you do it right, also dont go low on the grid when working with train, deu to the angled faces this is not neccesary.
Posted 18 years ago2005-12-31 20:47:51 UTC
in BF2 players Post #155534
Meh, the air battles are crap, i can pull so much G's in a single split s that it would rip my and my plane apart in a split second, how closer up i fire the rockets how more accurate they are, yeah right. And the stalling is absolutely crap, planes dont stall only on the z axis, the 109 rolled to its right when approaching the stall, all planes have different stall charteristics, hell, you cant even overpull them

Alright, that would be it for 2006 :)
Posted 18 years ago2005-12-31 14:06:34 UTC
in Half-Life: Hostage Situation Post #155482
Meh, use spirit and use the mirror shader :) Nice puddle though!
Posted 18 years ago2005-12-31 06:31:27 UTC
in Muzz's HLDM Server Post #155416
Eeeh, bootcamp rocks!
Posted 18 years ago2005-12-30 20:17:08 UTC
in Music of 2005 Post #155342
Tracks:

Racoon - Love you more
Racoon -Laugh about it
John Legend - Ordinary People
Kaiser Chiefs - O my god i cant believe it
Posted 18 years ago2005-12-30 19:10:37 UTC
in Smart Bots Post #155338
Now there is :)
Posted 18 years ago2005-12-30 14:12:52 UTC
in Muzz's HLDM Server Post #155304
Could you remove rpg_arena?

It's an instant lag fest, and there isnt a single complicated thing in the map. I'ts unplayeble.
Posted 18 years ago2005-12-30 14:00:49 UTC
in Smart Bots Post #155300
Waypointers. It's not that hard to do, though a bad waypoint could make bots the ultimate campers.
Posted 18 years ago2005-12-29 20:10:29 UTC
in Modelling! Post #155229
The maximum sides a wheel needs is only 10/12 sides. If you would cut down on that you could save easily 500 poly's. Probably more.
Posted 18 years ago2005-12-29 06:26:33 UTC
in Modelling! Post #155111
Yeah, there is some way of hacking around it, The TT mod uses all the weapons in a single model. So there must be some way around it.
Posted 18 years ago2005-12-29 06:24:41 UTC
in Now Playing Post #155109
Hellmarch - Franck Klepacki

Featured in Red Alert1.
Posted 18 years ago2005-12-28 20:41:30 UTC
in Modelling! Post #155031
Nice jeep, hl can only handle 2048 vert's. So there is your problem, try deleting some of the faces that wont be seen or are not really needed.
Posted 18 years ago2005-12-28 14:47:25 UTC
in Mice/Rats r_speeds Post #155004
yeah, all the textures are stretched about 10-15 times. low texture resolution = low r_speeds
Negatory, close, but not close enough.

How bigger you stretch your textures how bigger the fae splitting will be, so with a 256 texture at the scale of one the facle splitting will be at the 240. Scale it up 10 times to fit on a 2560 wall then the face splitting will be dramaticly reduced, this is a good technique for larg outdoor area's scaling up the rock texture to lower r_speeds and avoid heavy patterns. Offcourse this doesnt really fit in the inside.
Posted 18 years ago2005-12-28 14:44:32 UTC
in Half-Life: Hostage Situation Post #155003
Good, never liked him anyway. Good luck on the chapter doubster!
Posted 18 years ago2005-12-27 17:25:20 UTC
in Images and Photography Post #154881
Yeah, its a small hobby of mine to, once in a while i go out looking for good pictures.
Posted 18 years ago2005-12-27 17:21:54 UTC
in Who the f**k are you? Post #154879
(Self)
Full Name : Casper de Wit
Age: 16
Hometown : Voorhout
Born in: Voorhout
Self Classification: Wa? I'm a cessna!

Education: MAVO-TL Now following HAVO in the 4th year.
(Interests)

Favourite Films : Anything with a vehicles that moves through the air driven by a pison engine or a sucktion thingie called a jet engine will do fine.

Favourite Meal: Baked potatoe's

Favourite Actor: Actors dont fly....

Favourite Actress: Neither do acresses.

Favourite Game to Date: Flight simulator / Il-2 Sturmovik + FB + AEP + PF

Game your looking forward too: Flight simulator 2006

Favourite Bands: Queen, Eric clapton, Racoon

Favourite Drink (hot and/or cold): coffee

Favourite Alcohol: Heineken

Hobbies:

Something pilots call flying and normal people call crazy. Somewhere along these lines i hopped on the game design bandwagon and started playing guitar.

Girlfriend/Boyfriend Yes/No?: no

Past Girlfriends/Boyfriends: 2

Things that make you smile: Anything that involes flying.

Things that make you really laugh out loud: People whom think that helicopters have lift.

Things that annoy you

People whom arent pilot.

Photo (optional):

T'is me:
User posted image
Posted 18 years ago2005-12-27 06:16:26 UTC
in Modelling! Post #154721
You did something wrong then, 8-bit equals 256 colours, so you should be able to convert it with succes.
Posted 18 years ago2005-12-26 19:37:21 UTC
in So, what do you GIVE for christmas? Post #154666
Better explenation :)
Posted 18 years ago2005-12-26 18:02:28 UTC
in Modelling! Post #154653
www.onnovanbraam.com

www.suurland.com

Best bleuprints websites out there.
Posted 18 years ago2005-12-26 17:59:05 UTC
in The Ultimate n00b Mapping Machine Post #154652
The chances of that being the truth are 99%. Rounded off down.
Posted 18 years ago2005-12-26 17:56:19 UTC
in So, what do you GIVE for christmas? Post #154651
Indeed 7th, in contrary to santa Claus SinterKlaas, or Sint Nicolaas really did excist, not sure in wich century, but a couple of hundred years ago he gave poor people clothes and food.

We kept the tradtion and he still comes by every year with presents. Just as with santa claus small childeren believe in him. The adults give eachother a present by a so called surprise, only pronounced different then in the english.

Santa claus is a rip-off from sinterklaas, hence the names look very similair.
Posted 18 years ago2005-12-26 07:13:04 UTC
in Smart Bots Post #154559
Interesting. Reminds me of how i started, as a waypointer :) .
Posted 18 years ago2005-12-26 07:11:09 UTC
in [CS:S] - de_venetia (WIP) Post #154558
M'kay, jsut finish it :)
Posted 18 years ago2005-12-25 20:17:53 UTC
in How thick a wall mut be to shoot through Post #154512
The weapons will penetrate most walls, doesnt matter what thickness, to stop this you should split the brush in 2, it will only penetrate one brush.
Posted 18 years ago2005-12-25 20:16:47 UTC
in Modelling! Post #154511
What are you talking about? What program? Most have them standard in the four way view except blender.
Posted 18 years ago2005-12-24 14:41:58 UTC
in The Ultimate n00b Mapping Machine Post #154325
G-max to the win!
Posted 18 years ago2005-12-24 13:59:15 UTC
in Christmas Post #154319
Not that Hunter, cant really permit myself such a thing...
Posted 18 years ago2005-12-24 13:58:36 UTC
in So, what do you GIVE for christmas? Post #154318
@ haz, we never celebrated it, Doesnt really live here in Holland, the present giving part then.
Posted 18 years ago2005-12-24 11:06:28 UTC
in So, what do you GIVE for christmas? Post #154303
nothing, i do not celebrate christmas.
Posted 18 years ago2005-12-24 11:00:12 UTC
in Christmas Post #154299
Winter een mas is in a week or 2 i recall.
Posted 18 years ago2005-12-23 20:06:11 UTC
in A Very Merry Message! Post #154216
We want more :) .

Excellent posing!
Posted 18 years ago2005-12-23 15:19:53 UTC
in Half-Life: Hostage Situation Post #154175
Yeah, just as i will make a giant hovering sign with my nick in the middle of the screen ;)
Posted 18 years ago2005-12-23 12:09:25 UTC
in Half-Life: Hostage Situation Post #154117
Uuum, im rather confused now about the weapon, how should i compile it?
Posted 18 years ago2005-12-23 06:12:13 UTC
in Animals? Post #154069
Let me dig up some pics of my rabideh!!
Posted 18 years ago2005-12-23 06:11:09 UTC
in Half-Life: Hostage Situation Post #154068
Uum, as far as i am aware i will just edit a default's weapon animation and damage settings.

I'l see what i can do when i feel a bit better..