Forum posts

Posted 14 years ago2010-05-11 15:23:33 UTC
in Video reviews of your maps Post #281168
Both potatis and Strider have valid points. Perhaps you should change the requirement to maps with an average rating of 4 or more in the TWHL vault?

I don't see how your website gets any advantage if it's just a bunch of TWHL members spamming pointless crap to rack up a post count of 25. All of TWHL is aware of your website already, as potatis said.

Additionally, your site doesn't seem to be related to maps and mods. In fact, as far as I'm aware, it doesn't seem to be related to anything besides you trying to be witty on youtube. Maybe it would make more sense to contribute to TWHL instead of spamming advertisements? We are a modding community, after all. I'd even be willing to let the videos be embedded somewhere on the site if they aren't full of advertisements.
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Posted 14 years ago2010-05-01 07:49:34 UTC
in no access on this site? Post #280926
Yeah, draft tutorials were showing up in the search results. It's been happening for ages, but I just fixed it (finally!), so it won't happen any more.
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Posted 14 years ago2010-05-01 06:50:19 UTC
in no access on this site? Post #280924
No it doesn't.

...
_>
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Posted 14 years ago2010-04-29 18:37:26 UTC
in DirectX 11 Post #280890
I've seen that unlimited detail thing a few times now, I'll believe it when I actually see it working. I have high hopes, but until I get a live demo that dosen't look like shit, I'm doubtful. There's doubts around how it would work with physics, shaders, and the like.
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Posted 14 years ago2010-04-27 19:41:08 UTC
in Handwriting of TWHL Post #280828
I too am surprised not having spotted any crude cock drawings yet.
Just wait until Strider contributes.
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Posted 14 years ago2010-04-27 19:39:13 UTC
in Last movie you saw? Post #280827
Zombieland. Better than I thought it would be.
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Posted 14 years ago2010-04-27 04:45:40 UTC
in Before I can try coding, I need... Post #280810
Having a different kind of compiler will not help you. See my answer above, attempting to use a different compiler will just cause tons of compiler errors. Do not waste your time attempting to use a different IDE, either. It wont work. VS6 is ancient anyway, you can grab it from most places and it's under 300mb, if I recall.
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Posted 14 years ago2010-04-26 23:05:19 UTC
in Before I can try coding, I need... Post #280804
You need Visual Studio 6, service pack 5. Nothing else, as far as I know, will compile the HL SDK.
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Posted 14 years ago2010-04-23 08:58:34 UTC
in Selected text and BBCode-buttons Post #280722
The members of the site have enough trouble dealing with the youtube crap that is spammed already, there's no way I'm going to allow people to embed that rubbish in the site.
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Posted 14 years ago2010-04-23 08:00:30 UTC
in Selected text and BBCode-buttons Post #280720
Not gunna happen.
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Posted 14 years ago2010-04-23 00:31:22 UTC
in Selected text and BBCode-buttons Post #280715
I never said that. It's just a huge system that is difficult to deal with.
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Posted 14 years ago2010-04-22 18:43:34 UTC
in Selected text and BBCode-buttons Post #280711
The custom-coded solution allows the forums to be fully integrated easily with the rest of the site and database. PHPBB brings a lot of baggage with it, meaning that it's very difficult to integrate into an existing database, and back to the rest of the site. It's possible, but it's a lot of effort. PHPBB is very big and bloated, and it's unnecessary for a site such as TWHL, anyway.
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Posted 14 years ago2010-04-22 08:11:23 UTC
in Selected text and BBCode-buttons Post #280700
I've already made a version of the bbcode editor that fixes this, but it probably wont get added until the new version of TWHL.
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Posted 14 years ago2010-04-21 23:54:52 UTC
in What version of hammer allows sprite mod Post #280692
Thankfully I am not trying to replicate PHPBB. Now do you mind moving this elsewhere? This thread is not the place to discuss it.
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Posted 14 years ago2010-04-21 23:17:18 UTC
in What version of hammer allows sprite mod Post #280690
But quite often, people post replies to someone only to find that the post they were replying to was edited while they were typing. Deleting would make that worse.
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Posted 14 years ago2010-04-21 21:09:08 UTC
in What version of hammer allows sprite mod Post #280688
Even if a post is edited, you still have a placeholder that someone has said something. Helps when people are replying to stuff and discourages people from saying stupid stuff because you can't delete it. Deleted posts disrupt the conversation flow. I agree that it would help for double posts, but they are easy to prevent, and an admin can take care of them anyway. Anyway, back on topic. Put it in a suggestion thread if you really want it.
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Posted 14 years ago2010-04-21 20:16:50 UTC
in What version of hammer allows sprite mod Post #280686
Edit your post with something like "Edit: removed content" or similar. A delete button can be abused and therefore there is not one.
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Posted 14 years ago2010-04-21 18:55:48 UTC
in What version of hammer allows sprite mod Post #280683
Next time you do that, potatis, it's a ban.
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Posted 14 years ago2010-04-18 08:23:49 UTC
in 23-down's picture thread Ideas required Post #280609
That first chair looks pretty awesome, potatis.
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Posted 14 years ago2010-04-07 07:24:41 UTC
in PQL/Issues/ReIssues Sequel forming up! Post #280320
Even when we're mapping for Source
Most definitely, Jeff.

And yeah, it seemed as if most of the 'lopers folks hadn't heard of PQL. I thought the set of 3 were rather well known, but it must just be among Goldsource people or something.
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Posted 14 years ago2010-04-07 06:35:42 UTC
in PQL/Issues/ReIssues Sequel forming up! Post #280315
Wow, just had a look on Interlopers to see if the source version was being advertised there - it was. There is some SERIOUS negativity in the Source community.

A good point was made about how the Source modding community sucks ass - it's because every mod team aims for perfection in all ways, and can't handle it.

Projects like PQL, Issues, etc. don't exist in the Source community, and that's because of the 'perfection' factor. It's also the most likely reason the Source scene blows. Nothing ever gets finished because they try to polish it too hard and rub the paint off. Maybe projects like PQL Source will change things, maybe they won't.

The difference between the Goldsource and Source communities is like night and day. TWHL is primarily a Goldsource community (one of the only ones left?) and a bunch of skilled regulars are all over it. On 'lopers, a Source community, the 'skilled regulars' are sticking their noses up at it, saying that it's not organised enough, or that any mod without custom code is crap, lack of a continuing theme and organisation means that the mod will fail, etc etc.

Not trying to have a go at 'lopers here, but it's an extremely interesting situation. In the past I haven't really liked the fact that TWHL isn't moving over to Source, but if Source communities are like that, I don't want us to change. Well, not too much, anyway.

Sorry for the little rant. TLDR: Long live the Goldsource spirit!

That aside, I'm cheering for both the GS and Source versions of this mod.
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Posted 14 years ago2010-04-03 22:09:34 UTC
in Easter Baskets Post #280242
Damn Europeans doing everything a day early!
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Posted 14 years ago2010-04-03 10:41:47 UTC
in Portal 2 Post #280224
There's the Portal team, the TF2 team, the L4D team, and a whole bunch of people doing nothing.
Fixed that for you.
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Posted 14 years ago2010-04-01 07:02:16 UTC
in twisted tunnel? Post #280159
I think he means a pipe with a bend in it.
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Posted 14 years ago2010-03-29 05:49:24 UTC
in Portfolio Website - Help / Crit Post #280082
So basically you're saying that he should use a feature that doesn't exist yet. Nice.
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Posted 14 years ago2010-03-24 19:00:17 UTC
in Post your screenshots! WIP thread Post #279980
For purposes of posting on a public forum 90% quality is perfectly fine.
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Posted 14 years ago2010-03-24 16:04:34 UTC
in Post your screenshots! WIP thread Post #279978
Don't upload screenshots as PNG either. PNG is good for images where there is lots of the same colour, such as images of plain text. It doesn't work well when you have lots of different colours like in a game screenshot or a photo. Compress to jpeg with 90% quality and you will hardly notice the difference, except the filesize will be 10 times smaller. Use IrfanView to convert them if you don't have a proper image program.
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Posted 14 years ago2010-03-24 08:16:32 UTC
in Half-Life: Static Friction Post #279969
The music system would have been okay if it didn't crash like crazy :P
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Posted 14 years ago2010-03-22 05:34:23 UTC
in Feedback please Post #279901
Yeah. I use it for testing purposes every now and then >_>
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Posted 14 years ago2010-03-22 03:42:43 UTC
in Feedback please Post #279892
I just have to know, are you the person who registered the account or are people just using it as a dummy account? Because I'm pretty sure that everyone knows your password...
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Posted 14 years ago2010-03-22 02:27:17 UTC
in Post your screenshots! WIP thread Post #279887
Needs more shelves.
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Posted 14 years ago2010-03-21 18:56:22 UTC
in Last movie you saw? Post #279877
Indy 4*
Serves me right for listening to JeffMOD.

@Stu: http://en.wikipedia.org/wiki/Jumping_the_shark#Nuking_the_Fridge
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Posted 14 years ago2010-03-21 16:04:06 UTC
in Last movie you saw? Post #279869
What's so bad about Transformers 2? I mean it's not exactly high calibre but it's very entertaining. Certainly better than Indy 5.
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Posted 14 years ago2010-03-16 21:16:32 UTC
in Desktops of March Post #279763
Back in 2004 people would laugh at you if you said you are using a 10-year-old operating system. Now, 2 out of 3 of computers are still using XP. Interesting isn't it?
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Posted 14 years ago2010-03-14 19:33:53 UTC
in Windows 1.0 Post #279694
Bullshit, satchmo. It'll never happen.
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Posted 14 years ago2010-03-14 15:35:05 UTC
in Windows 1.0 Post #279688
I think you may be the one who doesn't get it. The reason Windows is 'counter-productive' is because it is backwards compatible. Microsoft need to (and have needed to for at least 5 years now) drop the entire Windows kernel and write it from scratch. Apple did it, and now they have a much better product. Microsoft need to do the same.
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Posted 14 years ago2010-03-14 00:47:28 UTC
in Windows 1.0 Post #279681
Stealing, no. Ripping off, probably.

QDOS is just another name for 86-DOS, which Microsoft paid $75,000 for. Microsoft then started licensing the software out - IBM was one of the companies. The original owners felt ripped off and sued for (and received) a million bucks.

Check Wikipedia, people!
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Posted 14 years ago2010-03-13 23:57:12 UTC
in Windows 1.0 Post #279678
@hotdog: Microsoft bought all rights to 86-DOS for $75,000 in 1981. What exactly was stolen?

@kd: "Anti-Bill Gates"? Nobody cares. Come back when you have an argument that holds water.

I don't especially like Gates but people who believe crap like that really irk me. He didn't get rich by stealing software, he did it by being intelligent and having a bit of luck.
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Posted 14 years ago2010-03-12 11:52:08 UTC
in Half-Life: Static Friction Post #279638
Bumped by request.
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Posted 14 years ago2010-03-11 00:21:06 UTC
in Migrating Steam Content Post #279615
1. Install steam on the new PC and log in once
2. Quit Steam on both machines
3. Copy old steamapps directory into new Steam install
4. Start Steam back up

Logging in for the first time might take a while as it does a full directory scan to see what files are present. You might need to re-enter your serial key for some 3rd party games, just right click the game and choose 'View serial keys'. No registry junk needed.
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Posted 14 years ago2010-03-10 16:15:01 UTC
in Specs Opinion Post #279600
It's always been my opinion that gaming + laptop = bad.

You either have to pay tons for a beefy laptop, or deal with having to tweak the settings of each game until it's just playable (at a low resolution with settings down, etc) and even then it's laggy.

Even if you do spend the money to get a huge laptop, in six months time it'll get obsolete and you're stuck with something you can't upgrade. I know people who go through one or two laptops every two years - that's ridiculous. My desktop has lasted 3 years and it has at least another 3 in it - and a lot more depending on how I want to choose my upgrade path.

That said, if you don't want to play games, but just run a few 3D apps, a cheaper laptop should be able to deal with them. I agree about getting a proper video card, though.

Also I keep reading the topic of this thread as 'Specs Onion'. Dunno why.
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Posted 14 years ago2010-03-09 04:37:03 UTC
in Portal 2 Post #279577
Posted 14 years ago2010-03-09 01:55:03 UTC
in Portal 2 Post #279575
Although, considering Valve's history, I doubt it >_>
That or Mac users will get a shiny new version and Windows users will get nothing :P
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Posted 14 years ago2010-03-08 22:11:46 UTC
in Portal 2 Post #279571
If ALL of Source has been recreated for Mac, it could be a very good thing. According to the latest L4D blog post, Mac users will be able to create maps too, meaning that Hammer might have been rewritten. Perhaps the Windows mappers will get a rewritten, cross-platform version of Hammer sometime soon? It would explain the lack of Hammer updates recently.
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Posted 14 years ago2010-03-08 16:56:40 UTC
in Portal 2 Post #279563
It's still Source. Valve have said it themselves. In the 2 years since Ep 2, they've been busy porting Source to Macs, so the quality of the engine itself probably wont change much.
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Posted 14 years ago2010-03-06 09:34:00 UTC
in Transmission Received Post #279516
I played through and got the transmissions today, to restore my 100% achievement progress in Portal.
Good way for Valve to get people replaying older games! I bet that Adam Foster was an integral part of this Portal ARG, he did a few for his Minerva mod and they were rather similar. Also, some of the stuff uncovered in the game linked back to him directly.
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Posted 14 years ago2010-03-03 22:56:34 UTC
in Transmission Received Post #279449
They updated the game a second time a few hours ago. See youtube for the new ending, it's only that last 5 seconds that's changed.
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Posted 14 years ago2010-03-03 17:21:08 UTC
in StudioCompiler???? Post #279442
VTFEdit should do the job.
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Posted 14 years ago2010-02-23 16:27:51 UTC
in The Screenshots Thread Post #279205
Spy + Jarate =
User posted image
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Posted 14 years ago2010-02-19 04:21:38 UTC
in A Message for WMG Post #279090
MOTM music shouldn't have lyrics anyway, it's an audio review, words get mixed up. Use more game music, I've not heard of any cases of that being pulled from youtube. Also, save the project files you used to make the video so you can reupload it (with copyrited music removed, if needed). As rimrook said, you can also use music that falls under a creative commons license.
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