Forum posts

Posted 7 years ago2017-11-20 03:55:44 UTC
in Post your screenshots! WIP thread Post #338114
Youtube Link
Got a bit carried away, i might have enough of a satirical desire to actually make a full map out of this as a basis
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Posted 7 years ago2017-09-30 16:03:04 UTC
in Now Playing: ... Post #337642
Posted 7 years ago2017-08-28 10:05:58 UTC
in TWHL Pockets Post #337137
@SSB

"@2muchvideogames Hihi why not the whole map pink? ( like you're gay )"
Associating a colour with someone's sexuality which was stereotypically used as an anti-masculine insult / derogatory comment isn't really that OK. Does adding "Like you're gay" add anything constructive- let alone anything in general - to that sentence?
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Posted 7 years ago2017-08-28 09:33:44 UTC
in TWHL Pockets Post #337135
Wish not to threadshit, but it's incredibly out of touch and offensive to make that sort of association, SSB. It's not 2004 anymore.
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Posted 7 years ago2017-08-26 20:53:34 UTC
in Why is it green? (lighting problem) Post #337077
that is unfortunately how colours and lighting works; you'll just have to choose a less blue ceiling texture. The bounced lighting from the ceiling will have an overall brightening effect, hence why your scene is not very dark orange
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Posted 7 years ago2017-08-26 01:33:00 UTC
in Post your screenshots! WIP thread Post #337061
Man literally just think about what you're posting sometimes
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Posted 7 years ago2017-08-25 15:30:14 UTC
in Post your screenshots! WIP thread Post #337036
I'd be happy to thank the developer by donation, or if there really was some game-changing feature that the full version had in comparison to the free version; however for the amount of money they're wanting, it's not very enticing.

I'd disagree about having to rotate sections of the map Admer; the main arched area of the map has 72 sections; this would be a complete and utter waste of my time to texture, align and edit each individual section of the arch; rather than exploiting the 120 degree symmetry of the map. I also delibrately wanted to go off the standard axes as I think it's fairly noticeable in game that you only really travel in 4 dimensions; adding that extra bit of dimensionality spices it up a tad. Obviously, you have to deal with the issue of the frustrating geometry.

From this, I can tell I prefer doing the bulk of mapping in J.A.C.K due to the model previews and transparent / animated textures and target field selection; doing any further edits (ie. snapping to grid) in VHE.

True Admer, however unfortunately when you have to adult you don't have a large amount of time on your hands, and as a physicist / programmer, I want to optimise everything as much as I can - knowingly redoing parts of the map or doing things that I know I can speed up frustrates me.
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Posted 7 years ago2017-08-25 11:27:09 UTC
in Post your screenshots! WIP thread Post #337025
I'm not going to buy J.A.C.K from steam; unless it has something that's worth the £15+ compared to the completely viable,free tools we've been using for almost 20 years, it ain't worth that price.

I was more implying the inability to snap points to the grid which I can do by firing up 3.5 & rotating by 0. Most of those issues arose from rotating quite detailed sections of the map; if its an accurate rotation the likelihood of any of the vertices remaining on the grid is virtually nonexistent.

I've also realised I can use a shitload of func_trains as doors; the angle of the path_corner allows them to fit in offset hallways, and they also force close by crush - something func_doors can't do. Will post results of the experiment once I'm back from el fringe
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Posted 7 years ago2017-08-25 09:24:58 UTC
in HL2: Episode 3 Post #337019
I know Laidlaw deliberately obfuscated the names of the characters so he could claim "fanfic tho, what they do with it is out of my realm". Gotta admit, a ghastlyhaunt is an amazing name for an enemy, and the Disparate would've been a cool name for the combine proper. Sad to see the story wrapped up, but happy to see that someone's actually gone and stopped the speculation.
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Posted 7 years ago2017-08-25 08:53:08 UTC
in Post your screenshots! WIP thread Post #337018
I gave UMVHLT a bash, seems to have fixed the issues ( and surprisingly seemed like it had a much faster compile time). Doesn't avoid J.A.C.K's offgrid issues however
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Posted 7 years ago2017-08-24 15:14:28 UTC
in Post your screenshots! WIP thread Post #337008
a few brushwork errors that I'll need to investigate ( vertex wise, they are OK ) but apart from that, surprised this thing is even stable. In no rush to recompile it, thing took at least 5 minutes. And it's a single room.
User posted image
User posted image
User posted image
also absolutely fuck going off grid, it's a pain in the arse trying to keep room dimensions the same at ~120 degrees, but J.A.C.K doesn't have the "rotate by 0" trick to snap all vertices to the grid.. Pain in the arse.
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Posted 7 years ago2017-08-22 22:30:59 UTC
in Post your screenshots! WIP thread Post #336999
Decided to do a wee timelapse of a room being blocked out, give it a watch if you wish: Youtube Video
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Posted 7 years ago2017-08-22 11:14:35 UTC
in Post your screenshots! WIP thread Post #336994
Victor you are nailing the quake vibes man!
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Posted 7 years ago2017-08-21 11:18:47 UTC
in Post your screenshots! WIP thread Post #336978
Anything along the lines of "Animal cruelty is OK sometimes" / "that fucking voice man" / "hello i'm allergic to bees"
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Posted 7 years ago2017-08-21 11:03:06 UTC
in Post your screenshots! WIP thread Post #336976
After playing that (rather hilarious) HLDM match on Saturday, it's inspired me to at least release one HLDM map under my belt before GS becomes completely obsolete.

Decided to attempt my Xth iteration of "Map in which available routes and pathways continuously change". Had a few aesthetic issues trying to figure out how to gas places or make gas emitters fit the style. Decided to take a completely different route, and go for turrets rather than a slow, painful death.

They're a bit of a pain, but here's the work so far. They don't seem incredibly accurate, but I'm going to design all of the turret rooms in such a way that you're always, no matter what, going to be in direct line of sight.

Youtube Vidyo
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Posted 7 years ago2017-08-20 13:07:31 UTC
in Post your screenshots! WIP thread Post #336953
aw man that lack of texture filtering makes it look extra beautiful, really can't wait to see the final product Victor!
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Posted 7 years ago2017-08-17 10:12:41 UTC
in Post your screenshots! WIP thread Post #336918
Thirded, that's a beautiful map Viktor; would personally say to think about redoing the VOX sound and the reactor hum sounds, but holy crap that's beautiful
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Posted 7 years ago2017-08-11 17:59:27 UTC
in help convert mp3 to HL wav Post #336848
Completely free (legally anyway) is probably the major driving force behind people still using audacity / goldwave
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Posted 7 years ago2017-08-08 22:36:03 UTC
in help convert mp3 to HL wav Post #336822
@Dimbeak:
Change the project sample rate to 22.05kHz at the bottom left of the screen. If you go to the "Tracks" menu and click "Mix and Render", this will automatically reduce the sample rate of the track without slowing it down. If you try to manually change the sample rate, Audacity will literally sample the song slower, hence why it will sound like it is slowing down.
I would advise editing / creating sounds in Audacity, and then just being ~doubly sure~ everything is in the correct format in Goldwave. Goldwave is also free for non-commercial use!

I would highly advise not using online conversion; it's a pain, not guaranteed to work efficiently and there's probably some clause you sign that allows the website to save your file and also claim copyright / ownership of it as well, be weary.
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Posted 7 years ago2017-08-08 20:35:21 UTC
in help convert mp3 to HL wav Post #336817
Goldwave is probably your best bet, for some reason audacity occasionally decides not to save at the bitrate / frequency you set it to. As far as I know, your wav files need to be in the 8 bit PCM 22kHz format. Sound won't play / error will be logged to console otherwise.
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Posted 7 years ago2017-08-03 10:47:17 UTC
in Now Gaming: ... Post #336692
I actually despise playing with randoms - luckily have a discord going with friends from home, makes life so much easier. Can't really trust or count on randoms to communicate or actually play well, yet if you've 4 of you continously talking on discord, making decisions, pointing out enemy directions etc. makes the game much more fun and playable.

Using discord also avoids giving away your position by voice chatting to randoms
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Posted 7 years ago2017-08-02 07:18:58 UTC
in Now Gaming: ... Post #336656
Give us a shout next time you've got a game going Urb! Yeah, it's a bit of a shame that it's 4 player max on squad, however could see the game being horribly unbalanced with huge teams. Maybe there should be an exclusive larger team gamemode?
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Posted 7 years ago2017-08-01 17:17:46 UTC
in TWHL Pockets Post #336644
Would love to participate if this month wasn't ridiculously busy with examinations!
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Posted 7 years ago2017-08-01 14:22:26 UTC
in Now Gaming: ... Post #336640
Has anyone been playing PUBG?
Done the awful mistake of purchasing it in the middle of revision season - the combination of very quick matchmaking, game finding + very, very fulfilling gameplay is giving me a very good idea of what taking crack may be like.

Would be worth doing a TWHL play of it at some point
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Posted 7 years ago2017-07-24 15:10:32 UTC
in TWHL Collaborations Post #336299
i dont like the idea of using SoHL just putting that out there
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Posted 7 years ago2017-07-21 15:14:09 UTC
in TWHL Collaborations Post #336200
how about there's a hub map that needs an amount of keys to complete the level or whatever, and the competition entries are individual levels / rooms that the hub goes to that you have to, somehow - whether it be a puzzle, obstacle course, w/e , you have to obtain the key and return it to the hub room. Not teleports, but like actual fluid level transitions
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Posted 7 years ago2017-07-17 22:53:56 UTC
in Half-Life: The Core Post #336110
yo, where's my invite
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Posted 7 years ago2017-07-16 21:27:46 UTC
in Now Playing: ... Post #336098
Andrew Bayer - Memories

Stumbled across this on some vloggers channel, forgot I had a sweet spot for trance
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Posted 7 years ago2017-06-20 22:51:45 UTC
in columbine_hs ~ My biggest project Post #335611
Are.. are you running on XP?
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Posted 7 years ago2017-06-20 18:07:15 UTC
in columbine_hs ~ My biggest project Post #335604
this isn't the columbine that I'm thinking of, right?
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Posted 7 years ago2017-06-16 15:59:12 UTC
in Assigning a particular move sound to fun Post #335556
Aah that's bullshit, seems like that would make sense in my head but then again..

Guess it's ambient_generics.
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Posted 7 years ago2017-06-16 13:54:32 UTC
in Assigning a particular move sound to fun Post #335553
AFAIK if you look at the keyvalue for door sounds in hammer on a func_door, they provide a number rather than a name ( ie. "1" instead of "Servo Sliding" ). As far as I know, this keyvalue refers to the suffix of any sound in the "sound/doors" folder. Have you tried creating a new door sound, naming it something like doormove13.wav and changing the keyvalue of "movesnd" in hammer to 13?
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Posted 7 years ago2017-06-13 17:11:57 UTC
in E3 2017 Post #335451
I'm buying a switch for metroid prime 4. Easy.
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Posted 7 years ago2017-06-06 11:18:21 UTC
in Post your screenshots! WIP thread Post #335279
Oh its nowhere near final, just exploring the routes I could take it. The screenshot comment wasn't meant to be aimed at you (or anyone for that matter) - was trying to imply screenshots wouldn't make sense for an interactive section like that, so a video would be better!
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Posted 7 years ago2017-06-06 02:15:34 UTC
in Post your screenshots! WIP thread Post #335274
Posted 7 years ago2017-06-05 09:34:53 UTC
in Post your screenshots! WIP thread Post #335266
Those bricks have the textures of a brain; I think you may have gone overboard with the normal maps
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Posted 7 years ago2017-05-06 11:18:16 UTC
in Post your screenshots! WIP thread Post #334781
I can't UV map for the life of me. It's such a downer considering I like to think of myself as fairly good at texture creation and texture alignment in hammer, yet appear to absolutely balls it up when it comes to doing it with proper models. It's easily the biggest hurdle for me getting better at modelling ( that and proper high poly modelling so I can do normal maps and such properly ).

Tried looking at youtube tutorials, but they all seem incredibly specific per situation, which given that you can model literally anything, isn't particularly helpful. Anyone know of any decent tutorials or videos?
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Posted 7 years ago2017-04-23 21:46:48 UTC
in Post your screenshots! WIP thread Post #334602
Admer, if you're trying to create something that looks fairly professional, I'd seriously consider reading into LaTeX. I write pretty much everything using it now, and it just oozes sexiness.
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Posted 7 years ago2017-04-21 12:32:18 UTC
in Post your screenshots! WIP thread Post #334526
Got round to trying to replicate Cabal's vocal FX in Reason.. using some TTS programmes, this as close as I can get.

vocaroo link

Have tried recording my own vocals but haven't figured out the accent / intonation of the original VA.
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Posted 7 years ago2017-04-18 10:38:27 UTC
in Post your screenshots! WIP thread Post #334469
For a couple years now I've consistently used BEVEL; only ever use NULL when I experience some clipping oddities caused by bevel, most usually curved surfaces.

There was a thread here ages ago that argued SKY being better than both, however I haven't reached that point of death yet

wait, why are you listening to the Twisted Insurrection soundtrack? I know it's meant to be industrial.. but it's pretty garbage
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Posted 7 years ago2017-04-17 22:22:47 UTC
in Post your screenshots! WIP thread Post #334446
I don't think that's how BEVEL works arch, if anything bevel creates less precise clipping as it deactivates the clipnode on the face it is applied to.
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Posted 7 years ago2017-03-30 13:35:58 UTC
in Competition 34: HL Re-Imagined Post #334156
Unfortunately due to the absolutely massive amount of coursework I've had for university ( you guys are more than welcome to read it if any of you are curious ) so unfortunately, even with the extra month I haven't been able to make any progress.

I will however upload a .zip file with ALL of my sources / reference material, so psds, rmfs, vocal stuff etc, so anyone who was curious as to what I'd done so far is more than welcome to scour it.
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Posted 7 years ago2017-02-20 14:37:10 UTC
in Justin Dejong Post #333648
And that is a fact. It is up to you to choose whether death is permanent or just a stepping point in life.
uhh

pretty sure it's permanent and that it's not a choice

I've gotta say man, you really do hold a strong belief in this. Why are you so passionate about it, to the point that you are rebutting every single post in this thread?

I understand your point that the body has a healing mechanism; it definitely does, albeit a fairly weak one. But the issue with your argument is that there is a very definitive limit to this; for example cancer is an example of this breaking. Defective cells, either due to mutation or some other factor, begin rapidly multiplying, and because the bodies defence mechanism is unable to separate a haywire cell versus a normal functioning one, it is unable to combat it. The defensive mechanism is very primitive, and is absolutely not as complex or as tactile as homeopaths believe.

This is entirely my own opinion, but I disagree with your point that you have control over your body - you unfortunately don't. Your consciousness is a product of evolution, you are a thinking machine designed exclusively to make decisions that may prolong your life and allow you to spread your seed. Think about pain, about subconciousness and reflex actions. Think about our own existence. If we were in complete control of our body, why would we even need to feel pain? Why are we hard-wired to enjoy sex so much? Your body is more intelligent and powerful than the consciousness that resides within it.*

This is purely a philosophical idea. This has no real-life consequences, this is just a thought. But homeopathy does has real-life consequences. I would like you to find one, significantly cited (+50 citations excluding self-published papers), peer-reviewed and published research article proving or heavily suggesting that homeopathy works. I will discredit using the journal "Homeopathy" as that is a biased source. I'm not a doctor, however I believe the state of how advanced and how successful modern medicine is indicates it does not need the burden of proof.
Article researching the differences in publication of CAM (inc. homeopathy) in conventional and pro-homeopathy journals
Australian government statement after research into CAM & Homeopathy
Swiss Govt. report on CAM & Homeopathy

It's a bit of a general point (not directed towards you exclusively), but what really irks me nowadays is this echo-chamber mentality that exists. People are so defensive of their opinions and so hell-bent on being "right" that they actively refuse to acknowledge any sort of rebuttal to their viewpoint. You can see it in politics, with the left and right completely isolating themselves from each other; you can see it with anti-vaxers and pro-life / pro-choice movements. In order for any progress or change to happen, people need to lose their self-righteousness and see, accept, and take on the view from the other side.

I enjoy talking to people who dislike the things I enjoy, because it allows you to see more things that you may not have seen yourself. Case in point, chatting to my brothers' flatmate about the TV series Black Mirror. I absolutely adore the show, but he found it boring and quite cliche. We had an interesting discussion about it; afterwards he had a bit more appreciation for the show and I was able to see and acknowledge the flaws I didn't even know existed. We both changed our opinions from our prior; and that's a step forward.
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Posted 7 years ago2017-02-18 14:23:14 UTC
in Justin Dejong Post #333594
@Stojke, why is it that you think particularly highly of this Dr. Hammer guy, whom I might just mention got his medical license revoked in 1986 for malpractice, who also believes modern medicine is a Jewish conspiracy?

Bit of a digression, I know, but belief in homeopathy and pseudoscience does more damage than it does good. You can argue my second point is a bit of an ad-hominem attack, but it's to show the guy has a doctorate in the very literal sense of performing operations, rather than a more scientific research doctorate, and isn't exactly credible.
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Posted 7 years ago2017-02-16 20:52:26 UTC
in Competition 34: HL Re-Imagined Post #333559
Going to be blunt, the chance of me getting my entry done in 12 days time is close to 0. Got to thank the ever-increasing amount of university work for that!

I'll at least try to submit something
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Posted 7 years ago2017-02-15 13:54:40 UTC
in Post your screenshots! WIP thread Post #333533
Your lighting doesn't really make sense. You've got a completely exposed bulb, so the most realistic light to choose is a light right at your model. If you had a directional light, it would make more sense to use a light_spot. The first picture seems more accurate but the whole thing should be much brighter; would even combine an env_glow or env_sprite with it as well.

Your second picture's lighting is probably equivalent to having a small desk lamp on the ceiling pointing straight down
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Posted 7 years ago2017-02-09 13:45:11 UTC
in Im gonna make a map of my school Post #333384
I really don't think you should make a map of your school.

10 years ago people used to get vanned for doing that sort of thing; and i think by now most people have just stopped doing it for the connotations it has. I'm going to be honest, your post doesn't exactly make me think you aren't doing it for similar reasons.
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Posted 7 years ago2017-02-01 21:25:45 UTC
in Post your screenshots! WIP thread Post #333288
I'd look at your curves around your wheels. Your curves are going all in the same direction, whereas they should be radially outwards from the centre of the wheel:
User posted image
If you make your faces / planes out of triangles, they'll behave.
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Posted 7 years ago2017-01-11 14:58:33 UTC
in Floating Weapons - Is it Possible? Post #333027
wait what the hell vluzacn is a member here
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This post was made on a thread that has been deleted.