Forum posts

Posted 20 years ago2003-12-21 20:29:30 UTC
in Function Wind? Post #8799
LOL I was thinking on doing that. The push is not working humm. BTW I was using atom's fans tutorial to bulid it. Umm I followed the tutorial to a T. Fan works but the push does not. :(
Posted 20 years ago2003-12-21 19:44:31 UTC
in Function Wind? Post #8791
LOL

still haveing no luck
Posted 20 years ago2003-12-21 17:28:34 UTC
in Function Wind? Post #8763
LOL All Good.

Ok I got the button that starts all of this off, to close the door in front of the fan. then the fan turns on and the player gets pushed into the door.(I used the grate texture, LOL could be like a cheese grader and grade the player to death :)). so the problem is I can not make the wall trigger_kill or pushable kill button. It is a door.

I liked the idea of an ilussionary wall. How do I only allow it to kill with everything on and stop killed after the cycle is done and the fan shuts off?

It is a delema.
Posted 20 years ago2003-12-21 03:09:42 UTC
in Function Wind? Post #8681
OK so I use trigger_push

Do I need to strech the trigger to where is fills the room?
Posted 20 years ago2003-12-21 01:17:01 UTC
in Function Wind? Post #8675
Thanx ministeve and Caleb.

I am going with ministeve's suggestion. Tigger_push will push the player agaisnts a wall I could set up a false wall that rises from the floor and have trigger hurt onit right?
Posted 20 years ago2003-12-20 22:59:49 UTC
in Function Wind? Post #8662
Hey just finished a wind tunnel. setup a control room and fan ports setup.

I want to trigger the wind tunnel to turn on at the touch of a button. Then who ever is in the wind tunnel room gets blow to the wall and hurt or killed.

How do I simulate this in HL?

Function train and trigger_player_hurt?
Posted 20 years ago2003-12-13 22:49:53 UTC
in Hey drpeppercan Post #7636
LOL I was here after you ministeve.

I just thought is was a cool name cuz I like Dr Pepper a lot :P
Posted 20 years ago2003-12-13 21:37:48 UTC
in Hey drpeppercan Post #7626
Hey drpeppercan,

Cool pic!! Fan of the Dr Pepper myself. Hope to see you maps and models someday soon.
Posted 20 years ago2003-12-13 00:04:17 UTC
in Text doors Post #7484
Wahoo!!!! :)
Posted 20 years ago2003-12-11 23:39:36 UTC
in Text doors Post #7346
Well I am a Noob too. Lodgicly it should work. Maybe some one else would know.
Posted 20 years ago2003-12-11 20:36:46 UTC
in Text doors Post #7333
In you Func_Door entity

Target line type doortext

Create a new Game_Text entity

Name it doortext

In the message line type your message.
Posted 20 years ago2003-12-10 03:52:24 UTC
in Walls Post #7109
It sure doesn't

Only the Gauss gun can shoot through ant type of wall thickness.

<arcastically> Yea very realistic in HLDM!!!! :P
This post was made on a thread that has been deleted.
This post was made on a thread that has been deleted.
Posted 20 years ago2003-12-05 03:27:50 UTC
in Trigger fast? Post #6595
Your cool :)
Posted 20 years ago2003-12-05 02:46:23 UTC
in Trigger fast? Post #6591
LOL that was what I was looking for a caffine boost.
Posted 20 years ago2003-12-04 23:39:19 UTC
in Trigger fast? Post #6588
Is there a enity that would make the player speed up?
Posted 20 years ago2003-12-04 17:26:50 UTC
in vehicle asks Post #6570
Posted 20 years ago2003-12-04 17:25:16 UTC
in weapon_9mmAR Post #6569
yea that is what I found Coding deal :(
Posted 20 years ago2003-12-04 03:38:58 UTC
in vehicle asks Post #6520
Posted 20 years ago2003-12-03 21:24:14 UTC
in Weird leak Post #6509
Any thing name Mapname.log?
Posted 20 years ago2003-12-03 21:12:38 UTC
in Searchable forums and topic? Post #6508
Funnie it did not for me
Posted 20 years ago2003-12-03 21:10:04 UTC
in Weird leak Post #6506
Site issues no biggie

Post you log?
Posted 20 years ago2003-12-03 21:07:25 UTC
in Old maps Post #6505
Liked your page!!!

Good layout :)
Posted 20 years ago2003-12-03 20:57:50 UTC
in Our web Pages Post #6502
Hey I got a wild idea after I created my webpage.

I added a link to TWHL and thought it would be cool to link everyone elses pages.

anyone game?

List you webpages here
Posted 20 years ago2003-12-03 20:51:08 UTC
in weapon_9mmAR Post #6501
LOL double time :) I'll keep looking thanks JB
Posted 20 years ago2003-12-03 20:50:22 UTC
in Weird leak Post #6500
Upload it we will check it out :)
Posted 20 years ago2003-12-03 20:39:48 UTC
in Weird leak Post #6494
Some enity must be pointing to the void or in it.
Posted 20 years ago2003-12-03 20:13:36 UTC
in weapon_9mmAR Post #6492
I know the default amount or bullets when you pick up the weapon_9mmAR is 25|125 and if you reload after you pick it up it goes to 50|98 or something like that. Is it possable to add a key to the entity to have the gun loaded at 50|98 when you pick it up?
Posted 20 years ago2003-12-03 06:18:03 UTC
in Decompiling = Stealing? Post #6409
I think If you decomplie a map made be anyone without the author's permission IT'S STEALING!!!!!

Prefabs are ok if the author had no problems with it (read the map text files) and as log as you credit the author. eh?

Decomlpie to see how it was done?

That is what Example maps are for.

We'll that is my opinion and I hold nobody to it unless it done to me. LOL
Posted 20 years ago2003-12-02 18:01:02 UTC
in Searchable forums and topic? Post #6378
Wahoo!!!!!
Posted 20 years ago2003-12-02 17:54:37 UTC
in yet more prefab probs... Post #6376
That is what I did Heee HEee..

I have yet to use the prefab factory
Posted 20 years ago2003-12-02 17:52:37 UTC
in Message map Post #6375
OK Looks Like I need to brush up on a tutorial. game_text

Thanks Zombie!!!!!
Posted 20 years ago2003-12-02 08:04:21 UTC
in Message map Post #6304
yes but I woud have to alter the titles.txt file when someone installed my map? I think? Right?

yea I was trying to go for game_text effect. Could not find a tutorial but I got this to work LOL
Posted 20 years ago2003-12-02 07:59:20 UTC
in problem texturing prefabs Post #6302
Yep that is it ;)

Trust me it was a pain in the a** at first but after I complide the map for the first time after that... Great satisfaction!!!!!!!!!!!!!!!

:D
Posted 20 years ago2003-12-02 07:43:25 UTC
in problem texturing prefabs Post #6299
Ok in tools and Options in hammer. The texture tab points to the wad file?
"c:blahblahSwat.wad"

If that is so then select the texture aplication tool, click on the side of the truck. Only one side highlights red. Then clcik on the fit button.

Or did I misunderstand what you where trying to say?

If so I am sorry
Posted 20 years ago2003-12-02 07:28:08 UTC
in Lights.rad Post #6296
I thought zonners had one.

hlrad.exe?

or is there a real file light.rad :)
Posted 20 years ago2003-12-02 07:24:29 UTC
in problem texturing prefabs Post #6294
Normally the prefab coms with a wad file that you have hammer point to. You may need to re align the texture wit the texture application tool.
Posted 20 years ago2003-12-02 07:15:35 UTC
in Message map Post #6292
Ok now I need help :)

I still can not get the text messages to delay.

Right after the first test displays and finished it cycle then the next text message pops up. I can not figure out how to space the time out by 2 seconds or that matter and ampunt of time.

Please check my work

http://cariad.co.za/twhl/mapvault_map.php?id=424
Posted 20 years ago2003-12-02 06:07:10 UTC
in Does HL's wad have... Post #6288
Another fine Idea. I never thought of that.

:nuts:
Posted 20 years ago2003-12-02 02:20:12 UTC
in Does HL's wad have... Post #6273
Awsome Thank you.

It is some times blinding trying to go throught the textures in hammer.
Posted 20 years ago2003-12-01 21:20:44 UTC
in Does HL's wad have... Post #6270
Does the HL wad have a tarmack textur in it?

Or would it be beeter if I create my own?
Posted 20 years ago2003-12-01 21:17:32 UTC
in Searchable forums and topic? Post #6269
Hey Zombie is tat image from and Iron Maiden cover?

I look Sweet!!
Posted 20 years ago2003-12-01 15:50:07 UTC
in OK how about delay? Post #6255
Weeee!!!!!

Ok I have added it to my vault Still having the dealy issue but I think it is neat just the same. :P :P :P :P
Posted 20 years ago2003-12-01 08:37:48 UTC
in Searchable forums and topic? Post #6212
Case in point

Jax asked about where to get prefabs.

I know that Zombie posted something for me a little while ago but could not find it.

So how about a searchable forum

Search for:

Topic
Keywords
Author
or
post by name
date/time

Just some ideas I had while waiting for map to compile.

:)
Posted 20 years ago2003-12-01 08:32:46 UTC
in vehicle asks Post #6209
Huh got logged out?
Posted 20 years ago2003-12-01 08:24:45 UTC
in Wild error Post #6204
O got all the bugs fixed LOL but is still not finished
Posted 20 years ago2003-12-01 08:22:04 UTC
in vehicle asks Post #6203
CS right?
Posted 20 years ago2003-12-01 08:03:45 UTC
in Searchable forums and topic? Post #6199
Bingo!!!! Right on the money LOL
Posted 20 years ago2003-12-01 07:54:39 UTC
in PLEASE HELP (.log and zhltproblems) Post #6194
LOL I just would get a vehicle prefab and stick it in there ;)