LOL I was thinking on doing that. The push is not working humm. BTW I was using atom's fans tutorial to bulid it. Umm I followed the tutorial to a T. Fan works but the push does not.
Ok I got the button that starts all of this off, to close the door in front of the fan. then the fan turns on and the player gets pushed into the door.(I used the grate texture, LOL could be like a cheese grader and grade the player to death :)). so the problem is I can not make the wall trigger_kill or pushable kill button. It is a door.
I liked the idea of an ilussionary wall. How do I only allow it to kill with everything on and stop killed after the cycle is done and the fan shuts off?
I am going with ministeve's suggestion. Tigger_push will push the player agaisnts a wall I could set up a false wall that rises from the floor and have trigger hurt onit right?
Hey just finished a wind tunnel. setup a control room and fan ports setup.
I want to trigger the wind tunnel to turn on at the touch of a button. Then who ever is in the wind tunnel room gets blow to the wall and hurt or killed.
I know the default amount or bullets when you pick up the weapon_9mmAR is 25|125 and if you reload after you pick it up it goes to 50|98 or something like that. Is it possable to add a key to the entity to have the gun loaded at 50|98 when you pick it up?
Right after the first test displays and finished it cycle then the next text message pops up. I can not figure out how to space the time out by 2 seconds or that matter and ampunt of time.