** Executing...
** Command: Change Directory
** Parameters: C:SIERRAHalf-Life
** Executing...
** Command: Copy File
** Parameters: "C:Program FilesValve Hammer Editormapstunnel.map" "C:SIERRAHalf-Lifevalvemapstunnel.map"
** Executing...
** Command: C:PROGRA~1zhlthlcsg.exe
** Parameters: "C:SIERRAHalf-Lifevalvemapstunnel"
hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to
(amckern@yahoo.com)--- BEGIN hlcsg
---Command line: C:PROGRA~1zhlthlcsg.exe C:SIERRAHalf-Lifevalvemapstunnel
Entering C:SIERRAHalf-Lifevalvemapstunnel.map
Current hlcsg Settings
Name | Setting | Default
--------------------|-----------|------------------------threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]
Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]
0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.06 seconds)
SetModelCenters:
20%...40%...60%...80%... (0.00 seconds)
CSGBrush:
10%...20%...30%...40%...50%...60%...80%...90%... (0.27 seconds)
Using Wadfile: sierrahalf-lifevalvehalflife.wad
- Contains 23 used textures, 85.19 percent of map (3116 textures in wad)
Using Wadfile: sierrahalf-lifevalvedecals.wad
- Contains 0 used textures, 0.00 percent of map (222 textures in wad)
Using Wadfile: sierrahalf-lifevalveliquids.wad
- Contains 0 used textures, 0.00 percent of map (32 textures in wad)
Using Wadfile: sierrahalf-lifevalvexeno.wad
- Contains 0 used textures, 0.00 percent of map (264 textures in wad)
Using Wadfile: sierrahalf-lifevalverain.wad
- Contains 0 used textures, 0.00 percent of map (4 textures in wad)
Using Wadfile: sierrahalf-lifevalveosprey_wad.wad
- Contains 0 used textures, 0.00 percent of map (9 textures in wad)
Using Wadfile: sierrahalf-lifevalveopfor.wad
- Contains 0 used textures, 0.00 percent of map (332 textures in wad)
Using Wadfile: sierrahalf-lifevalveaircraft_carrier.wad
- Contains 0 used textures, 0.00 percent of map (4 textures in wad)
Using Wadfile: sierrahalf-lifevalvedetailed_explorer.wad
- Contains 0 used textures, 0.00 percent of map (2 textures in wad)
Including Wadfile: sierrahalf-lifevalvezhlt.wad
- Contains 1 used texture, 3.70 percent of map (8 textures in wad)
Using Wadfile: sierrahalf-lifevalvehummer.wad
- Contains 0 used textures, 0.00 percent of map (10 textures in wad)
Using Wadfile: sierrahalf-lifevalvecars.wad
- Contains 3 used textures, 11.11 percent of map (73 textures in wad)
Using Wadfile: sierrahalf-lifevalveelon_yariv.wad
- Contains 0 used textures, 0.00 percent of map (2 textures in wad)
Warning: More than 8 wadfiles are in use. (13)
This may be harmless, and if no strange side effects are occurring, then
it can safely be ignored. However, if your map starts exhibiting strange
or obscure errors, consider this as suspect.
added 3 additional animating textures.
Texture usage is at 0.31 mb (of 4.00 mb MAX)
0.39 seconds elapsed
--- END hlcsg
---** Executing...
** Command: C:PROGRA~1zhlthlbsp.exe
** Parameters: "C:SIERRAHalf-Lifevalvemapstunnel"
hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to
(amckern@yahoo.com)--- BEGIN hlbsp
---Command line: C:PROGRA~1zhlthlbsp.exe C:SIERRAHalf-Lifevalvemapstunnel
Current hlbsp Settings
Name | Setting | Default
------------------|-----------|------------------------threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
nofill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)
SolidBSP [hull 0] 364 (0.03 seconds)
BSP generation successful, writing portal file 'C:SIERRAHalf-Lifevalvemapstunnel.prt'
SolidBSP [hull 1] 500...575 (0.08 seconds)
SolidBSP [hull 2] 500...557 (0.06 seconds)
SolidBSP [hull 3] 500...603 (0.09 seconds)
0.50 seconds elapsed
--- END hlbsp
---** Executing...
** Command: C:PROGRA~1zhlthlvis.exe
** Parameters: "C:SIERRAHalf-Lifevalvemapstunnel"
hlvis v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to
(amckern@yahoo.com)--- BEGIN hlvis
---Command line: C:PROGRA~1zhlthlvis.exe C:SIERRAHalf-Lifevalvemapstunnel
198 portalleafs
665 numportals
= Current hlvis Settings =Name | Setting | Default
------------------|-----------|------------------------threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max vis distance [ 0 ] [ 0 ]
priority [ Normal ] [ Normal ]
fast vis [ off ] [ off ]
full vis [ off ] [ off ]
BasePortalVis:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.08 seconds)
LeafThread:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (1.86 seconds)
average leafs visible: 54
g_visdatasize:4656 compressed from 4950
1.95 seconds elapsed
--- END hlvis
---** Executing...
** Command: C:PROGRA~1zhlthlrad.exe
** Parameters: -extra "C:SIERRAHalf-Lifevalvemapstunnel"
hlrad v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to
(amckern@yahoo.com)--- BEGIN hlrad
---Command line: C:PROGRA~1zhlthlrad.exe -extra C:SIERRAHalf-Lifevalvemapstunnel
= Current hlrad Settings =Name | Setting | Default
-------------------|---------------------|------------------------threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]
vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ on ] [ off ]
bounces [ 1 ] [ 1 ]
bounce dynamic light [ on ] [ on ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 255.000 ] [ 256.000 ]
circus mode [ off ] [ off ]
smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]
texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]
global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale [ 1.000 ] [ 1.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]
opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]
colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
diffuse hack [ on ] [ on ]
spotlight points [ on ] [ on ]
custom shadows with bounce light
[ off ] [ off ]
rgb transfers [ off ] [ off ]
[Reading texlights from 'C:PROGRA~1zhltlights.rad']
[59 texlights parsed from 'C:PROGRA~1zhltlights.rad']
835 faces
Create Patches : 4001 base patches
0 opaque faces
30175 square feet [4345281.00 square inches]
42 direct lights
BuildFacelights:
10%...20%...Warning: Too many direct light styles on a face(3307.250000,504.610748,-346.687500)
Warning: Too many direct light styles on a face(3300.583252,504.610748,-346.687500)
Warning: Too many direct light styles on a face(3302.500000,504.388062,-347.458344)
Warning: Too many direct light styles on a face(3291.833252,504.388062,-347.458344)
Warning: Too many direct light styles on a face(3293.916748,504.610748,-346.687500)
Warning: Too many direct light styles on a face(3287.250000,504.610748,-346.687500)
Warning: Too many direct light styles on a face(3280.583252,504.610748,-346.687500)
Warning: Too many direct light styles on a face(3289.166748,504.388062,-347.458344)
Warning: Too many direct light styles on a face(3278.500000,504.388062,-347.458344)
Warning: Too many direct light styles on a face(3267.833252,504.388062,-347.458344)
Warning: Too many direct light styles on a face(3267.833252,504.388062,-347.458344)
Warning: Too many direct light styles on a face(3273.916748,504.610748,-346.687500)
Warning: Too many direct light styles on a face(3267.250000,504.610748,-346.687500)
Warning: Too many direct light styles on a face(3267.250000,504.610748,-346.687500)
Warning: Too many direct light styles on a face(3260.583252,504.610748,-346.687500)
Warning: Too many direct light styles on a face(3260.583252,504.610748,-346.687500)
Warning: Too many direct light styles on a face(3265.166748,504.388062,-347.458344)
Warning: Too many direct light styles on a face(3265.166748,504.388062,-347.458344)
Warning: Too many direct light styles on a face(3254.500000,504.388062,-347.458344)
Warning: Too many direct light styles on a face(3254.500000,504.388062,-347.458344)
Warning: Too many direct light styles on a face(3243.833252,504.388062,-347.458344)
Warning: Too many direct light styles on a face(3243.833252,504.388062,-347.458344)
Warning: Too many direct light styles on a face(3253.916748,504.610748,-346.687500)
Warning: Too many direct light styles on a face(3253.916748,504.610748,-346.687500)
Warning: Too many direct light styles on a face(3247.250000,504.610748,-346.687500)
Warning: Too many direct light styles on a face(3247.250000,504.610748,-346.687500)
Warning: Too many direct light styles on a face(3240.583252,504.610748,-346.687500)
Warning: Too many direct light styles on a face(3240.583252,504.610748,-346.687500)
[message length limit exceeded]
(cut)