Hey I did that... It didn't do the trick.. The animation simply is not playing... Can you take a look please. I uploaded you the chopper with my implemented animations.
EDIT: For a moment I thought I found the issue at hand. By now I discovered that the Animation frames are underlined in red. Indicating that they're not working.
Then I found this interesting Article:
http://aligorith.blogspot.de/2010/11/f-curve-first-aid-identifying-and.htmlBut the red lines reappear the moment I fix the F-curves so it has to be something else I guess.
Now I even attempted to use your method of animating still no luck. As last resort I can only imagine that it is not working due to the fact how the actual body group is set up. The good news is that the red lines are gone now. So it's a small step into the right direction.
My guess by now is that the QC and the body meshes might be responsible for my Animation not firing up.
In it's original form the chopper came split in 2 different meshes which are the actual body of it. (without bones)
Now I'm unsure how I would have to rig (especially bones) my 1 mesh chopper as a replacement for the bodies S1 & S2. Perhaps having 2 body meshes and later my 1 mesh helicopter is something the QC file doesn't like?
Speaking about the QC file. That's another strong possibility for why my Animation ain't working. There are no bones defined except 1 (which sits on the exact same spot where I centered the view for Blender earlier today).
But we're having actually 3 regular placed bones. 2 Rotating bones and the body bone in the middle of the model.
The original model itself never had any bones. Do you know how to edit the QC file to integrate the bone names? I wouldn't know what numbers to type in.
Another odd thing. Upon closer inspection I noticed that the exports didn't contain my bones. That fact alone makes it impossible to work as intended. I figured that out in the model viewer.
EDIT1: I've uploaded you my latest internal build using your Animation method.
http://www.filedropper.com/bmrfI think it's getting clear that not the QC or even body group are responsible but me. I'm doing something wrong while exporting considering it is not exporting the bones when I export my animation. So it just can't work. Perhaps the way we rigged the bones was wrong seeing that even some scripted sequence choppers such as this one got a whole connected bone structure. ???
Other chopper for comparison:
http://www.moddb.com/games/half-life/addons/ah1-ah1-mini-cobraLatest internal build:
http://www.filedropper.com/bmrfAny ideas what to do next Tesu0?