I don't trust Win 10 yet.
If I will upgrade, I will with Win 8.1.
I don't know how to embed youtube here...Pengy still have to implement this.
If you scroll drag select from the right to left...Do you mean "Paint Selection"? That would be useful to select faces a lot faster (it's annoying sometimes to select every single face with one click).
Yeah, if you do a speedrun, you miss out all the fun.I am a speedrunner.
Alternatively, env_model. We're on the Spirit Engine now Alberto.Oh, ok then. :3
So any updates?... Oh wait...I [REDACTED] you, Urbeh.
Does the recent build of GoldSource support model transparency?Yes. :3
Does Counter-Strike 1.6?
I'd normally do that by making both groups a func_illusionary and maybe then wrap it in a clip brush, so I'm not entirely sure of what would be the benefit over my method.No benefits.
Looks Really cool!I agree!
Maybe you and Penguinboy can trade some development secrets and improve both programs in the process
So it's kind of a non-entity func_illusionary? Or at least, that's what I thought "passable" used to mean.Uhm yeah, kinda. But a func_group entity is still a simple solid so it cuts all the other touching solids as a normal brush would do.
zhlt_noclip(choices) : "Passable" : "" =
"": "No"
1: "Yes"
perhaps make it mandatory for a group to have AT LEAST two objects.As long as it doesn't make conflicts with the func_group entity, I'd say. I use it on single solids too, because I can select the "Passable: Yes" field without tieing it to a "real" brush entity (like func_detail). It saves clipping hull memory, ya know...
...if you don't want to use skype...It's not that "I don't want", it's just that "I can't because my computer crashes". Which is way different (as Zeeba already explained).