thanks for this report.
Getting a dedicated texture-artist and a modellerdo you know somebody that could be interested to join us ?
just look as this topic : everybody say "wow nice", but nobody is ok to help beyond some feedbacks posts
...
recruiting people in such project is really a pain, and I am not talking about finding good testers ...
the current modelsbuilding the models is also a pain : modeling is ok, doing textures and mapping is ok, but the 3DSmax exporter (nub)
totally ruin the mapping UV coordinates, and the final model just looks like a nub job, no matter the ammount of time I try to revise the files values ...
The ingame models
are not the same than those I did in 3DSmax ...
Glow on lamsOlder map versions got glows, but I deleted them while making all lights permanent, after people was like "omg breakable lamps !! omg it's too dark, I cannot see anything once I destroyed them !!". Maybe should I reput them
...
the planeUsing a model for the plane
is a bad thing, because :
_there is no SR-71 model for HL1,
_there is no correctly mapped model,
_there is no explosion animated model,
_there is no model you can go under, over and inside ...
Then as my exporting/compiling models skills are very low, and as I am tired of that crap now, sick to deal with dozens of new and unexpected problems every day, I am just giving my best to complete the map how it is
...
low rocks and sudden ending airstripI totally agree.
This part of the map is relatively new, and actually it is more a temporary area to be confirmed than a definitive part of the map, but as most players who tested the map like it, it will be improved in the next versions ...
The visuals are ok, but nothing really specialYou perfectly got it : this project is not supposed to win art prizes, just to be downloaded and played, as much as possible, then everything is as much
optimized as it can be, and the result is just a decent HL1 map ...
CS (1.6) maps aren't supposed to be beautiful, just a bit realistic to look, and incredibly fun and balanced to play, then I am focusing on the gameplay ...
stuck ?If you don't tell me
exactly where you are stuck, I cannot fix those bugs ...
the chrouching is annoying and some halls are just wide enough for 1 playerthe crouching is
supposed to be annoying (slowing you down and making you vulnerable), and some paths are tight to force people to have some strategy and teamplay : I know CS gamers are becoming more and more mindless stupid quakers everyday, I know a "good" CS map got bright and large areas, where people don't have to do the smallest effort to move, aim and know where he has to go, but as I don't want to release a "100% moron certified" job, some paths are
intentionally tight to make people use their brain at least once when they play this map
...
I am not creating to entertain the masses, I am creating to try to make them a bit better.