well, ok, I did it, however the difference is barely noticable the big diference is mainly your sprites which ar really nice
(much better that mine) I think it does have something to do with the opacity.
Muzzleflash: ok, nope, I got no errors during compile, I correctly made the entry in the fgd (I have model support, I can see the model in hammer). When I load the test map, it just says "Can't Init monster_gina"
BTW guys, the hud does look brighter in game. Also the flashlight can't have the on/off, because when you turn the flashlight on, then the first flashlight sprite picture overlaps it. Hard to explain