Forum posts

Posted 19 years ago2005-05-08 19:38:16 UTC
in The Map Vault (for the posters) Post #108416
I think it does, when you filter by them, the icon is just the same :(
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-05-08 19:37:48 UTC
in Lost Coast Post #108415
They're only releasing it to a high-end audience, afaik, so only those with teh powar will even be able to run it.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-05-08 16:20:50 UTC
in uses other textures Post #108401
I just had a looksee @ the map and readme: What you've included is fine.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-05-08 16:01:22 UTC
in uses other textures Post #108388
When you're distributing your own map, make a new readme to include with your map, say where teh textures came from, and just make sure to include that file with your map BSP, if I understand the question correctly.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-05-08 15:55:57 UTC
in uses other textures Post #108382
If you can't find the creator, simply state that the textures are from the map de_dustcartoon2 in a readme file.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-05-08 13:14:07 UTC
in Bots in Dedicated Servers? Post #108343
You can setup a server with the Create a Server option ingame with these options for bots, or just add some bots with bot_add and it should auto-kick them if people join.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-05-08 01:20:45 UTC
in Problem: My Map makes game stuck Post #108176
Well as they're standard WADs afaik, it shouldn't matter.

That's one odd install directory. Try installing to C:czero or something easier on the compiler and the game?
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-05-08 01:00:27 UTC
in IRC Conspiracy Post #108170
Let's start a "Post your pictures" thread instead?
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-05-07 21:58:37 UTC
in which prefix? Post #108156
Some guy who's made like 100 CS maps or something.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-05-07 19:21:55 UTC
in which prefix? Post #108142
Those are just maps that...aren't tagged ;x?
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-05-07 17:41:37 UTC
in The avatar you had before Post #108114
He comes onto IRC sometimes.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-05-07 17:41:04 UTC
in IRC Conspiracy Post #108112
Wow, this degenerated into "ohemgee j00 r teh lewk nerdy lawl~" thread D:

If you want to bash each other, make a seperate thread.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-05-07 17:37:02 UTC
in Deleted Posts [closed] Post #108109
People've been having problems uploading files larger than one meg, too.
That's been going on for a while, no? I could never upload any of my larger maps until I got them hosted elsewhere, it would always time out.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-05-07 17:35:38 UTC
in which prefix? Post #108106
There's no official game prefix for it (As it's not a default map type), but they're often fy_ (If you're giving everyone weapons at the start) or just plain old dm_.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-05-07 15:12:44 UTC
in help needed Post #108042
Try func_train, then have the button provide the appropriate output (ToggleTrain? Or something, I haven't played with trains yet.)
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-05-07 15:07:51 UTC
in A few newb mapper questions Post #108039
Try twice the default value. (Which would be 8184, if I remember correctly?)
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-05-07 14:57:06 UTC
in Deleted Posts [closed] Post #108031
Like which posts? I've been closing things, not deleting them.

I'm noticing the users DB is acting up, not sure if that's related to the problem or not.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-05-07 14:55:07 UTC
in info_player_start in CS:S ??? Post #108029
Well he asked the question, I provided the answer :)

Keep in mind that your spawn count should vary depending on the map. For larger maps, have 32 spawns for each team. For smaller or medium maps, 16 for each side (I think this is the official count.)
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-05-07 14:41:31 UTC
in The avatar you had before Post #108024
^ What does it have to do with being a spammer ;x?

Oh wait, nothing?
User posted image
Old-ish av. I had a different one but I can't find it :P
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-05-07 14:22:17 UTC
in IRC Conspiracy Post #108017
Keerect.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-05-07 14:13:20 UTC
in Problem: My Map makes game stuck Post #108013
Move the wadfiles as well to a CZ directory, not documents and settings.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-05-07 14:07:24 UTC
in IRC Conspiracy Post #108012
Guess.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-05-07 14:05:06 UTC
in We should have another- Post #108010
Yes indeed!
tbh it should stay HL1 because this site was made for HL1. Not everyone owns Source / handle it.

HL2 consists of those damn props!!!
HL1 uses brushes :D a lot more!
Well, we're getting into the age where even people with minimum specs can run Source-based games.

And yeah, Source does have a large prop set, but the trick is mastering brushwork and props together in Source. Obviously Source maps will look better than HL1 maps (Good source maps, that is ;D) but still. Source maps can handle much more brushwork if optimized properly, and look better too.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-05-07 14:01:51 UTC
in Senseless Banter [closed] Post #108007
Teh end. Have fun with HL2 :)
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-05-07 14:01:12 UTC
in IRC Conspiracy Post #108006
Posted 19 years ago2005-05-07 13:59:01 UTC
in info_player_start in CS:S ??? Post #108005
isn't it where the cammera starts and such, like when you join a server you have to choose a team and model?
point_viewcontrol aimed at an info_target.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-05-07 13:58:03 UTC
in Ropes:/ Post #108004
You shouldn't have two move_ropes, just one that links to a keyframe_rope.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-05-06 11:46:18 UTC
in CS:S Questions... Post #107750
Vehicles are not coded into CS:Source.

The official maps seem to have a mix, and it's really a fine balance between all of them - Sniper points, places where you can utilize the shotgun, etc.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-05-05 23:26:17 UTC
in Trigger Console Commands? Post #107689
With console commands that have spaces, you have to, IIRC.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-05-05 23:25:31 UTC
in Map Ideas Post #107688
We have an old thread on this I believe.

Captain P has some very wise words within it.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-05-05 23:24:34 UTC
in modelers needed fo my mod Post #107687
That's pretty darn gewd for HL1.

No clue how many modellers hang around here, you might be better off @ ModDB or Snarkpit.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-05-05 19:20:21 UTC
in A few newb mapper questions Post #107677
For teh first problem, Make sure your player entities are not partially in a brush.

As for the second issue, in the Map Properties (In Hammer, Map - Map Properties...) you can set a max view distance in scale units.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-05-05 17:28:54 UTC
in Will MY computer run HL2? [closed] Post #107672
That's the bare minimum for RAM.

I've got the same card, too, and it's okay. I can run with full models, textures, and shaders in HL2SP, but for performances' sake in multiplay I run with everything low, as it does have the occasional laggy bit. (And CS:S shaders, especially cs_office, fucking EAT FPS ;x

That's about all anyone can tell from the specs, and it's like, teh same as the other thread. Continue your discussions in there.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-05-05 16:04:57 UTC
in Trigger Console Commands? Post #107664
There is such an entity that allows map triggers to fire console commands, on the client or server side.

It's point_clientcommand, or if you want to run something as a server var, point_servercommand. (Keep in mind cheat commands won't work if the server has sv_cheats defined as 0).
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-05-04 20:07:26 UTC
in Toying with the idea of a mod. Post #107476
Posted 19 years ago2005-05-04 19:40:03 UTC
in Toying with the idea of a mod. Post #107474
I like the stairway bit near the end, noclip and get some shots of that ;o
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-05-04 19:36:34 UTC
in Fears Post #107473
Internet pr0n = teh scary ;x
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-05-04 19:34:45 UTC
in Compo 13 - Map Something Unique Results Post #107471
Teh nice, all who entered :)
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-05-04 19:29:44 UTC
in Trains in CS:S Post #107470
Agreed, dynamic trains that are beyond player-control are better for most things - Like a train car for a rollercoaster at an amusement park map or a ski-lift car, like a certain James Bond level ;o
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-05-04 19:27:01 UTC
in Toying with the idea of a mod. Post #107469
The map looks spiffier in-game ;x

Make your lighting more contrast-y and try for some better angles - I like the map, but not the shots.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-05-04 19:22:37 UTC
in We should have another- Post #107468
Agreed, there should be one for Source :o
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-05-03 23:27:15 UTC
in Help with an effect Post #107186
Probably new coding, but I've never attempted such a setup. VERC had an article about making monsters responding to light levels, you might want to investigate that.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-05-03 23:20:59 UTC
in Making a new mod, join up Post #107184
It's still in the META tags though ;o
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-05-03 23:15:25 UTC
in Oh god someone plz help [closed] Post #107183
Thread = done.

Note - The topic title is too long to handle the [closed] thing so I shortened it a bit D:
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-05-03 23:13:09 UTC
in Links Post #107182
I don't even think we should have a misc. section, no offense ;x - They're gewd for personal sites, but I don't think we really need one. Maybe a forum thread for them, or something, instead.

I'm thinking we have a few different categories - General editing links, additional tutorials, hosting/images, etc.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-05-03 23:07:37 UTC
in Run??? Post #107181
The vehicles are single entities ;x

Setup some info_nodes and set them to 'Run to Node'?
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-05-03 23:06:48 UTC
in Song you're listening to now Post #107180
Beck - Girl
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-05-03 17:02:22 UTC
in HL2:Aftermath Post #107142
Yes.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-05-03 17:02:03 UTC
in Half-Life 3? Post #107141
The Source engine is technically advanced in that it allows for certain components of it to be removed and redesigned. So, they'll probably leave their Havok-based physics system in place, in addition to some of the more baseline code (weapons switch, etcetera) and add in new components like a better render pipeline (incorporating HDR) and possibly more advanced AI coding. Otherwise, expect a similar engine from the dev side.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 19 years ago2005-05-03 16:58:06 UTC
in Tutorials? Post #107138
I'm assembling some ;x - Who knows if they'll be published here though ;)
RabidMonkey RabidMonkeymapmapmapfapmap