i need some lighting effects for my map concept. i m making glowing objects. i find theese pics on the net to show what thhese objects looks like.
http://bigyoshop.hu/images/products/vilagito-cipofuzo.jpghttp://i.huffpost.com/gen/1537016/images/o-COMPUTER-SCREEN-GLOW-facebook.jpghttp://php-phreaks.com/wp-content/uploads/2009/09/screen-glow-300x300.jpggoldsource is using precalculated shadows. because of that trains/doors on the maps appears to shaded in their first position. for example if you place a train in a unlighted room and ride it to a lighted room train is still remains unlighted. i noticed there is some hidden rooms in half-life to overcome this problem (i guessing). for example there is a satellite rocket in half-life this rocket is hid in a lighted room. if it wasnt placed that room the rocket will be appear as fully dark when flying up to sky. also trains on black mesa inbound placed in theese rooms.
this is gave me an idea to make this glowing objects. glowing means bright light on the object itself. and dimmer light at very small radius around the object. (there is little difference for every glow type but main property of glowing is this)
i made this in hammer editor i placed my objects in bright light in another room. then tied to func_door. so it is moved in game area after the game started, which i desired to see it there. and i placed some dim lights almost touching the surface of game area which is target location of my glowing objects, i placed them before the compiling map. so succes my objects looking like glowing.
http://postimg.org/gallery/1tgk320si/second picture in the link below, using a point light without using any of my methods.
http://postimg.org/gallery/2jwg2m6fs/and here is the my questions
theese are my results. but there is a few problems. i have to make more smaller and large numbers of glowing objects. such as all buttons are glowing on a control panel of a space craft. this is easy i can make all buttons placed on one func_door entity. but i have some issues i cant make the doors opening right angle or exact position. i searched tuts for func_door but i cant find any useful thngs for my situation. how can i change it is operating direction? and how can i precisely measure it's operating range. i figured lip paremater on the func_door properties adjusting doors range. but is it in units i didnt figure it yet. how to use this parameter? and also need info about func_plat entity. i cant find there isnt any option for make platform to move in a particular direction or particular distance. how to use it? and i tried to give my object glowing effect with spotlights but it isnt working there is 2 parameters in light_spot entity one of them is pitch and other parameter is "pitch yaw roll" i cant make any modification on this parameter. everytime i edit this parameter it will reset when compiling the map. am i using an inproper fgd file? or is there another way to edit.
im also looking for easier implement of glowing effect. is there a way to reduce point light's radius. and is there a built-in glowing effects for that. such as renderamounts. i hope there is more time saving method than mine
http://www.interlopers.net/images/hl2tutorials/reflective_floor/ref_tutorial1.jpgim also accepting new light effect suggestions/tutorials such as placing glow sprite on light source. or such as mirrored floor. (there is a way to illusion to make reflective solid entity on goldsource.) i dont like this mirroring effect im not gonna use that but you can suggest another light effect, for making my map more spectecular.
thanks for reading. i hope i can get more time saving way to make glow objects.