Forum posts

Posted 20 years ago2004-04-26 01:13:30 UTC
in Custom door 'move sound' Post #24029
Subject pretty much describes my question......in the 'Move Sound' options for func_door there is squeeky 1, 2, etc.....I typed in ambience/stdoor.wav, because that was the most logical way to do it....but it doesnt work. I know for a fact the wav is valid because I have made it work, just not as the door move sound. If I set the doors target as 'stdoor' (the wavs name in hammer) it plays....but only once....I want it for the opening and closing of the door.

BTW, ST stands for Star Trek :-) It is the sound of those power hydraulic fast doors, lol
Posted 20 years ago2004-04-23 20:58:05 UTC
in Custom footsteps sounds Post #23675
OK.

A. Seventh~ I found materials.txt in pak0, and I see what footstep sounds are available....I assume I need to put the name of my custom tex in there with the proper letter heading to get the sound I want....which leads me to three more questions:

1. This will hopefully work for my preview while using Hammer, how do I transfer this tex information to my map when completing it and playing my multiplayer map in Steam? I went into my steam folders, and found there is no materials.txt in my sound folder (nor in my old HL sound folder...) I only found it in my pak0 file....do I need to extract that file and place it in both my new (Steam) and my old HL folders to make it work for previewing in Hammer/playing finalized bsp in Steam?

2. Does it matter in which order I add my custom tex in materials.txt in that list of tex/sound attributes

3. What if the sound I want is NOT on the list of possible footstep sounds? I see metal, ventilation, slosh, dirt, etc......I want to have my grass sound.....Do I add the custom .wav(s) somewhere and then make a special letter to refer to that sound with? If so, how do I tie a certain letter to a certain sound?
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B. Anonomous~ Does WHAT have examples WHERE already?
Posted 20 years ago2004-04-23 05:32:50 UTC
in Why Can't I rotate brushes? Post #23552
I fear this is a dead end forum post that apparently only I have had a problem with................................. :roll:
Posted 20 years ago2004-04-23 05:31:52 UTC
in Why Can't I rotate brushes? Post #23551
I know what the compass is, but it doesnt help me...

and my mouse is ever so normal
Posted 20 years ago2004-04-23 05:28:29 UTC
in Custom footsteps sounds Post #23550
OK. I have some custom textures that I made with photoshop and Wally. There is a custom grass texture, and a custom gravel texture. I want to acquire some .wav's to serve as my footstep sounds. I also need a wav that sounds like you are walking over wood (like a wooden floor). I dont need to make custom wavs or download these wavs if HL already has them available, but my guess is there is no grass.wav footstep sound.

My question is: How do I walk over my grass textured brush and hear grassy footsteps! or rocky/gravel footsteps! Or wooden floor footsteps? Or make is sound like the room I am in echo?

thanks a million ahead of time guys (and gals) :cool:
Posted 20 years ago2004-04-22 23:14:35 UTC
in Why Can't I rotate brushes? Post #23533
Monkey Chow~
what do you mean by little compass? I should be able to rotate an object IN Hammer by using the round corner handles. But I cannot get to them no thanks to the mouse select glitch...

Thank you for your effort you guys, but my problem still exists....

Seventh Monkey~
I do not wish to automatically select brushes! I want to be able to ROTATE THEM! After I accidentally select brushes, then deselect them, I cannot rotate anymore.....thanks for your help though
Posted 20 years ago2004-04-22 04:20:34 UTC
in Why Can't I rotate brushes? Post #23410
OK, I just recreated my problem. It happened when I created a little blue box around some objects and pressed enter. It selected a bunch of boxes, but I didnt want that. So I deselected them,.....I am now stuck again, not being able to rotate brushes. THe only way is to restart the computer, os here goes
Posted 20 years ago2004-04-20 10:30:46 UTC
in Why Can't I rotate brushes? Post #23184
Guess what, folks......dunno what was up, but restarting my computer fixed it. :nuts:
Posted 20 years ago2004-04-20 08:36:59 UTC
in Why Can't I rotate brushes? Post #23172
Whys is this showin me as anonomous....I am logged in..... :zonked:

Anyway......any solututions anyone?
Posted 20 years ago2004-04-20 07:12:47 UTC
in Why Can't I rotate brushes? Post #23140
I was in the middle of mapping, when all of a sudden, I was no longer able to rotate any brushes anymore! Like when I click on the brush, it wont give me the circle dots on the corners like it is supposed to. IT just moves my texture 1 unit over, not changing the handles! I cannot get to the OTHER stretching option as well, WTF!
Posted 20 years ago2004-04-18 20:51:13 UTC
in func_rotate HURT attribute? Post #23007
NVM.....It just messed up the first time
Posted 20 years ago2004-04-18 20:38:01 UTC
in func_rotate HURT attribute? Post #23003
I submitted a tutorial map....where did it go?
Posted 20 years ago2004-04-17 17:16:48 UTC
in func_rotate HURT attribute? Post #22871
I have figured out yet another way to do this, and it is even better. You put a func_wall brush that is 1 unit off of the ground, and 1 unit in width. Make it invisible (Render: Solid FX: 0). Make the length as wide as the rotating object. When the rotating object pushes you, you will be push up against this invisible wall, and you will die, given the proper damage amount when blocked!

I put 8 different brushes on the ground, but you can put more if you want a more realistic "moving death object". It appears as if the rotating object hits you, and then death!

Btw, you do not ever even notice these brushes when walking over them.....they are so small.

P.S. I could submit a tutorial map for this if you would like. :)
Posted 20 years ago2004-04-16 08:29:31 UTC
in func_rotate HURT attribute? Post #22732
Psygnosis is the COMPANY that made Lemmings.....but yes...they are pretty much synanomous with wach other.......I have been searching for AGES to find a Lemmings level editor.....
Posted 20 years ago2004-04-16 08:27:58 UTC
in func_rotate HURT attribute? Post #22731
Hehe. It is actually Psygnosis.....but Lemmings is the best gmae ever right next to HL....fan since '91.....

Anyway, thanks for your prompt response. I decided to add an invisible brush rotating in the opposite direction of the other....there by smashing the interloper....but it appears as if the visible object runs into you...pushes you a little, and then....instant death
Posted 20 years ago2004-04-15 23:27:38 UTC
in func_rotate HURT attribute? Post #22706
OK, what I want to do is apply a a trigger_hurt to a func_rotate. What I mean is, I want the trigger_hurt to be attached to the rotating brush so that where my brush (func_rotate) is circling, the trigger_hurt circles with it. I dont want blocking damage, as that is no help, because nothing is blocking it, and if you stand in front of this rotating object, it just pushes you around in a circle.

How do I make my rotating object inflict PAIN upon impact with me!! I also do not wish to increse the speed of my rotating object to do so.

Is there a trick to making this happen? Thank you all so much...love the site, by the way. :nuts: