Forum posts

Posted 15 years ago2008-10-14 15:31:55 UTC
in Games to look forward to... Post #257064
The thread is about games in the upcoming months, not games in the upcoming 3 years...I don't think Portal 2, EP3, Deus Ex 3, DNF, etc. are going to be out by Christmas XD

And urban, you shouldn't judge Dead Space because you haven't seen much advertisement for it - there are tons of videos out there, watch one, and then you will KNOW that it looks pretty crap.

Also potatis: postal? ewww. postal games ruin the reputation of video games by being so epically shit.
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Posted 15 years ago2008-10-14 15:25:08 UTC
in Anyone experienced with Linux C++ compil Post #257061
i really hope you changed that rcon password.
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Posted 15 years ago2008-10-14 15:23:22 UTC
in Visual Basic Post #257060
If you're going to work on Visual Basic or C#, use SharpDevelop instead. It has a function that automatically converts VB to C#, Muzz, you should JOIN THE C# REVOLUTION! Admit your VB wrongdoings!

No but seriously, C# is so many times better than VB (which is amazing because they're both wrappers of the exact same framework)
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Posted 15 years ago2008-10-14 15:19:02 UTC
in list of mods Post #257059
No.
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Posted 15 years ago2008-10-14 07:00:30 UTC
in Games to look forward to... Post #257042
at least a year.
Valve time.
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Posted 15 years ago2008-10-14 06:56:00 UTC
in Visual Basic Post #257041
In that case, you'd be better off using Visual C++, which does the same thing with C++ that Visual Basic does with the forms designer.

Just create a new
C++ > CLR > Windows Forms Application
and go from there.

Or you could use C#.
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Posted 15 years ago2008-10-14 05:26:14 UTC
in Games to look forward to... Post #257033
Diablo 3 is on my list, but I'll eat my hat if it comes out this year.
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Posted 15 years ago2008-10-14 05:18:54 UTC
in Visual Basic Post #257032
Visual Basic is a good language for beginners IMO. I mean, it's pretty useless IRL, but it's good to get people in the right state of mind before attempting harder languages.
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Posted 15 years ago2008-10-14 04:48:49 UTC
in Games to look forward to... Post #257027
Oh hey, I was just thinking about this! Wait a minute....

Anyway, there's craploads of games I'm looking forward to playing, and they're all coming out before the end of this year (I think). Here they are, in order of approximate release date, and in brackets is my "rate-it-before-you-play-it scale" (tm):

Far Cry 2 (high)
Red Alert 3 (medium-low)
Fallout 3 (medium-high)
Red Faction 3 (low)
Dragonball DS (medium)
Call of Duty: World at War (medium-low)
Mirror's Edge (high)
Tomb Raider: Underworld (medium)
Left 4 Dead (very high)
Wolfenstein (low)
GTA4 PC version (medium-high)
Quake Live (medium)
Prince of Persia (high)

Out of these, the one that gets priority for my cash is Left 4 Dead, but luckily someone is buying it for me :D
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Posted 15 years ago2008-10-14 03:51:46 UTC
in Spider-Man: Web of Shadows Trailer! Post #257025
I'll try dead space, but it looks pretty sub-standard. I'd list all the games I'm looking forward to in the upcoming months, but that'd be going a bit off topic. If anyone wants to know, create a thread for it :P
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Posted 15 years ago2008-10-13 21:04:14 UTC
in list of mods Post #257018
sometimes the truth hurts :P
okay, maybe it should be "the user base is almost exclusively made up of idiotic morons" for both of those, so there's some exceptions.
but you can't deny the extreme idiot concentrations on both sites.
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Posted 15 years ago2008-10-13 20:50:26 UTC
in list of mods Post #257016
moddb is the youtube of mod sites. you need to post there to be seen, but the entire user base is made up of idiotic morons, and nearly every mod is a piece of shit, made by said morons.

(compare to youtube, which is where you need to post to be seen, the entire user base is made up of idiotic morons, and nearly every video is a piece of shit, made by said morons.)
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Posted 15 years ago2008-10-13 17:45:25 UTC
in list of mods Post #257011
moddb is lame o;
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Posted 15 years ago2008-10-12 16:26:15 UTC
in [UTILITY] Twister 5 Post #256978
Yeah. I don't mind, I just wanted to know how it was discovered :P
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Posted 15 years ago2008-10-12 15:51:07 UTC
in [UTILITY] Twister 5 Post #256975
Wait, what's Twister doing on Interlopers?

I'll get round to making a full guide, but there are little 'miniature guides' scattered through this thread. I made a post a little while back on the basics of how to use the formula, convert, and random heightmaps, and theres the guide just above your post on how to use the twist tool to make a hallway. The other tools are pretty self-explanatory. But I will make up a guide when I have time.
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Posted 15 years ago2008-10-12 15:43:33 UTC
in Hammer 3 Path Tool Post #256974
pfft, in this case, nothing will convince me to change my mind :P
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Posted 15 years ago2008-10-12 04:48:37 UTC
in Hammer 3 Path Tool Post #256957
That doesn't really sound like a very realistic option :P
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Posted 15 years ago2008-10-11 23:16:47 UTC
in Hammer 3 Path Tool Post #256953
Well, I'm just wondering if it's worth it...
Because of the way Hammer works, there are a few ways to do this, but none are as easy as I'd like. RMF doesn't store WAD files used, because it relies on Hammer game profiles to do that. So there are a few options:

1. Convert RMF into MAP (with proper paths), and then load in Hammer and complie it. When you're done, you switch back to the RMF. Repeat every time you want to compile. (or you could just keep using the MAP, but you'd lose all your groups, etc)
Disadvantages: Annoying.
Advantages: Hammer automatically sets up the textures.

2. Convert RMF into MAP, using a GUI to add the WADs used in the map before converting. Then compile it with a batch compiler.
Disadvantages: You have to tell the converter what WADs you are using every time you want to compile.
Advantages: Removes all dependency on Hammer.

3. Convert RMF to MAP, open map in notepad, paste in WADs you are using. Then save and compile in a batch compiler.
Disadvantages: Adds an extra step (notepad)
Advantages: If you have the WAD lines saved somewhere, it's usually pretty quick.

4. Set up an internal WAD profile system (similar to Hammer) for my RMF-to-MAP converter. When you want to convert a map, you select which profile to use, and this adds the WADs required. Then you use a batch compiler.
Disadvantages: Will take a bit longer to code, messy setup, if you change Hammer profile, you need to change converter profile too.
Advantages: Once set up, it would be quicker and easier to convert.

5. Make my program read the profiles from Hammer settings, and you select which one to use, like you would if you were opening a map in Hammer. Then use batch compiler.
Disadvantages: Will take longer to code, as I'd need to write a parser for the Hammer settings file.
Advantages: The best option out of the five.

I could:
Release a tool that lets you do method 1 or 3 pretty soon. Then, later, I could update it to use method 5.

OR

Not release anything, for now, and release the feature along with a larger toolset which will make all 5 methods useless anyway.

Sorry for the long post. My question is this:
Would people bother with doing one of the above methods so that you could use the path tool?

EDIT: Just so you know, I have the converter working perfectly. I did some tests in Hammer, and the path tool is indeed broken in the way that I said in the first post. I have managed to fix that.
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Posted 15 years ago2008-10-11 20:53:17 UTC
in Hammer 3 Path Tool Post #256950
Well, okay, but I need to know if it's broken in the manner described, or some different way.
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Posted 15 years ago2008-10-11 19:51:30 UTC
in Hammer 3 Path Tool Post #256947
So, because of lack of interest in the path tool, should I just keep my program that makes it work to myself? It doesn't look like anyone would use it anyway, because nobody uses the path tool. :/
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Posted 15 years ago2008-10-11 19:16:10 UTC
in Hammer 3 Path Tool Post #256933
Does anyone have some clear information on the Path Tool, or am I trying to draw blood from a stone?
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Posted 15 years ago2008-10-11 18:09:46 UTC
in Spider-Man: Web of Shadows Trailer! Post #256935
With the amount of awesome games coming out in the next two months, Habboi, I seriously doubt you'll be desperate for some lame movie-game cash-in any time soon.
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Posted 15 years ago2008-10-11 07:44:33 UTC
in Hammer 3 Path Tool Post #256904
Okay, since I'm not going to bother with extensive tests, I'll just ask you guys. I'm doing some research on the RMF format and Hammer 3 in general, and I've come across what seems to be a problem with the path tool.

I've come to the following conclusions:
  • One-way path works as it should,
  • Circular path acts like a one-way path, and
  • Ping-pong path only pings once, and never pongs (i.e. it goes there and back once, and then stops).
I'd like to ask you Goldsource chaps a few questions about these conclusions. Primarily:

1. Is the path tool in Hammer 3 broken?
2. Is it broken in the manner described? If not, what is the broken behaviour?
3. (If yes to #1) Would anyone be interested in a tool that would allow the Path Tool to work as it should?

Remember that I have not tested this in-game, so I cannot guarantee these conclusions. But, I asked in IRC and I was informed that "The Path Tool has always been broken", but I never got the details of how it is broken, which is why I'm asking here.

The Path Tool seems like a very easy way to quickly set up connected series of path_tracks and path_corners. It's not present in Hammer 4, because I think that it does a similar thing automatically.

If you want to test it out, select the tool (right under the vertex manip tool button, or you can press shift+P). Hold shift and click-drag in a 2D view. When you let go of click, you can name it and choose what mode of track you want. Then you can ctrl-drag a point to add new points to the path.

Any knowledge of people's experience with this tool, or tests on its behaviour in the compiled game would be very helpful. Thanks.
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Posted 15 years ago2008-10-11 05:07:11 UTC
in Hammer 3d view problems Post #256902
yes, but slow software mode is better than no mode at all.
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Posted 15 years ago2008-10-10 17:57:40 UTC
in Hammer 3d view problems Post #256882
did you try the fix mentioned in the wiki entry? disable your video card before you use hammer?
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Posted 15 years ago2008-10-10 17:56:38 UTC
in 6-D : A Half-Life Puzzle Mod [WIP] Post #256881
haha. :P
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Posted 15 years ago2008-10-08 18:04:47 UTC
in DM_Astrial (work in progress) Post #256833
wtf?
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Posted 15 years ago2008-10-08 07:11:47 UTC
in DM_Astrial (work in progress) Post #256810
raver, you just recited step 1 of "how to make a terrible multiplayer map".
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Posted 15 years ago2008-10-08 04:40:25 UTC
in DM_Astrial (work in progress) Post #256804
screens please :)
some of us are lazy.
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Posted 15 years ago2008-10-05 23:41:21 UTC
in Hammer 3d view problems Post #256716
"Switch to XP" is not really a very helpful solution to people who have Vista, because if they wanted XP and could easily get it, they'd already have it.

You might want to read through this, raver, I think it's what you're looking for. Read the italics section at the end.

http://twhl.co.za/wiki.php?id=1072
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Posted 15 years ago2008-10-05 23:36:58 UTC
in c++ questions Post #256715
Completely wrong, potatis. I have never read a programming book in my life, and I know several programming languages. Practical experience is a lot better than reading some stupid old book. I knew nothing about PHP when I started TWHL3, nothing about C# when I started Twister 5, nothing about Visual Basic when I started my first VB program, nothing about C++ when I started that, either. To be fair, I was taught Java, Assembly, C (and C++, but this was after my first C++ project) and Scheme at uni, but not from a book.
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Posted 16 years ago2008-10-05 16:00:13 UTC
in c++ questions Post #256703
http://www.cplusplus.com/reference/clibrary/cstdlib/system.html
The string values of the system() function are just console commands.

I think question 2 is the answer to question 3:
http://www.gidnetwork.com/b-61.html

You can change terminal colours with the s/printf() command.
http://www.cplusplus.com/reference/clibrary/cstdio/printf.html
http://linuxgazette.net/issue65/padala.html

You might be better off learning a more simplified language like Visual Basic or PHP before diving straight into C++.
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Posted 16 years ago2008-10-04 20:52:09 UTC
in Post your screenshots! WIP thread Post #256676
Well, any source game that you actually pay for.

Any of these: http://store.steampowered.com/search/?category2=16
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Posted 16 years ago2008-10-04 20:08:52 UTC
in Post your screenshots! WIP thread Post #256673
You need a source game, FresheD. Any source game, and you can install the mods.
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Posted 16 years ago2008-10-04 02:44:06 UTC
in Open for TWHL3 Suggestions Post #256626
would you be willing to add entities to it?
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Posted 16 years ago2008-10-03 21:24:26 UTC
in Dragonball Teaser Now Online Post #256615
Dragonball, in my opinion, is better than Dragonball Z, although DBZ is pretty enjoyable too. This movie failed epically as soon as it was announced.
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Posted 16 years ago2008-10-02 21:10:47 UTC
in Splinter Prize Fight Post #256521
7am lawl
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Posted 16 years ago2008-10-02 21:10:20 UTC
in TWHL3: The Buglist Post #256520
How are validation errors affecting your ability to use the site?
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Posted 16 years ago2008-10-02 04:12:11 UTC
in I finally did it! Post #256480
hmm, if it's password protected, I don't think I should put it on the servers page. Good luck with your clan or whatever. What country is the server in?
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Posted 16 years ago2008-10-01 21:24:48 UTC
in [UTILITY] Twister 5 Post #256466
Livewire, you need to use Hammer as well as Twister to get the twisted hallway.

Create a twist in "Hallway mode"
Open it in Hammer
Copy it
Right click > Paste special
-Number of copies to paste: 3
-Rotation: 270
-Everything else 0
Arrange the 3 new displacements so that they form a hallway with the corners just touching in the x/z (bottom right) view. It should look like this:
User posted image
Hope this helps. If you still can't figure it out I can send you my example map.

EDIT: Also, it scales the twist maximum down by the resolution of the displacement. Try setting displacement power to 4, you should be able to do 360 degrees.

EDIT2: Maybe not. I can't manage to do it :P
Possible bug noted.
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Posted 16 years ago2008-09-30 18:09:10 UTC
in How to Untie an entity? Post #256408
There's a button to do it too - it says "To world" and is right next to the "To entity" button.
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Posted 16 years ago2008-09-30 01:04:05 UTC
in Vis taking a long time to finish Post #256362
disable your screensaver :P

as for your 3D skybox question you should probably just test it yourself with a small map, but it should be fine.

There's still something seriously wrong if it's taking that long to compile.
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Posted 16 years ago2008-09-29 19:06:19 UTC
in Splinter Prize Fight Post #256350
He didn't get one because the way he used it was not insulting.
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Posted 16 years ago2008-09-29 19:03:12 UTC
in Hammer configuration. Post #256349
There's something called Thinstall, which I know simulates a registry on the disk. But, I've never used it to make an app, so I don't know how effective it'll be. Give it a try if you want.
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Posted 16 years ago2008-09-29 06:27:42 UTC
in No free edicts? No more! Post #256310
It's in the "HL Engine Discussion" forum, so it's not Source. Also, how can you not read the entire page when it's 3 posts, and 2 of them don't supply any new information?
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Posted 16 years ago2008-09-28 19:49:08 UTC
in Competition 26 Post #256303
I couldn't help myself :P
But seriously, if you read the first post you wouldn't have asked in the first place, because it clearly states the games that are allowed.
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Posted 16 years ago2008-09-28 19:39:35 UTC
in Competition 26 Post #256301
Shut up.
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Posted 16 years ago2008-09-28 19:02:22 UTC
in Competition 26 Post #256295
Valve singleplayer games only. Stop whining. Read the first post.
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Posted 16 years ago2008-09-28 18:29:35 UTC
in Splinter Prize Fight Post #256292
Deathan, srry, The_(c)Striker, and FresheD each have one warning. Three warnings and you're banned for a month. Cmon guys, we're serious about this.
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Posted 16 years ago2008-09-28 01:53:55 UTC
in The Wii, Xbox 360 & PS3 so far...... Post #256250
yeah, you need to try metroid 3.
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