Forum posts

Posted 18 years ago2005-11-01 05:46:34 UTC
in Competition 17 Post #144667
African time..?
Riiight, well, could you say english time, please? (UK)
I mean, you live there, right? And UK is in the same timezone as sweden.
Madcow MadcowSpy zappin my udder
Posted 18 years ago2005-11-01 05:42:44 UTC
in How to read .pak files? Post #144666
PS: madcow, I think he wants it integrated into his program.
Oh, so, you're making your own .pak opener Daubster? :S
Madcow MadcowSpy zappin my udder
Posted 18 years ago2005-11-01 05:37:17 UTC
in How to read .pak files? Post #144664
Wally can open .pak files, if that's what you mean.

Clicky!
Madcow MadcowSpy zappin my udder
Posted 18 years ago2005-10-31 15:12:47 UTC
in Competition 17 Post #144585
Seventh, when does the compo close on friday?
I haven't been able to finnish of my map so I need to know how much time I have. :quizzical:
Madcow MadcowSpy zappin my udder
Posted 18 years ago2005-10-31 15:06:37 UTC
in "Lost Coast" released Post #144583
... which is that it's a story, guys. Stories have plotholes.
Not a true story. :P
(* Some people might now think; but why would Black Mesa East be called East if it's west from Ravenholm? This is probably because the East in BME probably refers to the hideout's location in regard of City 17, not Ravenholm.)
Or, that it is their "black mesa" in the east.
They could have many facilleties.
For example, the one you're in, in HL1, I bet that would be, "Black Mesa. South"
I mean, with the desert and all. :quizzical:
Madcow MadcowSpy zappin my udder
Posted 18 years ago2005-10-31 05:35:45 UTC
in Need Some Ideas Post #144535
I don't think he is going to keep that green,,, right?

Use a darker wood color for the bed.
It looks so, unreal with that bright one.
Doesn't fit in.
Madcow MadcowSpy zappin my udder
Posted 18 years ago2005-10-31 05:34:00 UTC
in "Lost Coast" released Post #144534
I don't think it would take anytime to "mutate" a human for a normal headcrab.
I mean, they just take over the body, they don't add anything (exept odd hands)
Madcow MadcowSpy zappin my udder
Posted 18 years ago2005-10-31 04:57:56 UTC
in "Lost Coast" released Post #144531
Wasn't ravenholm a lot bigger?
I mean, ravenholm was full with wodden walls, and cars.
This doesn't look like ravenholm at all.
Also, ravenholm was in the opposit direction from the water.
Remember entering black mesa?
You came from the water, and the door to ravenholm was facing away from the water.

Doesn't make sence? :S
Madcow MadcowSpy zappin my udder
Posted 18 years ago2005-10-30 17:26:55 UTC
in Competition 17 Post #144498
Is that your map from above kasperg?
Really cool!
And I though my map was big, with all my rooms..
But your map is a full lab!
Nice work!
Madcow MadcowSpy zappin my udder
Posted 18 years ago2005-10-30 14:19:53 UTC
in problems with dead models Post #144473
you need an animation of this guy BEING dead, not dieing.
At lease I think so.
Use dead animation, instead of death.
Madcow MadcowSpy zappin my udder
Posted 18 years ago2005-10-29 16:23:34 UTC
in "Lost Coast" released Post #144384
Omg, looks really nice! (exept the last screeny habboi posted.. :P )
I don't got access to Source SDK right now, but, is the new entitys, sprites(?), materials(?) and models avable while mapping for HL2 now? :S
That would be great!
Madcow MadcowSpy zappin my udder
Posted 18 years ago2005-10-29 12:05:12 UTC
in SWAT Echo 12 needs help! [Source] Post #144328
Well, we don't need a super coder!
At least I don't think so..
Still, if we get in tuch with that animator, we'll pwn once again.
Madcow MadcowSpy zappin my udder
Posted 18 years ago2005-10-29 11:55:29 UTC
in SWAT Echo 12 needs help! [Source] Post #144325
Dr mapper!
If you find that animator and want to code for us, you've saved the mod dude! :D
You could co-operate code with sm0k3y, but he can't code yet,, I think.
Pepper can model but I dunno if he still is on the team. :S
So, if pepper isn't on the team, who's going to model?
A modeler is easier to find than an animator.
Madcow MadcowSpy zappin my udder
Posted 18 years ago2005-10-29 07:34:23 UTC
in SWAT Echo 12 needs help! [Source] Post #144266
Well, there are a few things that could make us continue anyway.
If, we get the following things:

Coder
Modeller+animator
Texture artist+compiler

But they are hard to get.
Modeler+animator is the worst one.
I think I looked for one for like, 5 months, every where!
All the forums related in the whole friggin internet.

But if we would find one,, we could get the mod rolling again. :)
Madcow MadcowSpy zappin my udder
Posted 18 years ago2005-10-29 06:49:30 UTC
in SWAT Echo 12 needs help! [Source] Post #144263
I cansel BT mod until we get a proper idea and a full team.

It might be in action again, but not now, I don't think I'm ready to handle this mod.

Sorry, I forgot to post it here.
I wasn't sure about it first, but, we still got the idea, but, we won't make it yet!

I understand if you guys are pissed, after all this thinking but no progress..
I can only say that I'm sorry.
I didn't find what we needed in time.
Madcow MadcowSpy zappin my udder
Posted 18 years ago2005-10-28 05:00:54 UTC
in "Lost Coast" released Post #144119
Could someone take some screenies, please?
I can't run it on my computer, to good graphics :(
Madcow MadcowSpy zappin my udder
Posted 18 years ago2005-10-27 10:22:27 UTC
in Cutting out pieces of a box Post #143961
Cliptool.
Very easy, you use it in the 2d views.
you select the brush you want to clip, and in the 2D view, you drag lines over it and clips it, stright over.
You might wanna click the tool like, 3 times, else, one of the sides you clip over will dissapare.
I suggest, draw a clip line, and click the tool untill no side is red.
Madcow MadcowSpy zappin my udder
Posted 18 years ago2005-10-27 07:26:21 UTC
in Your first Games console? Post #143943
Ok, I've said this before.
If you think a thread is spam, and you write that is it spam, you spam your self.
It's like cazed1's thread saying "I'm back"
Every body spammed the thread with replies, even though the only thing crazed1 did, was a thread.
I can't even remember that he replied back.

I'm spaming by writing this post so I'll stop now :P
Madcow MadcowSpy zappin my udder
Posted 18 years ago2005-10-26 10:36:30 UTC
in monster_miniturret in CS1.6 Post #143811
Oh, I mean func_tank not tank mortar, sorry.

Are you sure you are using the CS fgd, btw?
As Hunter asked, how did you get monster entities in there?
Madcow MadcowSpy zappin my udder
Posted 18 years ago2005-10-26 05:19:12 UTC
in monster_miniturret in CS1.6 Post #143779
That's because HL got the model, and the code for it.
You can't make a turret in CS 1.6 by spawning a monster.
You need to make it your self, using func_tankmortar and stuff like that.
There is a tutorial on that.
Madcow MadcowSpy zappin my udder
Posted 18 years ago2005-10-26 04:31:14 UTC
in Strange yellow spores... Post #143772
Is there any comsolecommand to shut of sprites?
In that case, let's try it and see if the dots dissapare!
Madcow MadcowSpy zappin my udder
Posted 18 years ago2005-10-25 16:35:40 UTC
in Strange yellow spores... Post #143722
[QUOTE]Yes, but what are they made of? A sprite?[/QUOTE]
they must be sprites.. They act like sprites..
Try get a sprite explorer and look for them. :S
Madcow MadcowSpy zappin my udder
Posted 18 years ago2005-10-25 15:58:29 UTC
in Lighting Troubles! Post #143706
I think that decompiling of copyrighted maps from HL1 is illeagal.
And we're not supposed to speak about illeagal stuff here.
So BL is right
Madcow MadcowSpy zappin my udder
Posted 18 years ago2005-10-25 15:07:35 UTC
in Strange yellow spores... Post #143696
Weapons? That's easy to fix.
Aliens? The only different alien is the genome.. :/
Friendly grunt? Can be done through spirit.. :)
Madcow MadcowSpy zappin my udder
Posted 18 years ago2005-10-25 14:28:43 UTC
in Strange yellow spores... Post #143691
You're not using op4 as content, :S That's a original HL grunt.
Are you sure you got it all set up for op4?
Madcow MadcowSpy zappin my udder
Posted 18 years ago2005-10-25 14:24:02 UTC
in Strange yellow spores... Post #143689
I packed up the mod again, they werent combined like that,, but, all of the OP4 stuff was there, only one difference, it used the spirit DLL. :S
Still, it is op4, but still not, lol.
Meh, no use
Madcow MadcowSpy zappin my udder
Posted 18 years ago2005-10-25 12:07:19 UTC
in Your Favourite Blogs? Post #143634
Hold with the threads a bit 4thgen..
It's a bit spamish. : ;)
Madcow MadcowSpy zappin my udder
Posted 18 years ago2005-10-25 12:00:38 UTC
in Strange yellow spores... Post #143632
Elon Yariv: Umm, I combined them and it worked. :S

Evilsod: The monsterclip only stops the AI from going through, I belive.
You'll need to make some kind of a brush that is transparant, and make it a func door.
Then you could use triggers to make different things be able to come through.

BUT! Did you check the monsterclip flag at the grunt properties?
Madcow MadcowSpy zappin my udder
Posted 18 years ago2005-10-25 10:28:44 UTC
in Strange yellow spores... Post #143601
Spirit have support for Opposing force!
It's the same engine.

Oh, and, why remake everything?
Just remake the grunt. :)
Madcow MadcowSpy zappin my udder
Posted 18 years ago2005-10-25 10:23:16 UTC
in Strange yellow spores... Post #143594
Get Spirit!
Spirit allows you to check a flag wich removes the dots.
I also recommend you to just, remake the grunt. (remove the oldie and make a new one)
Madcow MadcowSpy zappin my udder
Posted 18 years ago2005-10-25 09:50:42 UTC
in Hey everyone Post #143578
Hello again Jahzel!
Welcome back.

You might notice that 7:th went nuts and made some new stuff. :D
Madcow MadcowSpy zappin my udder
Posted 18 years ago2005-10-25 07:58:48 UTC
in Digg Talk talk about Digg.com Post #143558
extreamly weird, but ok
Madcow MadcowSpy zappin my udder
Posted 18 years ago2005-10-25 07:50:10 UTC
in Digg Talk talk about Digg.com Post #143552
Umm,, what is digg, anyway?
Madcow MadcowSpy zappin my udder
Posted 18 years ago2005-10-25 06:26:57 UTC
in Your current Keyboard and Mouse? Post #143524
Microsoft Mouse (pure shit!)
Network keyboard (Too big, but, it's ok for gaming, really good for typing)

I don't know the modelnames though

How about you?
Madcow MadcowSpy zappin my udder
Posted 18 years ago2005-10-25 05:34:05 UTC
in Unseen Displacements Post #143515
Make a tutorial about displacements! >_<
Madcow MadcowSpy zappin my udder
Posted 18 years ago2005-10-24 11:11:27 UTC
in rotating door opens only once. Post #143350
Well, the orgin brush did go in 1 unit into the wall, and the door and the orgin brush are grouped, so, that might be the problem! :)
Madcow MadcowSpy zappin my udder
Posted 18 years ago2005-10-24 02:46:01 UTC
in Trying to make ground-mist, suggestions? Post #143275
does func_smokevolume create a smoke/fog where you place the brush?
Smart,, I'll have to try that
Madcow MadcowSpy zappin my udder
Posted 18 years ago2005-10-24 02:43:39 UTC
in rotating door opens only once. Post #143274
Rotating doors are just weird!
But I figgured out a way so I don't have to use rotating doors. :)

But thanks anyway!
Madcow MadcowSpy zappin my udder
Posted 18 years ago2005-10-24 02:41:48 UTC
in Know anyone from TWHL? Post #143273
Neko92
But he just registratd for some reason and then he never logs in. :P
Madcow MadcowSpy zappin my udder
Posted 18 years ago2005-10-23 12:32:11 UTC
in Picture Scramble! Post #143189
Opposing force then?
Madcow MadcowSpy zappin my udder
Posted 18 years ago2005-10-23 12:28:00 UTC
in Picture Scramble! Post #143187
Something from Counter-strike?
Madcow MadcowSpy zappin my udder
Posted 18 years ago2005-10-23 10:49:36 UTC
in Favorite Game Post #143162
Elon: I never did that to you! :P

Seventh: It's true! Gah.. just,, look at the trailers. (no, they are not scripted, that would just be dumb)
Madcow MadcowSpy zappin my udder
Posted 18 years ago2005-10-23 09:43:48 UTC
in Favorite Game Post #143149
It had,, before the code thieft! >_<
Remember the trailers?
The combine soldiers was figgin IQ 120!
They could navigate like real humans and they could fit in to the enviroment
Madcow MadcowSpy zappin my udder
Posted 18 years ago2005-10-22 18:29:42 UTC
in G-max, your last chance Post #143020
or, decompile a model and size after it (for example, a combine soldier)
if it's possebe...
Should be, ask pepper
Madcow MadcowSpy zappin my udder
Posted 18 years ago2005-10-22 17:41:26 UTC
in G-max, your last chance Post #142997
So, can blender compile to HL2 format?
Madcow MadcowSpy zappin my udder
Posted 18 years ago2005-10-22 17:39:20 UTC
in rotating door opens only once. Post #142995
I give up, the trigger_multiple didn't work ether, and when I tested, both of the doors started to spin 180 degreeds.
I give up rotating doors, it's just sick!
Madcow MadcowSpy zappin my udder
Posted 18 years ago2005-10-22 17:30:39 UTC
in rotating door opens only once. Post #142988
Ok, none of the ideas worked, so I'll try go with trigger_multiple as Iron said. :/
And if that doesn't work,, then, it's just weird! O.o
Madcow MadcowSpy zappin my udder
Posted 18 years ago2005-10-22 17:20:30 UTC
in rotating door opens only once. Post #142984
Seriously though, there's a lot of tutorials on how to make these things work. Just find a thorough one.
I followed a tutorial when I made this door.. :P

I'll try follow all of your advices and see if it works!
Thanks!
I'll replie if it works or not
Madcow MadcowSpy zappin my udder
Posted 18 years ago2005-10-22 15:41:49 UTC
in Y'ato's Past (RPG ADVENTURE #2) Post #142949
Ei shal suee te dicktionare makars!
Madcow MadcowSpy zappin my udder
Posted 18 years ago2005-10-22 15:29:45 UTC
in Y'ato's Past (RPG ADVENTURE #2) Post #142944
I hate stories with morphing creaters!
Dude, we all have different personaleties.
It wouldn't be as much fun as it is now, if only one man wrote the story.
And if only one dude would make the story, it might turn out kind of,, the same all the time, you know.. Same dude same shit. ;)
Madcow MadcowSpy zappin my udder