Forum posts

Posted 10 years ago2014-05-05 11:23:38 UTC
in Sledge (Hammer Alternative) Alpha Build Post #319230
Yup, was referring to env_sprites, forgot to mention that. Thanks for the quick reply, i thought i was having trouble with them on my end.
Posted 10 years ago2014-05-05 10:32:23 UTC
in Sledge (Hammer Alternative) Alpha Build Post #319227
Amongst many other things, im really digging the hide Null/bevel texture feature. Thanks for all the work Penguin.
I'm having issues with displaying sprites in the 3d window. If i change the scale of a sprite (x2, x3, x4, etc...) it will never enlarge the scale of the actual sprite in the 3d window; it will always be the same size. Works fine in-game tho (CS 1.6).
What FGD's are you folks using for CS?
So far i've tried and had the same issues with:
-cs_expert-dmitrich800
-cs_expert-tom793c_wc35
-cs16expert-hex805
-halflife-cs
Always using zhlt.fgd from Vluzacn.
Also, i've dragged and dropped the sprites that came from VHE 3.5.2 into the Sledge sprite folder. I don't have issues seeing them, it's just that they don't scale.
Posted 11 years ago2013-09-25 19:38:57 UTC
in Steam's knocking it up a notch Post #315935
I should really get off the internet 'till next Steam announcements. My poor heart can't handle it.
Posted 11 years ago2013-09-21 06:18:51 UTC
in Texture flip Post #315841
I tried to reproduce the misalignment, using the texture provided above. However, everything seems the be working ok for me. Wall on the left is made from 2x256 unit brushes at an 27% angle X,Y. However the top brush was copied from the low one and flipped vertically.

Wall on the right is just the same brushes, with the texture simply set to treat everything as one.
User posted image
Btw, using the generic hammer 3.5 and Vhlt v30.
Posted 11 years ago2013-09-21 05:27:43 UTC
in Texture flip Post #315836
Sorry, I don't remember the link, this was about half an year ago when i looked it up. Also, i haven't tried software/D3d. And i totally forgot to post my suggestion, got carried with my problem...Anyways, make sure you have texture lock ON, then simply copy-paste the brushes with that texture and flip them vertically or horizontally, as needed. This should also flip the texture.
Posted 11 years ago2013-09-21 05:06:08 UTC
in Texture flip Post #315833
This is happening to me as well, but only when i try to merge 2 different images to create a merging effect. I do this to try and simulate displacements. Everything looks perfectly matched in photoshop, however when in hammer goldsource or in-game (CS 1.6), i get:

(sorry about low quality, temp. textures)
User posted image


It's basically 4 images in there; the upper-right one tiles horizontally & vertically; the upper-left tiles vertically; the lower-right one tiles horizontally; the lower-left does not tile, but like i said before, i don't get those seams in photoshop.
I've read a while ago, in an entirely different game engine forum, that this may be an issue related to some calculations in Open GL...However, i don't remember exactly what it was about, neither did i fully understood the topic. The math in there made my head explode.

Oh, this happens both on brushes made at an angle or linear.
Posted 11 years ago2013-09-11 18:38:17 UTC
in pushable trick/help Post #315637
Stojke! Stop helping people, you mean jerk!
Posted 11 years ago2013-08-22 21:38:00 UTC
in Huge Prefabs Pack made by me! :D (GoldSR Post #315177
Before i learned 3d max and i couldn't find any models that i liked out there on the web, i used a similar technique to the one in the link below. Requires almost no 3D modeling experience...Well, maybe some UV mapping...

http://manionsen.bplaced.net/modelling.html

For simple stuff, Google Sketchup is a good start for beginners too; if you can handle VHE, you`re not going to have any problems with it.
Posted 11 years ago2013-08-22 19:17:50 UTC
in Huge Prefabs Pack made by me! :D (GoldSR Post #315173
Hmmm...Lots of small stuff there that would be better of as models, imho.
Posted 11 years ago2013-04-27 09:25:32 UTC
in Post your screenshots! WIP thread Post #313361
Also @ Trempler: Did you build that section of your mod in VHE 3.5? If so, how did you manage to reproduce such a realistic reflective water effect?
Posted 11 years ago2013-02-04 20:18:39 UTC
in halflife texture fence? Post #312471
Are you going to make a new thread for each texture you want in that map of yours?
can you give me a link?i need fence to this
http://lmgtfy.com/?q=wally+texture+tutorial+

First 2 videos, most likely all you'll ever "need" to know about adding textures to a wad file.