Muzz are you doing one?No, i don't have time to do any mapping, as im working on my Compilator, which is awesome w00t pwn bbq!
Muzz are you doing one?No, i don't have time to do any mapping, as im working on my Compilator, which is awesome w00t pwn bbq!
here used to be a tutorial on this at the old VERC website before it got shut down.Yeah, but the links are all dead. VERC is a mess.
bbc codeFail.
So I can make my own folder with lots of words and make sentences just like this?Maybe. Never tried it so i don't know.
And these sentences can be spoken by certain monsters, right?VOX sentences are used by the announcement system, not by monsters. Use the speaker entity to make you custom VOX sentences work ingame.
most people eventually moved on to other projectsIf that happens again, the mod is screwed.
Fuck you muzzleflash grin - grin - . You always have arguments tongue -Can you prove otherwise? Huh? %)
TW-hlTWHL.
Well, I hate manually backing stuff up onto separate hard drives and such all the time, so the idea struck me: Is there any way Hammer or some other front end compiler could be set up to copy the BSP to more than one location after the compile is finished? It'd sure make things easier. In the Build Programs tab of the options menu in Hammer, there's obviously only one location that can be set up for this, but is there any sort of compile parameter I could use to do the same thing?I can easily add a feature like that into The Compilator. You can either backup the bsp file, or the rmf/vmf file, or both.