Forum posts

Posted 18 years ago2006-01-21 21:33:57 UTC
in Gamers suicide, JT says 'get a life& Post #158989
Jack Thompson's just a greedy attentionwhore. I actually don't think he believes too strongly about his twisted views of electronic entertainment. The man's outrageous.
Posted 18 years ago2006-01-21 21:29:47 UTC
in To Mod or not to Mod...? Post #158987
What're you daft? Releasing a multiplayer map as a minimod? No.

Just set up a .res file telling the server what people need. Gosh.
Posted 18 years ago2006-01-21 10:52:24 UTC
in Access denied Post #158892
Your compile configurations are wrong. Windows reports "access denied" cause it can't find the files.

Follow the tool paths in your configurations and check if the tools're actually there.
Posted 18 years ago2006-01-20 20:57:49 UTC
in switching MDL sequence#in maps Post #158827
People just don't know the answer to your question. Least I don't.
Posted 18 years ago2006-01-20 20:29:59 UTC
in New Map - Name Unknown [WIP] Post #158823
Looks very bland and empty. More props and detail. Lighting could do with a do-over too - more point lighting!
Posted 18 years ago2006-01-20 17:17:12 UTC
in Now Playing Post #158798
LOK - Experiment
Posted 18 years ago2006-01-20 17:16:37 UTC
in Player model Post #158797
Why would you wanna change the player model? You can never actually see gordon in the game. I guess you'd want to replace the weapon hands and such with those of an islave?
Posted 18 years ago2006-01-20 06:16:32 UTC
in Huntey tries art ^_^ Post #158722
User posted image
If the creator likes to call it art, it is art. I could snatch a twig from a tree and call it deep, minimalistic society criticism and I would be right. That doesn't force anyone else to acknowledge or agree with it. There's no such thing as "Insulting art".

Edit: Good job, hunter. Urban: Cool, allthough ali'l too blurry. Very nice though.
Posted 18 years ago2006-01-19 21:06:47 UTC
in Most Ridiculous Way To Die In HL & HL2 Post #158701
So's that pictura nigga.
Posted 18 years ago2006-01-19 20:28:00 UTC
in switching MDL sequence#in maps Post #158698
CS doesn't, and doesn't DoD use the spirit stuffs? Nevermind.
CS uses env_sprites for models
Posted 18 years ago2006-01-19 19:42:14 UTC
in Most Ridiculous Way To Die In HL & HL2 Post #158694
Most stupid thread.
User posted image
Posted 18 years ago2006-01-19 19:11:30 UTC
in Muzz's HLDM Server Post #158683
It goes down all the time : .
Posted 18 years ago2006-01-19 19:10:38 UTC
in Paranormality :O Post #158682
WCD: Yeah, I've seen that on TV a couple of times. Cool stuff... but didn't it move when you had the least brain activity? Makes the game alot harder - don't think about it while playing it ;) .
Posted 18 years ago2006-01-19 16:27:20 UTC
in Chinese Backstreet Boys Post #158667
Those guys were loads cooler.

Satchmo: [edit]!
Posted 18 years ago2006-01-19 16:23:55 UTC
in switching MDL sequence#in maps Post #158666
Posted 18 years ago2006-01-19 16:08:43 UTC
in Chinese Backstreet Boys Post #158658
What the fuck is the guy in the background doing? And why does he pay no attention to his two mates miming BSB songs behind him?
Posted 18 years ago2006-01-19 14:44:04 UTC
in Paranormality :O Post #158641
I miss jahzel and his frantic, but oh so interesting and plausable, rants.
Posted 18 years ago2006-01-19 12:36:30 UTC
in Paranormality :O Post #158618
If you believe strongly enough that you can fly and do jump out of the window, you'll fly, your mind'll make it so. But then again, your mind makes the window, the ground below and the landscape around you aswell.
Posted 18 years ago2006-01-19 12:20:45 UTC
in Paranormality :O Post #158615
I believe Jahzel said it best, you can do anything if you believe it. If you believe, strongly enough, that there're yellow monkeys under your bed (I mean - really fanatically "know" they're there") your mind will put them there. It's just a matter of believing and perception.

Who said blue is blue? Maybe the colour I see as blue is yellow to you, and the other way around.
Posted 18 years ago2006-01-19 11:53:32 UTC
in Not that any of you care... Post #158606
Actually, it's write. Tool.

As for the video, bloody uninteresting. Booh.
Edit: Also, dustbunny, you should really learn how to spell properly. I thought your native language was English, no?
Posted 18 years ago2006-01-19 11:46:21 UTC
in Paranormality :O Post #158605
Nothing is impossible, we just don't know how to do it.
Posted 18 years ago2006-01-17 19:05:44 UTC
in Daft proverbs Post #158358
No, not really. It's quite commonly used when there's not enough room in say, a couch or a room.
Posted 18 years ago2006-01-17 18:44:54 UTC
in True TWHL Enthusiasm Post #158347
It's been there forever. The first quote is from late 2004 I think. Possibly earlier.
Posted 18 years ago2006-01-17 18:06:30 UTC
in True TWHL Enthusiasm Post #158333
Posted 18 years ago2006-01-17 17:32:33 UTC
in Daft proverbs Post #158324
"Finns det hj?rterum, finns det sj?rterum"
Meaning
"If there's room for the heart, there's room for the ass"
Posted 18 years ago2006-01-17 15:12:02 UTC
in Muzz's HLDM Server Post #158294
Server down. :( .

As for Wadincluding - just make a .res file naming the files that should be downloaded. It will tell the server what to "give" people.
Posted 18 years ago2006-01-17 12:12:27 UTC
in New map Im working on Post #158263
For Christs' sake, link straight to the image!

This instead of this, capische?

Prevents the annoying imageshack stuff to load - not to mention, doesn't resize.
Posted 18 years ago2006-01-17 11:56:48 UTC
in Captain Capitalism Post #158260
Amusing, but didn't make me laugh out loud. Nevertheless, good satire with lots of swearing never fails.
Posted 18 years ago2006-01-17 11:53:27 UTC
in Fears Post #158259
Madcows
Who isn't? ;)
Posted 18 years ago2006-01-01 21:10:15 UTC
in Making my map in .zip format? Post #155735
Flac is the worst waste of space ever. Just useful for pimpin' leet bitrates.
Posted 18 years ago2006-01-01 21:08:19 UTC
in Bigger Worlds Ep. 1 & 2. A new comic! Post #155734
Page one: Corpes be corpse (or corpses).
Page two, top: woild should be would.
Page two: he says, in big blue letters, "onshap". Should be "Oh snap"?
Page two: cat says "You pwned your self" - should be yourself.

Good comic, interesting idea. Not very funny though.
Posted 18 years ago2006-01-01 19:42:46 UTC
in Ok...Ok...WTF! Post #155717
Yes, yes it is.
Posted 18 years ago2006-01-01 18:59:16 UTC
in 3rd Age Games - w00t, I builds games! Post #155711
Well, the website being virtually inaccessible and impossible to navigate, I'd say that makes a huge difference.

Any screenshots?

Also, for future posting: please use the [edit] button.
Posted 18 years ago2006-01-01 13:14:18 UTC
in Texturing Problem. Evil Problem. Post #155641
Or re-rename the textures. Boo.
Posted 18 years ago2006-01-01 13:11:53 UTC
in Making Deathwalls- Can it be done? Post #155640
I suggest a clip brush under the water and a trigger_hurt with some extreme amount of damage over it. Make it 9999.
Posted 18 years ago2006-01-01 13:10:43 UTC
in Music of 2005 Post #155638
Disturbed sucks donkey.

SariBous: I was actually gonna list Stormbl?st, but I wasn't sure if it was its own album or just a rerelease/mix cd from the '96 version of Stormbl?st. Good stuff, nevertheless.
Posted 18 years ago2006-01-01 12:13:02 UTC
in HELP! Post #155624
Don't go too fast on him now, ChickenFist, he might get confused.

TheOne (Scarily reminiscent of Neo-TheOne Shiver): You need to set up the configuration. Read In The Beginning and Introduction thoroughly.
Posted 18 years ago2006-01-01 11:21:04 UTC
in Muzz's HLDM Server Post #155619
Server's been down for a while now. Cause?
Posted 18 years ago2006-01-01 11:18:19 UTC
in Making my map in .zip format? Post #155618
7zip for the win, n44bs.
Posted 18 years ago2006-01-01 11:17:30 UTC
in HELP! Post #155617
Wow, that's one elaborate question.
Wait, no, that was sarcasm, pardon.
Posted 18 years ago2006-01-01 09:28:16 UTC
in AWESOME!!! Post #155596
Unexpected.
Posted 18 years ago2006-01-01 09:26:05 UTC
in Check it out! Post #155595
Ant: There's actually no link to SoHL 1.5 there. Latest release seems to be 1.4, but the official download says 1.2.
Posted 18 years ago2006-01-01 00:53:53 UTC
in Getting .map files from .bsp files Post #155567
All solids. What BSPtwoMap does is hollows every brush, no matter what shape it is. Don't ask me why, it just does.
Posted 18 years ago2006-01-01 00:40:20 UTC
in Check it out! Post #155565
Slowest buffer ever. Can't be fucking arsed. Stop using acidplanet, it sucks donkey balls.
Posted 18 years ago2006-01-01 00:38:42 UTC
in Making my map in .zip format? Post #155564
What?

If you have winzip:
  • Right click the files needed for your map (.bsps, .wads, etc)
  • Choose "Add to zip file..."
  • Name your zip and save it
  • Upload it here.
If you don't have winzip:
Posted 18 years ago2006-01-01 00:37:00 UTC
in 3rd Age Games - w00t, I builds games! Post #155563
Uh, write a simple site in html. It's better than that, trust me.

Anyway, can't comment on your projects or any of your work since your site isn't working. There're no links to screenshots, builds, renders, you name it. Nothing on that site works. You should really fix it up before 'going public' :) .
Posted 18 years ago2005-12-30 23:45:46 UTC
in de_TWHL Post #155372
Go ahead -->

Finally a CS twhl tribute.

Edit: oh right, jax made one earlier. Well, finally another twhl cs tribute.
Posted 18 years ago2005-12-30 22:10:00 UTC
in Music of 2005 Post #155361
Seconded.
"I DONT LIEK ANY MUSIC GENRE LOZL"
...
Ignorant fool. There're excellent bands/songs in every genre, no mattery what kind of music you generally enjoy.
Posted 18 years ago2005-12-30 22:07:15 UTC
in MAX_MAP_CLIPNODES Fixes? Post #155360
No, clip brushes don't affect the engine rendering. They just block the player.

Quote from Tommy - http://www.slackiller.com/tommy14/errors.htm#clipnode
MAX_MAP_CLIPNODES

There isn't any way to add more nodes or clipnodes to the bsp's (its already maxed out). However, at least clipnodes can be reduced with a bit of work.

When the maps are compiled all the 3d 'space' a player can get to is broken up into convex regions just like brushes are required to be, alot of them are extremely small or too small for a player, and if you put a CLIP brush over them they don't become clipnodes at all (well really there are still a few intersecting the brush on its surfaces, but the brush can be excluding dozens or hundreds of them at a time).

If the world has had a 'box' placed around it to prevent leaks, its probably causing several thousand (if not 10000+) extraneous nodes and clipnodes to be caused, not only wasting resources but will cause vis to work a lot harder than it needs to. An example map is available, demonstrating how it is possible to reduce the clipnodes in a map. Without the clip brush in place, the map requires over a hundred more clipnodes to define the player-accessable space.
Merle's new compiler also trims some excess unneed clipnodes, which means a little more you can build. Get it.
Posted 18 years ago2005-12-30 20:38:58 UTC
in Getting .map files from .bsp files Post #155350
WinBSPc sucks donkey dick.

I recommend BSPtwoMap.
Note that decompiling a map pretty much fucks the structure of objects up. You'd do best to recreate the objects brush by brush.