ok, first you need to put an entity called info_landmark in each map, it as to be in the same place though, next, put a trigger_changelevel in. a changelevel is a brush entity so u need to select the aaatrigger texture and create an area where you want the level to change, u can also assign changelevels to button if u tick te USE only flag. Does that help you?
p.s. has anyone else experienced the w32.msblast virus? If so, ask me as I know how to remove it easily!!!
![:lol:](http://192.241.182.11/images/smilies/lol.png)