Ok Wow Lots of input Great!
@ SRRY - So long as Each map Requires you to get the Emblem before movin on, yes i'll acccept map strings, I want this to be an unlockable type thing, so upon gaining x emblems, level x opens.
@ Strider - Yes i plan on having the player teleport back to the middle of the castle. - Somewhat like in mario 64 when you complete the red-hat level. I could do it to each individual map entrance, but a unified teleport would save a lot of entity space.
@ hotdog - Thanks As you're the first person to submit, you get the picture shown in the screenshot. I'll see what i can do with it.
@ Urby - Coolbeans on the logo, Mind if i snag that as a texture and hang that above the entrance door?
@ skals - Mazes are good. You can modify it, or just shoot me the RMF and any textures. Or then again, anything you want. - Edit Thanks for the map. You're #2 You'll be in the same room as hotdog, but just on a different picture.
@ rimrook - anything that you create is magic anyway so find the least dead thing and see if you can make something of it
@ jeffmod - Damn. Sorry to hear you deleted that map. Would've made a great combat map i'm sure.
Cool So we have Entries from Hotdog and Skals
And Strider, just a simple 128 x 64 texture will be perfect for the twhl logo. I plan on scaling it to 50% anyway, and making it a floating func_rotating. So you walk up to it, collect it, make it dissapear, add
to the level count, teleport to main level.
Looks like if things get out of hand, we might have to make a mod
But that'd be purely for organization.