Forum posts

Posted 20 years ago2004-03-17 19:37:17 UTC
in Mirror!!!!!!!! Post #19630
theres a good MOD called POV. check it out!
Posted 20 years ago2004-03-14 15:49:16 UTC
in Track Train Post #19371
OK, I'll do that. THnks all for trying so far.
Posted 20 years ago2004-03-14 11:00:37 UTC
in Track Train Post #19345
IT still is in the middle, after all that. I give up. and its not like making an elevator sideways, I'm using a track_train. Must be a glitch.
Posted 20 years ago2004-03-14 10:16:40 UTC
in evil elevator Post #19335
even one like me who sometimes uses incoherent babble didn't understand what he was saying.
Posted 20 years ago2004-03-13 15:52:36 UTC
in Track Train Post #19246
Finnaly I understand. Thnks Slayer, and also, good job on Minimicus! :D
Posted 20 years ago2004-03-13 15:49:17 UTC
in Anonymous posts Post #19245
What does that have to do with anon posts?

Am I water, cause I turn forums into mud. :P
Posted 20 years ago2004-03-11 20:04:08 UTC
in Track Train Post #19129
so I just make a small brush withthe orgins texture and put it right on the path corner? Do I have to do something to make it work from their? make it an Entity?

sry I still don't get it, lol.
Posted 20 years ago2004-03-11 20:02:13 UTC
in Can you check old news? Post #19127
I sounded like a total idiot, and still do! :P
Posted 20 years ago2004-03-11 19:58:50 UTC
in Space Ship Post #19126
hmmmm... : would take coding, but it might be worth it..... :
Posted 20 years ago2004-03-10 19:14:17 UTC
in Track Train Post #18998
HEY! I'm new.... ish....
Posted 20 years ago2004-03-09 19:10:02 UTC
in null texture Post #18877
Where do I get the null texture?
Posted 20 years ago2004-03-09 19:09:38 UTC
in Space Ship Post #18876
THat cannot be done.
Posted 20 years ago2004-03-09 19:08:33 UTC
in Can you check old news? Post #18875
old news, oxymoron, lol.
Posted 20 years ago2004-03-09 19:07:21 UTC
in BOOOOOORED! (of mapping?!) Post #18874
I understant what pepper is saying. do you mean help me pepper? I'd be glad to have anyones help skinning. :)
Posted 20 years ago2004-03-07 22:31:20 UTC
in camera? Post #18706
it won't move on my path corners, I'll fool around with it till it works.
Posted 20 years ago2004-03-07 22:30:14 UTC
in Track Train Post #18705
how do you know where it is?
Posted 20 years ago2004-03-07 22:26:30 UTC
in BOOOOOORED! (of mapping?!) Post #18704
you will! thnks. I need mutated aliens. I'll e-mail you to give more info, if your willing to. You will get credit in the MOD as a skinner.
Posted 20 years ago2004-03-07 16:10:55 UTC
in BOOOOOORED! (of mapping?!) Post #18667
:(
stop yelling at me!
Posted 20 years ago2004-03-07 11:23:09 UTC
in camera? Post #18643
How do you make teh cameras move? I just revived this old one so I didn't have to make a new one.
Posted 20 years ago2004-03-07 10:50:13 UTC
in damn error... Post #18641
Go into your entity list and look for the func_door entites. go through them all to see if they are there. If one doesn't show up when you mark it, delete it.
Posted 20 years ago2004-03-07 10:47:24 UTC
in Track Train Post #18640
how do you make one?
Posted 20 years ago2004-03-07 10:45:23 UTC
in BOOOOOORED! (of mapping?!) Post #18639
I really need someone to skin for me, I don't know how. because of the whole radiation thing, I want some mutant aliens. also, I need someone to make a new weapon, its boring with the same old weapons.

I will take mappers at any time.

right now I'm working on soe texture that will be used in the MOD.
a Tundra set.
Posted 20 years ago2004-03-07 09:38:51 UTC
in BOOOOOORED! (of mapping?!) Post #18627
anyone can map for New Problem, but I tend to change some things in others maps, to make it fit with the rest.
Posted 20 years ago2004-03-06 22:54:07 UTC
in Track Train Post #18593
What do you mean by orgin brush? is this a newbie Q?
Posted 20 years ago2004-03-06 12:22:28 UTC
in Track Train Post #18510
WHat do you mean by an orgin brush? do you mean the train itself?

I have never made a track-train before so be patient with me, just normal trains. I'm a newbie, remember?
Posted 20 years ago2004-03-06 12:20:24 UTC
in Anonymous posts Post #18509
Now go away, or I will taunt you a second a' time!
Posted 20 years ago2004-03-06 12:18:19 UTC
in Compo Post #18508
stop spamming this thread!

compo at www.freewebs.com/brattylordhl/compos.htm

if no one wants to do it, one person can do it and win first place! now theres a thought.
Posted 20 years ago2004-03-05 23:10:04 UTC
in Shooting buttons Post #18450
There is an easyer way to do it. just use the button entity and put 1 in the health (If shootable) place. THen it can be triggered by crowbar too, and you might not want that. I don't know.
Posted 20 years ago2004-03-05 23:06:41 UTC
in Track Train Post #18449
yes, I know the first path corner, and I'll try the west thing, but why does it show up nowhere near where it really does start?
Thnks for the help.
Posted 20 years ago2004-03-05 23:04:44 UTC
in Anonymous posts Post #18448
but then there are way too many members, and it gets confusing to remember all of them. There are enough that haven't posted since 2002 here as it is!

I fail to see why you would want to remember all the names of the members? (ed:Andy)
Posted 20 years ago2004-03-05 20:16:03 UTC
in Track Train Post #18420
I make a track train so that the player will use it to soar over slime. When I make it, it appears in the middle of the room, lower than were it should be. IT isn't anywhere near where it should be, and is faced backwords. Whats going on here?
Posted 20 years ago2004-03-05 20:05:04 UTC
in Compo Post #18418
at least the badass smilies are being used. :badass:
Posted 20 years ago2004-03-05 20:03:41 UTC
in I want to join a mod Post #18416
If you want to join the team, just e-mail me at brattylord@yahoo.com

I'll get back to you and tell you all about it. you can map. I put it all together, and let me say, welcome to the New Problem team!
Posted 20 years ago2004-03-05 19:05:06 UTC
in Compo Post #18404
AHHHHHH!!!!!!!!

Pepper has a dark side, and it includes fire. :badass:
Posted 20 years ago2004-03-05 19:04:03 UTC
in Level Changing Issues. Post #18403
I know what it is. I had a problem with this, but solved it. the landmark in both maps needs to be near the ceiling. it is too close to the ceil if you get outside the solid.

Umm, isn't that what Vassy said?
Posted 20 years ago2004-03-05 19:01:53 UTC
in Compo Post #18401
:( your a mean on pepper!
Posted 20 years ago2004-03-05 19:00:15 UTC
in I want to join a mod Post #18400
you can join my MOD if you want. I'm not considered a good mapper, and I started the MOD.
Posted 20 years ago2004-03-03 19:56:21 UTC
in Map Idea and ? Post #18210
can you make a vehical in HL or just CS?
Posted 20 years ago2004-03-03 19:55:05 UTC
in I want to join a mod Post #18209
yes, I e-mailed you back. sry it took a while, i was busy.
Posted 20 years ago2004-03-02 19:29:51 UTC
in I want to join a mod Post #18130
THnks. Please e-mail me at brattylord@yahoo.com, and I'll send you some information.
Posted 20 years ago2004-03-01 19:53:04 UTC
in Compo Post #18049
In the meantime, do my compo!
Posted 20 years ago2004-03-01 19:51:23 UTC
in BOOOOOORED! (of mapping?!) Post #18048
make a scientist torture one, or make a whole bunch of places that the player can watch from with glass (So he is protected) and have it so when he presses a button, he gets to watch monsters, grunts, and scientists kill each other. :badass:
Posted 20 years ago2004-03-01 19:49:16 UTC
in I want to join a mod Post #18047
I aproched him, will you bite?
Posted 20 years ago2004-02-29 22:54:17 UTC
in Need HELP! Post #17969
sry about that corny joke.
Posted 20 years ago2004-02-29 22:54:01 UTC
in Need HELP! Post #17968
You have to buy it, or get someone to burn it, but thats illeagle. a sick bird, get it!
Posted 20 years ago2004-02-29 22:48:24 UTC
in mario mod Post #17966
You have to try and find some people at other sites to do this also.
Posted 20 years ago2004-02-29 22:45:57 UTC
in I want to join a mod Post #17965
SLowest in universe? its not that slow.
Heres some info on New Problem.  We have 3 people working on it, because most people stopped, I don't know why.  we have 6 maps.  2 are intros and 4 are ones with action.  I would like to have you help with New Problem.  I have already started on the textures and maps of future maps for the MOD.
heres a breif story line:

Kyle Johanson, a matnence man, suddenly stumbles onto a scientist that is workig with a secret organisation (Not government) trying to make a Wormhole (I hope you know what a wormhole is, because it would take too long to explain. I have made up that they are how the aliens got to Black Mesa). Because you know, they make you go with in a recovery team to go into BM to look for clues to how they made a wormhole. it was nuked, but still a little bit remains, and this is 40 some years in the future, but still some radiation remains, so you have to wear a protective suit (I had to add that in). Kyle is assigned to a group that is trying to find the only one known to survive the explosion, Gordan Freeman.

It will turn out that Gordan was hiding out for all that time in a place not far from BM, you find it and he looks exactly like G-man.

Please help, and sry that wasn't breif.
Posted 20 years ago2004-02-29 14:44:52 UTC
in I want to join a mod Post #17903
Join New Problem. E-mail me at brattylord@yahoo.com
we need all the people we can get to help. We need another mapper, if you'd be interested. we know were we are going, up. :)
Posted 20 years ago2004-02-29 11:13:46 UTC
in a water problem Post #17872
I don't have null.
Posted 20 years ago2004-02-29 11:12:44 UTC
in Compo Post #17871
Just do mine if you want a compo :)