Forum posts

Posted 8 years ago2016-03-31 22:09:25 UTC
in Error ReadSurfs Post #329602
you're running the compile tools multiple times.
Needs to go in this order:
  • CSG
  • BSP
  • VIS
  • RAD
Tetsu0 Tetsu0Positive Chaos
Posted 8 years ago2016-03-29 11:16:37 UTC
in Texture Types Post #329591
but there are literary none with multiple "off" frames
Not true; The +Number states are 'on' and the +Letter states are 'off' (depending on which texture is applied in the normal state.
Example
Tetsu0 Tetsu0Positive Chaos
Posted 8 years ago2016-03-29 03:08:17 UTC
in Minecraft Server Post #329588
Stu and I found an End portal.
It's not complete yet - we need your help. (11 more eyes at time of writing)
User posted image
We setup a little base camp above ground.
User posted image
You can take the train from spawn.
User posted image
It's over 1K long so you also get the On a Rail achievement for riding it.
User posted image
You can get a nice view of my place too.
User posted image
Tetsu0 Tetsu0Positive Chaos
Posted 8 years ago2016-03-29 02:58:13 UTC
in TWHL World - Community Project Post #329587
i do blame him.
No worries. No rush. I haven't worked on it either.
at this point, whoever still wants in can submit
Tetsu0 Tetsu0Positive Chaos
Posted 8 years ago2016-03-28 12:05:53 UTC
in Minecraft Server Post #329581
RIP BOW :(
I set my drop key to G like counterstrike :)

Just start fishing some more, you'll find another enchant.
Tetsu0 Tetsu0Positive Chaos
Posted 8 years ago2016-03-27 16:23:09 UTC
in Minecraft Server Post #329575
Optifine download link is dead, or doesnt work for me
Found a mirror.. gonna grab those shaders for sure..
Ohh yeahh. That's better.
User posted image
Tetsu0 Tetsu0Positive Chaos
Posted 8 years ago2016-03-26 22:27:56 UTC
in How to include wad into map? Post #329565
there should be an advanced mode somewhere. what program are you using? it doesn't look like sledge or hammer
Tetsu0 Tetsu0Positive Chaos
Posted 8 years ago2016-03-26 21:21:52 UTC
in How to include wad into map? Post #329563
in the command line, add "-nowadtextures"

Without quotes, of course.
Tetsu0 Tetsu0Positive Chaos
Posted 8 years ago2016-03-26 00:35:08 UTC
in Max Viewable Distance... Post #329555
very true, but if he has a large open area, the hint brushes won't really help much
Tetsu0 Tetsu0Positive Chaos
Posted 8 years ago2016-03-25 20:06:59 UTC
in Info_player_start identified as a leak Post #329553
even when I set it up 100% correctly
From what i remember, sledge and jackhammer aren't 100% compatible.

Did you start the map within Sledge from scratch?
Tetsu0 Tetsu0Positive Chaos
Posted 8 years ago2016-03-25 20:05:53 UTC
in Max Viewable Distance... Post #329552
if you can stand on one side of the map and see the other side, then yes.
Tetsu0 Tetsu0Positive Chaos
Posted 8 years ago2016-03-24 14:05:10 UTC
in Mapping for Heart of Evil(HL1 Mod) Post #329536
masked textures are transparent textures.
Tetsu0 Tetsu0Positive Chaos
Posted 8 years ago2016-03-23 16:40:35 UTC
in TWHL World - Community Project Post #329528
I haven't looked at anything really. I've been working on other projects.
However you guys are supposed to be making bug fixes and changes to the first drafts.
Tetsu0 Tetsu0Positive Chaos
Posted 8 years ago2016-03-23 11:19:59 UTC
in Mapping for Heart of Evil(HL1 Mod) Post #329526
Google is your friend too. Once you have an idea for a map, do a google image search and make a folder of reference images. Then just start sketching some ideas out on paper.

If single player, give the map a story, a conflict, and an ending.
If multiplayer, design chokepoints and flanking routes as well as defendable positions.
Tetsu0 Tetsu0Positive Chaos
Posted 8 years ago2016-03-22 19:40:26 UTC
in Minecraft Server Post #329519
yeah it's dark but you can see the infrastructure. My roads are the straight lines!

Also, Let me know who wants a connection. I'm working on Stu's and Jessie's right now. I even took special care to not disturb the view from Stu's house by building an underground passageway suitable for a horse and rider.
Tetsu0 Tetsu0Positive Chaos
Posted 8 years ago2016-03-21 22:25:35 UTC
in Lighting Issues Post #329511
make sure the root bone is getting light. That's how model's light is sampled.
Tetsu0 Tetsu0Positive Chaos
Posted 8 years ago2016-03-21 11:27:08 UTC
in Lighting Issues Post #329498
How many lighting bounces are you using?
Tetsu0 Tetsu0Positive Chaos
Posted 8 years ago2016-03-21 11:26:02 UTC
in Minecraft Server Post #329497
Not sure. There's a aombie spawner near your place stu, it's just jutting out of the bottom of a mountain. There was only coal, redstone, and two tags (one of which i named my horse with)
Tetsu0 Tetsu0Positive Chaos
Posted 8 years ago2016-03-21 01:07:36 UTC
in Minecraft Server Post #329490
I asked him about that earlier. He was a TWHLite about 10 years ago but lost interest soon after joining. He met Striker back then and is one of his good friends to this day.
A touching tale, really.
Tetsu0 Tetsu0Positive Chaos
Posted 8 years ago2016-03-20 13:32:44 UTC
in Minecraft Server Post #329477
@Striker, I checked the chest and It said I did not have permission to use it. But it came from "[Shop]".

Also, I Setup a sheep farm at -90, 50, 240 for all your wool and carpet needs.
User posted image
And that took WAY longer than I'd like to admit.
Tetsu0 Tetsu0Positive Chaos
Posted 8 years ago2016-03-19 21:00:02 UTC
in Minecraft Server Post #329466
Orange, Right now mobs spawn at night and the server seems to be on hard mode. However if you die, you keep all your stuff - including XP.

Creepers still do a fair bit of damage to the environment though >.<
Tetsu0 Tetsu0Positive Chaos
Posted 8 years ago2016-03-19 20:58:22 UTC
in Can Wally... Post #329465
I just made it :)
No amount of searching can find something that doesn't exist.
Tetsu0 Tetsu0Positive Chaos
Posted 8 years ago2016-03-19 15:52:52 UTC
in Can Wally... Post #329457
I know you figured it out, but for the other people here: https://youtu.be/EQKjj4pWBDw
Tetsu0 Tetsu0Positive Chaos
Posted 8 years ago2016-03-18 11:57:08 UTC
in Changing model textures? Post #329441
well you use HLMV for that.
What OS are you running? It's weird when it runs on Win 10
Tetsu0 Tetsu0Positive Chaos
Posted 8 years ago2016-03-17 09:45:42 UTC
in Half-Life: The Core Post #329408
Archie's funny. Urby's funny. That video was good. Much good. Is the Core at least Half done?
Tetsu0 Tetsu0Positive Chaos
Posted 8 years ago2016-03-16 14:56:20 UTC
in Rant on experience with "Access Den Post #329396
I'm planning, over time, to do all 90 single player maps
Have fun with that haha. That's quite an ambitious undertaking - best of luck.
Tetsu0 Tetsu0Positive Chaos
Posted 8 years ago2016-03-16 12:15:00 UTC
in Minecraft Server Post #329386
The Everwood Chronicles: Part 1
Light hits my eyes as I wake up inside this strange land. Around me I see naught but green hills and spruce towers dotting the landscape. As I explore my environment and take in my surroundings, my senses draw me west into the woods past a small pool of surface lava.
There's no telling why I chose to go West, It [i]felt[/i] right; as if I would be rewarded somehow for my adventure into the unknown. I venture towards the setting sun, drawn closer and closer to the horizon; searching for some unknown... thing. The lack of discovery of which pushing me on. The forest is unforgiving, god forbid it allows me to travel in a straight line. Thick patches of fern and dense groups of trees block my forward progress at almost every step. I stop long enough to gather some materials; I would need some supplies to complete my journey. A sharp blade and a hatchet would help me along my path into the unknown.
Half a kilometer I walked cutting my way through the forest - though it seemed like far more - before finally, the dense forest yielded and displayed before me a flowing river winding before a small mountain. The flatlands near the water are fertile; ripe for farming. The plateau atop the mountain, giving a 360 degree view of the land, is a perfect location for a settlement and a lookout tower.
It dawned upon me that the knot in my gut drawing me westward had subsided. In it's place a spark ignited and heat spread throughout my body. "This is it" I thought to myself. "This is where I will call home."
Tree after tree I cut down, stockpiling wood and clearing the land at the base of the mountain. My dwelling is going to need a strong foundation after all. The sun set sooner than I realized and the cold shiver of night crept up quickly. "I'm going to need a better weapon" I thought to myself. I dug down into the earth beneath my lean-to and found a deposit of stone. I had just enough time to fasten a make-shift sword out of a chunk of stone and a spruce branch before the night's beasts were upon me.
One, two, four... six creatures I counted! The slow methodical forward march of the green skinned walkers were barely slowed by my desperate swings. "What strength these creatures possess" I exclaimed as I fruitlessly hacked at my attackers. For what seemed like only a short moment, my focus on the creature in front of me left me blind to my surroundings. A sharp stabbing sensation on my right shoulder brought light into my peripheral vision enough to see that I was completely surrounded by the sickly green walkers. I managed to push myself through the crowd; sacrificing a fair bit of flesh for my freedom. Pain seared across my body as I climbed up the mountain as fast as my feet would carry me; trying desperately to find what shelter I could.
I reached the top of the mountain and was greeted not by safety, but peril... I saw his eyes first, or at least the sunken blackness where his eyes should have been. A total abomination of a creature; a towering structure made entirely of bone - all flesh and organs stripped as if ravaged by a pack of wolves hungry from the winter. When my eyes finally finished scanning and analyzing the creature, I watched his bony fingers nock an arrow into his oak shortbow.I suddenly realized that I was frozen in place out of fear and awe. It was too late to move. It was too late to run.
As the arrow jolted forward from the snap of the skeleton's bowstring, I could only wonder why I was drawn west at all. The arrow drew closer. Why had my sanctuary been desecrated by these vile creatures? What would have happened if I continued forward or even not gone west at all? My thoughts ended abruptly by a searing pain in my right shoulder. The power of the bow knocked me back with the force of falling tree and my weapon - if you could call it that - was wrenched from my hand. Backwards I traveled in air trying to regain my footing when I realized there was no earth beneath my feet, and my body paralleled the flat of the earth. Time slowed to a crawl as I fell. I could only look skyward toward the top of the mountain shrinking before me as the earth's mass pulled me towards the farmland below.
I hit the ground softer than I expected, yet my bag of holding spilled its contents across the grass before me. The mocking glare of the skeleton towering over the plateau ridge was the only thing I could see. My questions and fear slowly subsided, and in their place, a warmth took over me; an easy feeling that everything would be alright. The blackness took over as images of the grinning boned hunter slowly faded into nothing.

I swear I could hear him laughing.
Tetsu0 Tetsu0Positive Chaos
Posted 8 years ago2016-03-15 22:13:26 UTC
in I'm gonna lose my map. HELP! Post #329381
Func_door is probably easiest
Tetsu0 Tetsu0Positive Chaos
Posted 8 years ago2016-03-15 20:03:31 UTC
in I'm gonna lose my map. HELP! Post #329377
Sometimes (for me) Half-Life will throw an error window behind the game instead of in front of it. When your loading bar freezes, Alt-Tab and see if there's a popup window with any information.

Also, definitely do what Archie says. He knows things.
Tetsu0 Tetsu0Positive Chaos
Posted 8 years ago2016-03-15 15:17:35 UTC
in Minecraft Server Post #329371
Yar!
I'm in! I currently don't invest in lite or bit coin, but i can definitely paypal you some money. Unless it's easy to purchase either of those Idk.

We don't need anti-grief. But you might want to create a whitelist to keep the server limited to friendly TWHLers / friends
Tetsu0 Tetsu0Positive Chaos
Posted 8 years ago2016-03-15 14:56:49 UTC
in Rant on experience with "Access Den Post #329369
Threads go dead after 3 months and can only be revived by mods. Else, there's no limit on post count within a thread, but double posts are not recommended because you can edit the last post in the thread if it's yours.

I still don't get why you're decompiling the map though. Are you trying to do a map modification or looking at entity setups?
Tetsu0 Tetsu0Positive Chaos
Posted 8 years ago2016-03-14 21:02:30 UTC
in Changing model textures? Post #329364
guys, he's having trouble decompiling the models
Tetsu0 Tetsu0Positive Chaos
Posted 8 years ago2016-03-14 20:59:26 UTC
in Texture Types Post #329363
tie to entity - func_wall
render mode: solid
render fx: 255
Tetsu0 Tetsu0Positive Chaos
Posted 8 years ago2016-03-14 20:58:39 UTC
in Rant on experience with "Access Den Post #329361
Positive. If you make a 64x64 texture and apply it to a 64x64 face and then center it. It fits perfect (if your texture scale is 1)
Tetsu0 Tetsu0Positive Chaos
Posted 8 years ago2016-03-14 09:14:55 UTC
in Rant on experience with "Access Den Post #329353
Textures map 1:1. 64x64pixels = 64x64 units
Tetsu0 Tetsu0Positive Chaos
Posted 8 years ago2016-03-13 22:22:59 UTC
in Rant on experience with "Access Den Post #329346
Purist or not, there's no disadvantages to using the new compile tools... or even Hammer 3.5b or Sledge.

Also if you want to learn how to make something just ask us :D
No shame to using modern tools or techniques
Tetsu0 Tetsu0Positive Chaos
Posted 8 years ago2016-03-13 13:47:30 UTC
in Changing model textures? Post #329341
I think his issue is with Jeds HLMV... I've had the issue where it didn't work properly a few times.

Try moving the models into a temporary directory on your desktop. It should work then.
Tetsu0 Tetsu0Positive Chaos
Posted 8 years ago2016-03-13 12:56:59 UTC
in Lighting problem Post #329339
Yeah why not. Try experimenting with a bunch of different lighting values.
I can't tell from the picture, but ais the blue trim emitting light?
Tetsu0 Tetsu0Positive Chaos
Posted 8 years ago2016-03-13 11:37:00 UTC
in Lighting problem Post #329337
That almost looks fullbright. Perhaps take the light brightness down a notch?
Tetsu0 Tetsu0Positive Chaos
Posted 8 years ago2016-03-13 03:25:32 UTC
in Lighting problem Post #329332
Can you show us a screenshot using OpenGL to see the difference?
Tetsu0 Tetsu0Positive Chaos
Posted 8 years ago2016-03-11 16:51:40 UTC
in Lighting problem Post #329325
It's generally recommended to not run in software mode, unless your computer doesn't support OpenGL.

That dark shadow on the far wall is just a shadow from the lamp itself. If you place other lights in the area, it should look better. Also if you reduce the texture scaling on that wall, the shadow will be sharper.
Tetsu0 Tetsu0Positive Chaos
This post was made on a thread that has been deleted.
Posted 8 years ago2016-03-11 14:23:33 UTC
in Lighting problem Post #329319
Are you running OpenGl or software mode
Tetsu0 Tetsu0Positive Chaos
This post was made on a thread that has been deleted.
This post was made on a thread that has been deleted.
Posted 8 years ago2016-03-09 22:56:35 UTC
in TWHL World - Community Project Post #329283
I'm no expert on SoHL at all. If upgrading solves problems, lets do it so long as it's simple. I'm against custom code, but SoHL is almost 'standardized' so it's more accessible to people.

What's involved with switching the SoHL version?
Also is there anyone opposed?
Tetsu0 Tetsu0Positive Chaos
Posted 8 years ago2016-03-08 14:22:54 UTC
in NEED TUTORIAL URGENTLY Post #329260
Hey if you need modeling help, blender is free and the workflow is pretty simple
Tetsu0 Tetsu0Positive Chaos
Posted 8 years ago2016-03-07 22:03:11 UTC
in Face light? Post #329255
lights.rad is just a text file. TUTORIAL!

make a text file containing a texture name, tab space, and then lighting values

save it as "lights.rad" (all file types)

Alternatively you can use a info_textlight entity (new VHLT FGD) and you just plop the texture names and brightness values in like a multimanager; then you don't need the rad file.

super handy :)
Tetsu0 Tetsu0Positive Chaos
Posted 8 years ago2016-03-07 20:54:55 UTC
in Problem with skybox Post #329252
I think an image can describe this better:
You're seeing that because any face adjacent to a sky brush is culled (removed) during compile. So you're looking through the skybrush at the world behind it. Sky brushes don't hide the world behind them.
User posted image
If you open up that area, you'll be able to see the wall. But it's also a good idea to toss some props and details in there to make your world seem more visually interesting.
User posted image
Tetsu0 Tetsu0Positive Chaos
Posted 8 years ago2016-03-07 20:31:06 UTC
in TWHL World - Community Project Post #329251
Your entries are submitted when they're in the Google Drive. I downloaded your submission and plopped everything into the drive for you.

Are you having trouble accessing the THWL HUB drive?
Tetsu0 Tetsu0Positive Chaos