18316 faces
Create Patches : 72778 base patches
0 opaque faces
1060156 square feet [152662496.00 square inches]
285 direct lights
BuildFacelights:
Error:
for Face 2 (texture pv_crwmatsd) at
(216.000 -2474.000 -645.000) (216.000 -2463.000 -645.000) (216.000 -2384.000 -645.000) (216.000 -2384.000 -652.000) (216.000 -2480.000 -652.000) (216.000 -2480.000 -645.000)
Error: Bad surface extents (17 x 2)
Anyone have any experiance with this problem?
I have made many maps, and have never ran into this. If I run Vis without Rad it will compile, but when running it in game, it will exit out with the error of " Lightmap for texture ( insert random texture here ) is too big (23x23) bla bla bla, max of 324 luxels.
I have seen that error befor when I 1st started when I didn't make a brush with aaatrigger a ent, but this is doing it with regular textures.
I have compiled about 7-8 times now @ 5h45m vis time each. Each time it gives a different texture/face that is invalid.
I am starting to think the map is just too dam big, and am about to remove some things to lower the amount of clipnodes and brushes.
[quote]
average leafs visible: 303
g_visdatasize:560881 compressed from 4029960
Object names Objects/Maxobjs Memory / Maxmem Fullness
---------- ------------- ------------- ------models 217/400 13888/25600 (54.3%)
planes 10605/32768 212100/655360 (32.4%)
vertexes 27035/65535 324420/786420 (41.3%)
nodes 11394/32767 273456/786408 (34.8%)
texinfos 4633/32767 185320/1310680 (14.1%)
faces 18316/65535 366320/1310700 (27.9%)
clipnodes 31925/32767 255400/262136 (97.4%)
leaves 7525/8192 210700/229376 (91.9%)marksurfaces 27448/65535 54896/131070 (41.9%)
surfedges 87421/512000 349684/2048000 (17.1%)
edges 47181/256000 188724/1024000 (18.4%)
texdata [variable] 16757030/24576000 (68.2%)
lightdata [variable] 0/6291456 ( 0.0%)
visdata [variable] 560881/2097152 (26.7%)
entdata [variable] 62758/524288 (12.0%)
452 textures referenced
Total BSP file data space used: 19815577 bytes
19613.92 seconds elapsed [5h 26m 53s][/quote]
If anyone has run into this problem befor and has a solution, please help me out. I have a lot of people in my community waiting for this release.
Thanks in advance
Don Punch - Project: Mobius
http://projectmobius.pforum.biz/forum.htm