Forum posts

Posted 10 years ago2013-11-30 08:43:35 UTC
in SMJ Q&A Post #316914
Who's the black guy?
Stojke StojkeUnreal
Posted 11 years ago2013-11-21 17:54:29 UTC
in Half-Life: The Core Post #316836
Dem hand.
Great architecture, and the textures are pretty nice. But it could use a little dirty here and there :)
Stojke StojkeUnreal
Posted 11 years ago2013-11-15 13:57:06 UTC
in Ideas on how to increase Amazon sales? Post #316781
Find some college forums and crap like that.
Rarely who will buy beerpong.
Stojke StojkeUnreal
Posted 11 years ago2013-11-08 07:06:24 UTC
in Atom's TWHL Minecraft Server Post #316701
My place is on-top of a mountain :D
Stojke StojkeUnreal
Posted 11 years ago2013-11-05 21:48:31 UTC
in Atom's TWHL Minecraft Server Post #316674
If you really want us to :D
I will ask Nina about her opinion.
Stojke StojkeUnreal
Posted 11 years ago2013-11-05 17:17:31 UTC
in Atom's TWHL Minecraft Server Post #316672
I won't because i can not play how i like to play.
Stojke StojkeUnreal
Posted 11 years ago2013-11-02 23:00:58 UTC
in New Hammer 3.5.3 Post #316641
Splash screens are a cool add-on to a program. The program loads its core crap while it displays an splash screen.
And waiting 5 seconds is nothing when you are working on a project.
Stojke StojkeUnreal
Posted 11 years ago2013-11-01 06:20:04 UTC
in Atom's TWHL Minecraft Server Post #316602
No one complained not once for the lack of sand in the previous world, and than you rudely attack us in the next one instead of working on an agreement between. And also telling Nina not to steal from other places as if she ever has. She didn't like being accused of what she hasn't done.

Than there is > Mine at 32 000 for diamonds/coal/sand/everything so we who don't want to can mine near spawn.
Thats just lame.
Stojke StojkeUnreal
Posted 11 years ago2013-10-31 20:14:40 UTC
in Atom's TWHL Minecraft Server Post #316592
Ghosty you can have my hut at X500 Z300 and all the items.
Volpe and Stu don't like when me and Nina play the way we like to play. We don't want to cause trouble so we wont play any more.
Stojke StojkeUnreal
Posted 11 years ago2013-10-29 14:26:57 UTC
in Do people still make good old Half Life Post #316547
No problem :)

Also, i should really add Half Life updates as well. Thing is, google sites hosts a maximum of 100MB. So id fill it up very fast if i were to do that.
I am also considering on hosting 3DFX GLide drivers.
Maybe in the near future :)

Updated the site with some tools right now.
Stojke StojkeUnreal
Posted 11 years ago2013-10-29 09:55:18 UTC
in Atom's TWHL Minecraft Server Post #316539
Very little to none monsters on the server.
Stojke StojkeUnreal
Posted 11 years ago2013-10-29 09:54:16 UTC
in Do people still make good old Half Life Post #316538
Interest into HL1 maps was and will always stay very high with me :)
A lot of people enjoy them here, and other places, especially counter strike maps.
Just like you i also made and am making a lot of maps i never published due to them lacking final polish and overall personal satisfaction with the final product. But i am not giving up yet :)
Feel free to map and discuss anything that comes to your mind.

And drop by my web site for any tool you may need: https://sites.google.com/site/gshltools/

Currently i am playing trough Half Life using my Voodoo 3 Graphics card, and i have to say its damn amazing! The game feels like its made for 3DFX.
Stojke StojkeUnreal
Posted 11 years ago2013-10-28 08:07:11 UTC
in Atom's TWHL Minecraft Server Post #316522
Village at 1000 / 1000
Village at 700 / 1000
One sells 9 arrows for 1 emerald.
Stojke StojkeUnreal
Posted 11 years ago2013-10-28 07:59:31 UTC
in Atom's TWHL Minecraft Server Post #316520
So what you're saying - Go far far away so all of us can take the sand from close because we don't want to go far far away.

I will only get the sand from the desert from now on. And if some one complains, i don't care.
If its that much trouble for every one that some one likes to gather than build first, i will not be sharing anything from now on.
Who ever needs something will have to ask first, taking with out asking is prohibited.
Found a beach at 1200 / 700
Found a village at 1550 / 1200
Snow biome is right next to it.
Stojke StojkeUnreal
Posted 11 years ago2013-10-27 19:29:44 UTC
in Atom's TWHL Minecraft Server Post #316514
Lol wut? They take like 1 block in never.
Stojke StojkeUnreal
Posted 11 years ago2013-10-27 17:19:57 UTC
in Atom's TWHL Minecraft Server Post #316511
Why doesn't creaper destroy terrain??
Stojke StojkeUnreal
Posted 11 years ago2013-10-27 15:23:52 UTC
in Atom's TWHL Minecraft Server Post #316509
New World is pretty awesome! Lacks trees though (forest).
Made my home on top of a mountain. Currently collecting wood and stone.
And that river is damn cool!
User posted image
Stojke StojkeUnreal
Posted 11 years ago2013-10-27 13:32:47 UTC
in Atom's TWHL Minecraft Server Post #316507
OK, sounds cool.
I made an small sand farm near spawn, it houses 6x8 fields. Currently growing sugar canes.

Also will occasionally drop items and materials into Stojke-Sama supply chest. Its inside the poor mans shelter at spawn.

[Edit]

Yup that worked :)
Its party time!
Stojke StojkeUnreal
Posted 11 years ago2013-10-27 12:45:08 UTC
in Atom's TWHL Minecraft Server Post #316504
I tried 10 and higher, waiting for it to load the chunks is annoying as hell.
I see trough terrain and mountains. So i reduced it to 8.

Also its on hard?!? What the hell? I saw like 1 skeleton and like 3 zombies 3 hours in the game, and i was on level Y 7 in complete darkness for quite some time.
Stojke StojkeUnreal
Posted 11 years ago2013-10-27 07:19:10 UTC
in Atom's TWHL Minecraft Server Post #316501
On the server, making my own hut not much far away (till we decide how to make twhl town), will bring back some supplies to the spawn hut :)

Remember, sharing is caring.

[Edit]

The F is this? Ultra easy noober mode?
Come on, set it on hard from start.
Stojke StojkeUnreal
Posted 11 years ago2013-10-25 12:10:16 UTC
in Atom's TWHL Minecraft Server Post #316480
Survival.
Stojke StojkeUnreal
Posted 11 years ago2013-10-25 09:27:58 UTC
in Atom's TWHL Minecraft Server Post #316477
Can you randomly spawn villages or fortresses with mobs around the map?
Or make it like so that at night mobs attack our town.
Stojke StojkeUnreal
Posted 11 years ago2013-10-24 16:39:45 UTC
in FX Color (R G B) What does it do ? Post #316464
You need an specific render mode to use it.

Glow or Pure Color.

With old ZHLT i remember you could make an func_wall or func_illusionary with AAATrigger texture and give it:

Render Mode: Pure Color
FX Color: R G B

And the entity will glow (as in display, it will not emit light) in that color. Also you can apply FX Amount (how visible) and Render FX (Display effect).

I have tried the same thing with VHLT but it didnt work.
Stojke StojkeUnreal
Posted 11 years ago2013-10-24 12:02:43 UTC
in Textures. Post #316460
bsp2map gives you WAD file no matter what, either the decompile failed or succeeded.

https://sites.google.com/site/gshltools/decompiler-tools
Stojke StojkeUnreal
Posted 11 years ago2013-10-23 19:37:43 UTC
in CS 1.6 Problem with spawn points Post #316444
I never had the problems he has. Must be something else thats causing the error.

Some of my maps had distance 32 units from each others and these errors did not occur.
This happens to him from MAP #1 he made.

Ghost in the machine Commy man :)
Stojke StojkeUnreal
Posted 11 years ago2013-10-23 18:29:36 UTC
in Atom's TWHL Minecraft Server Post #316440
Yaaay.
Stojke StojkeUnreal
Posted 11 years ago2013-10-22 10:40:17 UTC
in [CS1.6] Scripted_sequence Post #316414
Where did you hear this?
A year and a half ago it worked when skals tested it.
Stojke StojkeUnreal
Posted 11 years ago2013-10-19 18:07:47 UTC
in Atom's TWHL Minecraft Server Post #316365
Well, i think having an void barrier is actually an great idea.
Because the overall world shouldn't be too large.

Thats why i said at least 4x TWHL world (which was 2000 meters i think).
Stojke StojkeUnreal
Posted 11 years ago2013-10-19 14:29:47 UTC
in Atom's TWHL Minecraft Server Post #316358
Please announce at least 3 days before switching to 1.7 survival.

I want to play from beginning.

Also, you should make it hard difficulty and much bigger land than it was, at least 4x bigger. Infinite isn't such a great idea. But variation and space is a pretty cool idea.
Stojke StojkeUnreal
Posted 11 years ago2013-10-17 18:26:53 UTC
in Atom's TWHL Minecraft Server Post #316319
Id like to see them make that on Survival. Which IS something to show off.
When will 1.7 be out so we can start working on TWHL village/town?
Stojke StojkeUnreal
Posted 11 years ago2013-10-16 08:04:45 UTC
in I know who stole my phone... Post #316286
Also there is a huge chance that she bought an stolen phone.
If that place is already far away and you got a new phone, don't bother the girl.
Stojke StojkeUnreal
Posted 11 years ago2013-10-15 20:54:41 UTC
in I know who stole my phone... Post #316272
Go to her, kick her in the ass and get your phone back.

Dimbark ninjapost.
Stojke StojkeUnreal
Posted 11 years ago2013-10-14 16:35:32 UTC
in $ Paid Urgent Request Post #316228
Isn't that illegal?
Plus that is a lot of work, why do you need it?
Stojke StojkeUnreal
Posted 11 years ago2013-10-11 08:49:10 UTC
in Post your screenshots! WIP thread Post #316189
Sphere isn't that hard at all, just create 1/8th and copy it all over.
But the plus here is is that he doesn't have to use external resources. The only minus is, is that there may be texture bugs.
Stojke StojkeUnreal
Posted 11 years ago2013-10-10 14:31:50 UTC
in Post your screenshots! WIP thread Post #316180
I have some Gold Source planet orbits and planet models.
Who wants, say aye.
Stojke StojkeUnreal
Posted 11 years ago2013-10-07 05:57:51 UTC
in Half-Life: The Core Post #316133
I still want support for my Korg M1 controller.
Stojke StojkeUnreal
Posted 11 years ago2013-10-06 20:47:55 UTC
in Random Fact About Yourself Post #316122
I can pretty much eat anything in the morning. I don't drink coffee, i wake up instantly, i always sleep ~8 hours, i don't even need to set my clock up.

I should be drinking more water though.
Stojke StojkeUnreal
Posted 11 years ago2013-10-06 09:14:03 UTC
in Half-Life: The Core Post #316103
Never complicate terrain. The simple it is the better.
Use sprites and models to achieve detail, as well as decals and transparent textures.

There is no need for fancy ultra hi res textures. Work with geometry not against it :)
Stojke StojkeUnreal
Posted 11 years ago2013-10-03 11:09:58 UTC
in Leak problem. Post #316068
I haven't seen a leak in my map in 5 years.
People you need to plan out before you map.

I always keep my geometry as simple as possible so i dont have much experience with this. But compile log and line methods always produced results.

You can always upload your RMF for some one to find it for you.
Stojke StojkeUnreal
Posted 11 years ago2013-09-30 07:44:56 UTC
in MotM Post #316012
Even if it isnt map of the month, reviews on maps sound pretty interesting.

If my voice weren't so ugly over the microphone, i might have done it sooner.
Stojke StojkeUnreal
Posted 11 years ago2013-09-28 11:32:09 UTC
in Steam's knocking it up a notch Post #315976
Nothing special, whats there to comment.
Stojke StojkeUnreal
Posted 11 years ago2013-09-27 07:02:23 UTC
in Now Playing: ... Post #315960
Posted 11 years ago2013-09-27 06:35:08 UTC
in Post your screenshots! WIP thread Post #315959
I love it!
I love snow maps :D
Stojke StojkeUnreal
Posted 11 years ago2013-09-26 19:09:09 UTC
in Atom's TWHL Minecraft Server Post #315953
Just enter my portal and go down the stairs on the left, enter the large room and head all the way to the right. Construct an portal there at the end.
Stojke StojkeUnreal
Posted 11 years ago2013-09-26 18:09:20 UTC
in Atom's TWHL Minecraft Server Post #315950
if your portal is at 1530 / 1900 you must position it at 190 / 240 in nether.
Stojke StojkeUnreal
Posted 11 years ago2013-09-26 05:24:18 UTC
in Atom's TWHL Minecraft Server Post #315944
My portal is exactly on the same location on all axes in nether.

X and Z are 8x smaller in nether.

So 1600 / 800 is actually 200 / 100.
Stojke StojkeUnreal
Posted 11 years ago2013-09-25 10:50:04 UTC
in Steam's knocking it up a notch Post #315923
Probably gonna be some Linux port crap.
But than again, why have a shit load of operating systems when you can have just one for games? So thats a big plus.

Plus, there is like 10 000 games out there you can play, from 2D to 3D.
Stojke StojkeUnreal
Posted 11 years ago2013-09-21 19:48:56 UTC
in Atom's TWHL Minecraft Server Post #315849
PC all the way.
As a 9 year old i used to play that shitty 25kB super mario with only 4 levels and enjoyed it every single time. A kid does not need more than 2 hours MAX on the PC every day.

As Volpe said, make an account that the kid will use on the PC and restrict internet access past Minecraft.
Stojke StojkeUnreal
Posted 11 years ago2013-09-21 15:58:50 UTC
in Texture flip Post #315845
The texture is stretched 2x in my map. X 2.0 Y 2.0 / Alignment X 0.0 Y 0.0 .
And the two solids where it connects are both 512 high, 256 wide, different long value.

I am using normal Hammer 3.5 and VHLT 3.0 as well.

And if you take a look at the previous post where i posted images it is actually an OpenGL bug. Since in software render it does not occur. I will keep this map to test it on my Voodoo 5 5500 :)
- Will GLide perform better? Only tests will show!
Stojke StojkeUnreal
Posted 11 years ago2013-09-21 05:40:20 UTC
in Texture flip Post #315837
They are flipped, but the line still occurs. As if the texture is stretched by -0.01 .

I just tried software mode, the line is indeed gone, but the lava looks funny xD

Image 1
Image 2
Image 3
Image 4
Image 5
Image 6

Also, i just now noticed that the lava texture keeps returning to stretch value 1.0 from 2.0 under OpenGL.
Stojke StojkeUnreal