Forum posts

Posted 18 years ago2006-10-23 17:17:28 UTC
in Kinetix Lives (Also, I'm not dead) Post #200583
most useful bump ever
Posted 18 years ago2006-10-23 17:15:42 UTC
in Invisibility? Post #200582
mutirefractive metamaterials won't be around until long after those planes have been replaced pepper. and by then we will have other detection methonds
Posted 18 years ago2006-10-23 17:12:21 UTC
in Deathmatch Questions Post #200580
HLDM doesn't work like that sadly.

team DM is a server side thing and the spawn points are still random
Posted 18 years ago2006-10-23 15:46:35 UTC
in Multiple choice fan fic 2 Post #200565
Posted 18 years ago2006-10-22 22:06:10 UTC
in you X-fire? Post #200475
x-fire is overrated

mgargantua <- as if you couldn't guess that
Posted 18 years ago2006-10-22 15:04:22 UTC
in half life deathmatch wepons.... Post #200416
its in game modded.
Posted 18 years ago2006-10-21 19:36:49 UTC
in Lava Post #200331
Posted 18 years ago2006-10-21 19:23:56 UTC
in Kasperg is teh famous! Post #200329
get on the PCG podcast and say something about it.

even if it is just PCG US
Posted 18 years ago2006-10-21 19:09:40 UTC
in Kasperg is teh famous! Post #200327
and why couldn't they use kasberg as a name? its just as important in situations like this
Posted 18 years ago2006-10-19 17:28:07 UTC
in Invisibility? Post #200157
thats just green screen tech, I remember that
Posted 18 years ago2006-10-19 17:26:52 UTC
in The corrupt wish Post #200156
Granted, but you accidently stab yourself with it in the eye, so far into your eye infact that it hits your brain, killing you instantly and removing the last sane person who disbelieves in the superiority of techno

I wish there was more techno by ivan_ether
Posted 18 years ago2006-10-19 17:21:04 UTC
in Friggin' Finally!!! Post #200154
I celebrate today
Posted 18 years ago2006-10-19 17:17:50 UTC
in Invisibility? Post #200153
radars work via microwaves.

and sadly, to develop a meta material like this that can effect ALL the visible spectrum will be near impossible for some time still
Posted 18 years ago2006-10-19 17:16:01 UTC
in Multiple choice fan fic 2 Post #200152
Posted 18 years ago2006-10-19 15:45:00 UTC
in Urb's Multiple Choice Fan Fiction Post #200133
im going to see if I can "de-limp" this
Posted 18 years ago2006-10-18 21:47:17 UTC
in Urb's Multiple Choice Fan Fiction Post #200063
Im announcing that im going to finish this unless urb comes back and takes back over
Posted 18 years ago2006-10-18 18:59:02 UTC
in The corrupt wish Post #200052
granted, but it tastes like cyanide.

I wish I didn't have carpol tunnel syndrome
Posted 18 years ago2006-10-18 13:33:17 UTC
in The corrupt wish Post #200016
granted, but it still crash's for me and the rest of the planet

I wish the middle chapters of hostage situation were getting done faster
Posted 18 years ago2006-10-18 13:20:03 UTC
in Mapping T Post #200014
put
User posted image
from 7th customizing hammer tut.

I still have that pic for my own hammer
Posted 18 years ago2006-10-18 13:09:54 UTC
in Half-Life: Hostage Situation Post #200013
RIFL?!
Posted 18 years ago2006-10-16 16:54:32 UTC
in Kasperg Projects! Post #199860
so, can we play it?
Posted 18 years ago2006-10-16 16:36:51 UTC
in Wii's first bad move? Post #199857
GL 2.0 is an API with (I think) hardware hardcodes just like DX
Posted 18 years ago2006-10-15 22:34:38 UTC
in Wii's first bad move? Post #199793
Oh and a random quote from a certain cartoon show (Can you guess which one???)

Do you have Sea lions on your surface world?...... Ya, we call 'em Land Sea Lions.
Futurama, although I don't know why you would just randomly quote that.

and While I think DX10 is going to bring some awesome things with it, I consider the hardware needed for it, Vista, and DRM(both of audio, and that shitty HD video thing where you have to have compliance all the way through), all things that will stain the future of gaming
Posted 18 years ago2006-10-15 14:12:26 UTC
in Blender3D, .mdl's, and centering Post #199768
with blender its mostly trial and error. I know i've seen a .mdl exporter somewhere for it, but i've never used it. so you'll just have to try it and adjust it depending on how it comes out
Posted 18 years ago2006-10-15 13:51:20 UTC
in Wii's first bad move? Post #199766
instead of a PS3 im getting a 7950 Gx2

instead of a 360 im getting a Core 2 duo

instead of a Wii im getting Supreme commander and crysis

problem solved
Posted 18 years ago2006-10-15 12:55:24 UTC
in Half-Life: Uplink Extended Post #199763
DOUBLE WIN!
Posted 18 years ago2006-10-12 22:11:25 UTC
in Concerned, The Death Of Gordon Frohman Post #199478
cource, then he's going to start a comic about ep2 when it comes out
Posted 18 years ago2006-10-12 21:37:11 UTC
in Game Quotes Post #199473
a completely unknown game.

"...Core Prime..."

new one, any RTS game should know even that quote snippit

(you could ignore this, seeing as I accually thought "mean green and unseen" was the game it was from :X) but ill leave it up anyway cause its so easy
Posted 18 years ago2006-10-12 21:31:46 UTC
in 6-D : A Half-Life Puzzle Mod [WIP] Post #199470
you should intermix the full rotating islands with this in harder levels, for a more mixed gameplay.

oh, and I don't know if you were already planning on doing this, but have you considdered a camera flyover of the map? like those good oldies?
Posted 18 years ago2006-10-11 17:24:18 UTC
in The corrupt wish Post #199317
next person grant both!
Posted 18 years ago2006-10-11 17:22:48 UTC
in Game Quotes Post #199315
Uplink?
Posted 18 years ago2006-10-11 17:20:30 UTC
in Portfolio. How? Post #199314
there is a difference between flat and flat shaded.

flat is just the map with random colors instead of textures, which can look quite professional. Flat shaded is gray scale walls with lighting applied
Posted 18 years ago2006-10-11 17:18:49 UTC
in The corrupt wish Post #199312
awesome answer WCD

Granted, Except that instead of rice crunchies its filled with mini swords.

I wish I had better techno music
Posted 18 years ago2006-10-11 17:08:20 UTC
in The corrupt wish Post #199304
wow is this a fast moving thread, I can't even edit my post!
Posted 18 years ago2006-10-11 17:04:13 UTC
in The corrupt wish Post #199301
Granted, But it was recovered from Mogadishu.

I wish I had multiple uber hot, unannoying girlfriends who were corrupt sluts without any STD
Posted 18 years ago2006-10-10 21:17:42 UTC
in Game Quotes Post #199214
im pretty sure that is a Zero Wing quote Sajo
Posted 18 years ago2006-10-10 21:16:07 UTC
in Portfolio. How? Post #199212
flat shows brushwork skill

its good for that.

adding a wireframe and flat shaded minipic on the sides of the big pic is a plus.
Posted 18 years ago2006-10-10 21:13:52 UTC
in Forecast for youtube selling to google? Post #199211
they need to buy ebay, and paypal, and blizzard
Posted 18 years ago2006-10-10 21:09:32 UTC
in Competition 22 Post #199210
Instead of judging them seprately i'd say just have 2 first places, and a 2nd and 3rd.

1 Goldsource first place and 1 source, the other two places are just the two funniest maps.

and if no HL1 map is anywhere near funny enough to even place, well, then just dump the second 1st
Posted 18 years ago2006-10-09 11:47:32 UTC
in Half-Life: Hostage Situation Post #199093
well, its mostly just that alot of the team hasn't worked on HS in quite a while.

my part has been very very close to being done for almost a year now.

let me just give you guys a quick checklist that I need to do to finish the last chapter

-1st mapchange (A to B)
-add enemies to map D
-add enemies in the last series of rooms
-ending sequence

and i'd be done
Posted 18 years ago2006-10-08 20:59:52 UTC
in Competition 22 Post #199026
eh, this isn't a comp that depends on engine, so maybe for once it could be a co-op HL1-source compo?
Posted 18 years ago2006-10-08 11:53:32 UTC
in Something Wierds Going On... Post #198942
low HDD space not letting you have any swap files?

or outdated drivers
Posted 18 years ago2006-10-08 00:19:18 UTC
in Osprey Speed : Action Guide... Post #198897
some one close this topic if people don't stop being idiots in it
Posted 18 years ago2006-10-08 00:18:37 UTC
in Apache Crash Destination Post #198896
:o its teh 6th, haven't seen him in ages

he's right too
Posted 18 years ago2006-10-08 00:16:52 UTC
in Osprey Speed : Action Guide... Post #198894
no more
Posted 18 years ago2006-10-08 00:16:34 UTC
in SteamCastle models/mapping/textures Post #198893
that too, but it might just be the lighting/cubemap placement
Posted 18 years ago2006-10-08 00:13:47 UTC
in Benchmarking Program Post #198892
for general profromance get 06 and for CPU and RAM power superPi is awesome. (the speed you can do a 8 millionth place of pi run is standard)

eg, on a E6300 system with 2Gb of ram that I built under a month ago, it took one minute to do it (or close to a minute) with a slight OC
Posted 18 years ago2006-10-08 00:11:20 UTC
in OMGZoRZ!! URB IS TEH BACK!!! Post #198891
urby, I would have continued the fan fiction, but people (other then 2) didn't vote, and its an tie between A and B

:confused: I feel so ashamed
Posted 18 years ago2006-10-08 00:05:34 UTC
in SteamCastle models/mapping/textures Post #198889
custom sprites, although I don't know how feasable that is in MP, since I only do SP source
Posted 18 years ago2006-10-07 23:59:49 UTC
in SteamCastle models/mapping/textures Post #198886
I always liked the artisticness of that movie.

although, I think the DM part of it would be very fun if you had the steam balls spawning or just droping into the main area. and have them be extremly explosive, just like in the movie