Forum posts

Posted 19 years ago2004-12-17 09:37:52 UTC
in Submitting Tutorials Post #78831
But then again, won't that be an incredibly short tutorial? (DieH@rd) :

I'll be starting to make my mods (Equilibrium) Trailer.. And I thought it would be good to have a tutorial showing how its done, (making an AVI Trailer) alot of people would be interested in such a tutorial, and I thought I'd make a tutorial of how its done, with pictures and all. And I'd even include my finished Mod trailer, to show what it could turn out to be like with practice.. Well what do you guys think?
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Posted 19 years ago2004-12-17 09:25:47 UTC
in sounds Post #78827
OK, I understand, thanks for clearing that up, I'll stop the spam.. well.. after this post, there'll be no more useless ones either..lol

Thanks. ;)
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Posted 19 years ago2004-12-16 09:33:49 UTC
in A little riddle Post #78628
Here guys try this one out--

There is a circular jail with 100 cells numbered 1-100. Each cell has an inmate and the door is locked. One night the jailor gets drunk and starts running around the jail in circles. In his first round he opens each door. In his second round he visits every 2nd door (2,4,6---) and shuts the door. In the 3rd round he visits every 3rd door (3,6,9---) and if the door is shut he opens it, if it is open he shuts it. This continues for 100 rounds (i.e. 4,8,12 ---; 5,10,15 ---; ---; 49,98 etc.) and exhausted the jailor falls down. How many prisoners found their doors open after 100 rounds?
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Posted 19 years ago2004-12-16 09:30:29 UTC
in sounds Post #78626
Seventh--- Why are my post being deleted? Seems as though ever time I post And go to see an update in a thread, my post is gone!? Is it something I've done? :|
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Posted 19 years ago2004-12-14 09:27:27 UTC
in PLEASE HELP A N00B!! Post #78241
Do this by adding +game modname -map yourmapname in the target field

Where's the target field?

Right cick on the half-life icon-- go to properties--and walla. :P
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Posted 19 years ago2004-12-10 12:05:13 UTC
in Please go to my site Post #77404
very cool, love the color, and Im serious, I love grey---It makes things look modern
;)
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Posted 19 years ago2004-12-10 09:30:58 UTC
in One way walls Post #77388
You still won't get the effect though.
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Posted 19 years ago2004-12-10 09:29:25 UTC
in Mdl model problem Post #77387
Just look for other trees goddammit
lol ;)
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Posted 19 years ago2004-12-06 12:25:14 UTC
in map sizes Post #76634
hmmmm... what kindoff map is it??? It must be huge.
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Posted 19 years ago2004-12-06 12:23:28 UTC
in help pls. Post #76633
look for a "l1p1.err" file in your mods map folder ;)
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Posted 19 years ago2004-12-06 12:20:12 UTC
in HL2: TWHL Big Problem Post #76631
The SDK is just if you want to start coding.. You can still map, unless the *fgd file is what your missing...!?
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Posted 19 years ago2004-12-06 10:43:03 UTC
in HL2: TWHL Big Problem Post #76620
Hahaha, true enough... lol :P
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Posted 19 years ago2004-12-06 10:42:14 UTC
in Bullet time help Post #76619
Ok now, I finally got a chance to check this effect out.. very cool, but the way I set it up was with a invisible func_breakable in front of two grunts, so that when I shot art them the func_breakable would trigger the whole effect, however you still see the glass slowly falling to the ground, how can I do this so that when I shoot, at some places it automatically triggers, with out a func_breakable triggering it..??
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Posted 19 years ago2004-12-06 09:38:19 UTC
in skies Post #76610
Create a hollowed box with the null texture,
Go inside the box,
Now use the "Sky" texture(colored light blue) on the inside of the box
Now go to your "map properties" (Located in the edit menu I think)
and set it up, type your skyname in the correct loacation--

skynameup skynamedn..etc.. would be

just "skyname" ok. and there you have it.
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Posted 19 years ago2004-12-06 09:32:45 UTC
in Doors moving up/down Post #76608
....OR clicky the arrow beside where it says the angle (-90, 0, 90) there you will see up, or down, select either one.
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Posted 19 years ago2004-12-06 09:28:11 UTC
in Map a Movie Post #76606
So this real world construction... Tell me about it.
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Posted 19 years ago2004-12-06 09:25:14 UTC
in HL2: TWHL Big Problem Post #76605
Hey, guys.

We need a new tutorial sections for HL2, or the General mapping forum is going to be filled with questions.
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Posted 19 years ago2004-12-03 09:46:01 UTC
in aiscripted sequence won't work Post #76101
eeer that works
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Posted 19 years ago2004-12-02 09:31:14 UTC
in Bullet time help Post #75944
Just what I needed--Thanks Jaardis
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Posted 19 years ago2004-12-02 09:29:58 UTC
in aiscripted sequence won't work Post #75943
Remember to trigger the aiscripted sequence, not the zombie too.

Anywhos, yes listen to Seventh--Check the example maps.
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Posted 19 years ago2004-12-01 15:28:48 UTC
in Bullet time help Post #75770
OK guys I've searched the forums, and found this thread, although, doesn't tell much, and the link is forbidden on this computer.
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Posted 19 years ago2004-12-01 09:42:18 UTC
in strings.lst still isn't working Post #75729
It tis???
Not when I last checked 7th :|
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Posted 19 years ago2004-12-01 09:36:33 UTC
in Map a Movie Post #75727
Nice screeny- Saco,

Ya besides I don't think there'd be many entries if it was repeated...
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Posted 19 years ago2004-12-01 09:29:11 UTC
in ZHLT 3.0 Post #75726
Well, hahaha, once again, it was quick and easy to install... It was in with my backup files, along with all the half-life files--If I was on my own computer, with out a doubt I would have used hammer.. but heh- its not going to last for ever, so why bother.. Besides the only thing seperating me from hammer is an fgd file..lol ;)
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Posted 19 years ago2004-11-30 09:51:27 UTC
in HL2BUGGY STUCK! Post #75579
This is why I never liked the way HL2 looked in previews/trailers..
I never liked the buggy, It just takes away the first person shooter type..!? To each your own. ;)
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Posted 19 years ago2004-11-30 09:49:42 UTC
in Map a Movie Post #75578
I think there should be another competition, I never realized what there was needed until I downloaded some of the maps, entered and wow, I should have entered one myself, I am not deplicting anybodies winning maps, They where done very well, I just would like a chance to make one...

So PLEASE Seventh, make it happen. ;)
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Posted 19 years ago2004-11-30 09:44:22 UTC
in silencer on glock Post #75577
no way, thats the lame way(no offence, just too much work for something that can be done with a simple model replacement.lol)... Although If you have Counter-Strike, I think theres a silenced glock in there, That way you'dalso have all the sound replacements.. Anywho's... ;)
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Posted 19 years ago2004-11-30 09:30:08 UTC
in ZHLT 3.0 Post #75576
yes absolutely, Sorry for a pointless thread guys, lol.

I just wanted to map, I hacked the school server so that it(the server) doesn't run, so that way it just loads windows 98, So I installed half-life on it, and worldcraft.. All I wanted to do was map..lol.

After I posted this thread I noticed the engine searching for the "q" tools, (as seventh pointed out) you see I used the q tools at first, I never reconfigured worldcraft...duh!--lol :| :P
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Posted 19 years ago2004-11-29 15:20:00 UTC
in Half-Life 2 Easily moddable...LIE Post #75468
If anything it sounds easier, when using cache files!?
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Posted 19 years ago2004-11-29 15:18:13 UTC
in ZHLT 3.0 Post #75467
Yep, They just screwed everything up. There not working anymore---

look:
** Executing...
** Command: Change Directory
** Parameters: C:SIERRAHALF-LIFE

** Executing...
** Command: Copy File
** Parameters: "C:SIERRAHALF-LIFEvalvemapsglass.map" "C:SIERRAHALF-LIFEvalvemapsglass.map"

** Executing...
** Command: C:Program FilesWorldcraftqcsg.exe
** Parameters: "C:SIERRAHALF-LIFEvalvemapsglass"
  • Could not execute the command:
"C:Program FilesWorldcraftqcsg.exe" "C:SIERRAHALF-LIFEvalvemapsglass"
  • Windows gave the error message:
"The operation completed successfully."

** Executing...
** Command: C:Program FilesWorldcraftqbsp2.exe
** Parameters: "C:SIERRAHALF-LIFEvalvemapsglass"
  • Could not execute the command:
"C:Program FilesWorldcraftqbsp2.exe" "C:SIERRAHALF-LIFEvalvemapsglass"
  • Windows gave the error message:
"The operation completed successfully."

** Executing...
** Command: C:Program FilesWorldcraftvis.exe
** Parameters: -fast "C:SIERRAHALF-LIFEvalvemapsglass"
  • Could not execute the command:
"C:Program FilesWorldcraftvis.exe" -fast "C:SIERRAHALF-LIFEvalvemapsglass"
  • Windows gave the error message:
"The operation completed successfully."

** Executing...
** Command: C:Program FilesWorldcraftqrad.exe
** Parameters: "C:SIERRAHALF-LIFEvalvemapsglass"
  • Could not execute the command:
"C:Program FilesWorldcraftqrad.exe" "C:SIERRAHALF-LIFEvalvemapsglass"
  • Windows gave the error message:
"The operation completed successfully."

What happen?
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Posted 19 years ago2004-11-29 12:08:20 UTC
in strings.lst still isn't working Post #75440
Its not the tutorial, it must be you??? I don't know what your doing wrong, but it really is'nt that hard to follow...??? Sorry can't help ya. :( :
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Posted 19 years ago2004-11-29 12:06:42 UTC
in Game Post #75439
whatthehellisthisthreadabout?icanhardlymakesenseofitsodamnpointless!
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Posted 19 years ago2004-11-29 09:53:23 UTC
in silencer on glock Post #75419
myy god...

Now the thing is it still won't be a silent kill, say for instanst theres two grunts, one in front of the other, facing the same way, away from you.
If you shoot the one closest to you, the other grunt will here the shot, turn around and start firing, you'd have to edit the dll to fix this problem, even though you'll here a silenced fire, the grunts will still react the same way as a normal glock.

Google Half-Life Models
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Posted 19 years ago2004-11-26 09:29:13 UTC
in Christmas Is almost here! Post #74856
uhhh..noooo I put it all together myself--(Thesaurus..lol) lol..(joking)

Yep I cut & paste.

lol
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Posted 20 years ago2004-11-25 09:33:47 UTC
in Avatars Post #74644
What the hell kindoff language is that? It confuses the hell out of me.
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Posted 20 years ago2004-11-25 09:30:52 UTC
in HL2.. Who has it? Post #74642
duuuh..lol ;)
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Posted 20 years ago2004-11-25 09:29:56 UTC
in Mapping for HL2 yet? Post #74641
Hehhehe--Well, Good luck wit' that..lol ;)
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Posted 20 years ago2004-11-24 15:03:56 UTC
in Mapping for HL2 yet? Post #74528
WHAT THE HELL... YOU CAN'T BE SERIOUS! Eeerr.
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Posted 20 years ago2004-11-23 09:43:44 UTC
in Favorite bands Post #74381
Oh and how come nobody said G'n'R?
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Posted 20 years ago2004-11-23 09:40:37 UTC
in Favorite bands Post #74380
Ok, a nice fresh new favorite music thread. List your favorite bands here and blah.
Metallica, Pantera, Slayer, NOFX, Rancid, NWA, Machine Head, System of a down, Black sabbath, Dead kennedys, Misfits, Cypress Hill, and loads more which I cannot be bothered to type.
HEELLLLLL YAAAAA
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Posted 20 years ago2004-11-23 09:39:16 UTC
in Avatars Post #74379
lolo, yep. Same here guys..lol ;)
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Posted 20 years ago2004-11-23 09:34:55 UTC
in HL2.. Who has it? Post #74378
Been there done that...lol "joking" :P
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Posted 20 years ago2004-11-23 09:33:33 UTC
in Mapping for HL2 yet? Post #74377
The sdk doesn't come with it.. The sdk is the unpacked .dll file For HL2
You mean the fgd file should come with it--lol.

Rabid.. Do you relize how long that would take.. The fgd file should come with it--Its like releasing HL1 Without the "cd code" It does'nt make any sense whatsoever. ;)
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Posted 20 years ago2004-11-22 14:39:46 UTC
in Christmas Is almost here! Post #74278
Posted 20 years ago2004-11-22 14:37:52 UTC
in Christmas Is almost here! Post #74277
Twas the night before christmas Nicholas by C. Thomas, in Legalese
Twas the nocturnal segment of the diurnal period preceding the annual Yuletide celebration, and throughout our place of residence, kinetic activity was not in evidence among the possesors of this potential, including the species of domestic rodent known as Mus Musculus.

Hosiery was meticulously suspended from the forward edge of the wood burning caloric appratus pursuant to our anticipatory pleasure regarding an imminent visitation from an eccentric philanthropist among whose folkloric appellations is the honorific title of Saint Nicholas.

The prepubesent siblings, comfortably ensconced in their respective accommodations of repose, were experiencing subconscious visual hallucinations of variegated friut confections moving rhythmically through their cerebrums.

My conjugal partner and I, attired in our noctunal head coverings were about to take slumberous advantage of the hibernal darkness when upon the exterior portion of the grounds there ascended such a cacophony of dissonance that I felt compelled to arise with alacrity from my place of repose for the purpose of ascertaining the precise source therof.

Hastening to the casement, I forthwith opened the barriers sealing this fenestration. Noting thereupon that the lunar brilliance without, reflected as it was on the surface of a recent crystalline precipation, might be said to rival that of the solar meridian itself. Thus permitting my incredulous optical sensory organs to behold a miniature airborne runnered conveyence, drawn by eight diminutive specimens of the genus Rangifer.

Piloted by a miniscule aged chauffer so ebullient and nimble that it became instantly apparent to me thathe was indeed our anticipated caller.

With his ungulate motive power traveling at what may have been more vertiginous velocity than patriotic alar predators, he vorcified loudly, expelled breath musically through contracted labia, and addressed each of the octet by his or her respective cognomen: "Now Dasher, now Dancer", et al..

Guiding them to the uppermost exterior level of our abode, through which structure I could readily distinguish the concatenations of each of the 32 cloven pedal extremities. As I retracted my cranium from its erstwhile location, and was performing a 180 degree pivot, our distinguished visitant achieved - with utmost celerity and via a downward leap - entry by the way of the smoke passage.

He was clad entirely in animal pelts soiled by the ebon residue from oxidations of carboniferous fuels which had accumulated on the walls thereof. His resemblence to a street vendor I attributed largely to the plethora of assorted playthings which he bore dorsally in a commodious cloth receptacle. His orbs were scilliant with reflected luminosity, while his submaxillary dermal indentations gave every evidence of engaging amiability.

The capillaries of his molar regions and nasal protuberance were engorged with blood which suffused in subcutaneous layers, the former approxamating the coloration of Albion's floral emblem, the later that of the Prunus Avium, or Sweet Cherry.

His amusing sub- and supra-labials resembled nothing so much as a common loop knot, and their ambient hirsute facial adornment appeared like small tabular and columnar crystals being.

Clenched firmly between his incisors was a smoking piece whose gray fumes, forming a tenuous ellipse about his occiput, were suggestive of a decorative seasonal circlet of holly.

His visage was wider than it was high, and when he waxed audibly mirthful, his corpulent abdominal region undulated in the manner of impectinated fruit syrup in a hemispherical container.

He was, in short, neither more or less than obese, jocund, multigenarial gnome, the optical perception of whom rendered me visibly frolicsome despite every effort to refain from so being.

By rapidly lowering and then elevating one eyelid and rotating his head to one side he indicated that trepidation on my part was groundless.

Without utterance and with dispatch, he commenced filling the afore-mentioned hosiery with various of the afore-mentioned articles of merchandise extracted from his afore-mentioned previously dorsally transported cloth recepticle.

Upon completion of his task, he executed an abrupt about face, placed a singular manual digit in lateral juxtaposition to his olfactary organ, inclined his cranium forward in a gesture of leave-taking, and forthwith effected his egress by renegotiating, in reverse, the smoke passage.

He propelled himself in short vector onto his conveyence, directed a musical expulsion of air through his contracted oral sphincter to the antlered quadrupeds of burden, and proceeded to soar aloft in a movement hithro observable chiefly among the seed-bearing portions of a common weed.

But I overheard his parting exclamation, audibly immediatly prior to his vahiculation beyond the limits of visibility:

"Ecstatic Yuletide to the planetary constituency, and to that self-same assemblage, my sincerest wishes for a salubriously beneficial and gratifyingly pleasurable preiod between sunset and dawn!"
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Posted 20 years ago2004-11-22 14:27:14 UTC
in A Horror Idea, Some Screens Post #74274
Who would have thought this thread would grow this large..lol :P
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Posted 20 years ago2004-11-22 14:24:09 UTC
in Mapping for HL2 yet? Post #74273
Oh and what about Prefabs... Does it come with any?
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Posted 20 years ago2004-11-22 14:20:54 UTC
in Mapping for HL2 yet? Post #74271
Yes I've heard it was nice, but what are some of the new things that can be done? And when will the sdk be out--Should be out soon. Oh and the fgd---> Did'nt that come with Hammer4???
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Posted 20 years ago2004-11-22 14:18:27 UTC
in i would like to Post #74269
Ahh.. Yep Nice Diagram.
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Posted 20 years ago2004-11-22 14:16:08 UTC
in Lame. Post #74267
My god.. Is it that hard to understand!?!?!?!?!?! ;)
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