Lol, i can upload the maps after school, no problem at all.
I just need a list of (new) maps, i don't really care what maps we play, ill play them anyway. So if you can compile a list of maps, ill upload them to the server, and compile a zip file for easy and fast installation for other users.
I can give you a list of maps as soon as i get my Internet back. FFS!
Im actually still intested in installing HLStats for the server, but the problem is that it is php based, and i lack php skills. Anyone know of a installation guide or something?
I assume that none of the new suggestions were uploaded then?
Correct. :/
Ill get you a list of the current map cycle asap! But i believe i've posted the list earlier... Oh well.
Also, the default DM maps can still be played, but they're not included in the map cycle, if you want to play on those maps for a change, here are the bsp names:
My Internet has been shutdown yesterday. Therefore im unable to maintain the server, upload maps, prepare map packs and whatnot. Internet should be back in a couple of days. Until then, Orpheus is on his own. Sorry. Keep in mind though, if the server crashes, i won't be able to start it up again until i get my Internet back.
FFS!
The only good thing about this is that i finally had the will to reinstall Windows XP to make sure my rig is free from virusses, spyware and such crap. C&C 3: Bring it!
Contains 1 used texture, 100.00 percent of map (8 textures in wad)[/quote]
Looks like your map is made with one texture from the zhlt.wad file. The textures in this wad files should not be used to make architecture, use normal textures from halflife.wad or the default CS wads. Textures in zhlt.wad are mostly used to increase map performace.
I've downloaded all these maps and placed them in a zip, so you don't have to download and install them one at a time. When new maps are added to list, i will add them to the zipfile as well and increase the zip version number by 1.
Place a trigger_multiple on each start position so that when people spawn and respawn, they automatically trigger the trigger_multiple which triggers the weapon_strip.
Make a tutorial out of it and let us play with possibilities! Or you can just release the source. Maybe this is worth a compo: Design a map and make as much use of this new feature as you can.
I've made a half sphere once (also known as a dome), its in my mod Half-Life: Uplink Extended. I made it from scratch using only triangles. No tutorials involved.
I believe there are many ways to make a hollow sphere, you just need to find the method that suits you.
[TWHL] - The Hunter: what happen? ZombieLoffe: someone set up us the bomb ZombieLoffe: BOOM HS [TWHL] - The Hunter: we get signal? ZombieLoffe: what ZombieLoffe: main screen turn on [TWHL] - The Hunter: make your time ZombieLoffe: NO NO ZombieLoffe: Don't you know your ayb? [TWHL] - The Hunter: yes [TWHL] - The Hunter: but [TWHL] - The Hunter: sorry [TWHL] - The Hunter: i'm tired
First: You may have a leak. This causes your map to run extremely bad.
Second: Half-Life doesn't like big open spaces with lots of stuff in it. There are tricks to keep the r_speeds low in big open spaces.
To make a sky, goto Map ---> Map Properties and find the environment map (cl_skyname) property. Here you enter the name of the sky. Take a look at this tutorials to find out more: http://twhl.co.za/tutorial.php?id=6