Forum posts

Posted 16 years ago2008-02-19 18:59:25 UTC
in Tattoo help Post #245996
can't wait for pics
Tetsu0 Tetsu0Positive Chaos
Posted 16 years ago2008-02-19 14:52:08 UTC
in Rimrooks Modelling Tutorials Post #245985
use the Cut tool for that. it allows you to draw edges on the faces for more detailed editing.
So would that (cut tool) allow me to draw a box on the body and extrude the pickups?
And... your model puts mine to shame already :)
But i'll work until mine is complete.
Tetsu0 Tetsu0Positive Chaos
Posted 16 years ago2008-02-19 01:07:28 UTC
in Rimrooks Modelling Tutorials Post #245962
Lol. I've had my experience at modeling before. I was pretty decent at blender but didn't do much because i could never figure out how to export to half life. Rimrook made this so stupidly easy that it gives me a nice goal to work towards. And i now know how to do most of the stuff i need to. The rest comes with time in the editor. Same thing with guitar. Once you know the basics, just keep playing and you'll get faster and better and yadda yadda.
Sooner or later you have 5 guitars, 4 amps, and a maxxed out credit card...
cough...
cough...

Anyway i ended up starting the body over. I figured creating blocks with the same thickness, deleting faces, and welding vertices together is a bit easer.. For me.. Because i'm obviously doing something wrong hah
and about the background thing. Blender had a feature like that so i figured Adobe would implement something as well. I searched and found it :)
Tetsu0 Tetsu0Positive Chaos
Posted 16 years ago2008-02-19 00:27:25 UTC
in Rimrooks Modelling Tutorials Post #245960
Here's what i have so far. I'm having trouble with the slice plane. I'm selecting the edges i want to slice, but it seems to cut through the entire model. And my polygons look quite sloppy to me..

http://brettpcg.googlepages.com/kellymodel.JPG
Tetsu0 Tetsu0Positive Chaos
Posted 16 years ago2008-02-19 00:05:46 UTC
in Rimrooks Modelling Tutorials Post #245957
Well i don't want any old guitar, i want a Jackson Kelly Ke2. I already have the neck and headstock basically done. :) Ahh this is so much fun.
I figured out how to make the top viewport background an image. So that's helping me a WHOLE lot
Tetsu0 Tetsu0Positive Chaos
Posted 16 years ago2008-02-18 23:38:35 UTC
in Rimrooks Modelling Tutorials Post #245955
i want to make a guitar as a crowbar replacement. Should i start first by just modeling it?
And then wait for the animation tuts?

I got thru the box and the pipe tutorials fairly quickly, and i must say your tuts helped me get started faster than anything i could google.

of course the promise of seeing a pipe textured with the shipment of win in a half life map composed strictly of AAAtriggers was a very good goal to work towards. :)
Tetsu0 Tetsu0Positive Chaos
Posted 16 years ago2008-02-18 19:56:31 UTC
in Audiosurf Post #245947
The original. Whoever covered it for GH3 ruined Guitar hero for me. I lost all respect for that game after playing that song. :zomg:
Tetsu0 Tetsu0Positive Chaos
Posted 16 years ago2008-02-18 19:18:35 UTC
in Audiosurf Post #245944
the devil went down to georgia... on double V elite..
:pwned:
oh my jesus
Tetsu0 Tetsu0Positive Chaos
Posted 16 years ago2008-02-18 17:35:39 UTC
in Audiosurf Post #245935
Well, i recommend buying it. Because it's 300x more addicting than peggle was for me. And i love how you can use your own music. Flying to my own band's soundtrack is pretty.. invigorating haha :pwned:
Tetsu0 Tetsu0Positive Chaos
Posted 16 years ago2008-02-18 14:19:56 UTC
in Rimrooks Modelling Tutorials Post #245919
hehehe. i made a crate!
ahh i have to thank you again rimrook.
Tetsu0 Tetsu0Positive Chaos
Posted 16 years ago2008-02-18 13:11:33 UTC
in Rimrooks Modelling Tutorials Post #245913
Rim you're me hero. I'm starting the MAX one right now! :D

:heart:
Understand the beast before you tame it. So lets tame it already. Make it our bitch. :)
:heart:
Tetsu0 Tetsu0Positive Chaos
Posted 16 years ago2008-02-18 13:04:12 UTC
in Audiosurf Post #245912
How's the gameplay?
Tetsu0 Tetsu0Positive Chaos
Posted 16 years ago2008-02-18 00:39:32 UTC
in Spore - The best game - Is delayed. Post #245863
I just wanna make weird looking aliens, bully and control weaker civilizations, and control the universe...
does that make me a little kid?
no
im getting this game. it's NOT like the sims if you read ANYthing about the game.
And the graphics can't be too stunning look at the scale of the game. you're dealing with an entire universe.
Tetsu0 Tetsu0Positive Chaos
Posted 16 years ago2008-02-17 17:19:55 UTC
in BioShock vs. CoD4 Post #245839
no i played it on normal.
but i did have a friend telling me what to do.
the only part i had to replay was the ac-130. I just HAD to fly that plane again.
Tetsu0 Tetsu0Positive Chaos
Posted 16 years ago2008-02-17 17:02:07 UTC
in Desktops of February Post #245838
woah, that's crazy. Dual monitors, im guessing?
Tetsu0 Tetsu0Positive Chaos
Posted 16 years ago2008-02-17 11:25:45 UTC
in HL model replacement Post #245821
I once saw the nintendo Zapper replacement for the glock. :)
Tetsu0 Tetsu0Positive Chaos
Posted 16 years ago2008-02-17 11:24:47 UTC
in compile accident .wad is wrong name Post #245820
um...
it should work. But.. since vis and rad were already run, just compile again without rad and vis, and include the wad.
Should be the same damn thing.
Tetsu0 Tetsu0Positive Chaos
Posted 16 years ago2008-02-17 11:21:04 UTC
in BioShock vs. CoD4 Post #245819
ugh. vista's not crap at all. its xp with better features + eye candy.
Tetsu0 Tetsu0Positive Chaos
Posted 16 years ago2008-02-17 02:31:54 UTC
in Desktops of February Post #245796
My bud uses Linux Mint, and he has been having some luck lately with wine. Says the latest update is working wonders.
Tetsu0 Tetsu0Positive Chaos
Posted 16 years ago2008-02-17 02:28:53 UTC
in BioShock vs. CoD4 Post #245795
i beat COD4 in 4 hours.
I was at my friends house playing it, he wanted to show it to me so i started a new campaign, got hooked, and ended up winning. :D
Tetsu0 Tetsu0Positive Chaos
Posted 16 years ago2008-02-16 12:52:33 UTC
in Strange bug Post #245760
altho your answer failed
woah. harsh.
Tetsu0 Tetsu0Positive Chaos
Posted 16 years ago2008-02-16 12:28:58 UTC
in Strange bug Post #245753
try copy+pasting the whole map into another new file in hammer, and re-compiling. :
Tetsu0 Tetsu0Positive Chaos
Posted 16 years ago2008-02-15 18:15:41 UTC
in Hammer not saving (help) Post #245714
Tommy14 says:
Basically, make things simpler.
Tetsu0 Tetsu0Positive Chaos
Posted 16 years ago2008-02-14 10:33:49 UTC
in Entity Challenges Post #245627
i only have 3 contraptions working :(, flawlessly, yes, but still only 3 :( i hate school. Eats all my time.
Tetsu0 Tetsu0Positive Chaos
Posted 16 years ago2008-02-14 01:37:16 UTC
in Entity Challenges Post #245616
I'd say just wing it.
just do the 10meters/second squared thing. estimate it, maybe do some basic calculations, or.. do it by eye. :glad:
Tetsu0 Tetsu0Positive Chaos
Posted 16 years ago2008-02-13 02:11:34 UTC
in Open for TWHL3 Suggestions Post #245554
lol squelch.. reminds me of my starcraft days on battle.net

goes to re-install brood war
Tetsu0 Tetsu0Positive Chaos
Posted 16 years ago2008-02-12 10:38:12 UTC
in Entity Challenges Post #245520
ill give u guys a hint, i have a trebuchet :) :)
Tetsu0 Tetsu0Positive Chaos
Posted 16 years ago2008-02-11 15:49:30 UTC
in 6-D : A Half-Life Puzzle Mod [WIP] Post #245491
OMGOMGOMGOMGOMGOMGOMGOMG :pwned: /death
Tetsu0 Tetsu0Positive Chaos
Posted 16 years ago2008-02-11 15:33:45 UTC
in Entity Challenges Post #245488
I had one those damn SV startvolume errors.. that held me back a week cuz i didnt feel like dealing with it. And i'm taking a really long time to progress thru this. my entity setups are extremely complicated so far.. hard to get the timing exact.
Tetsu0 Tetsu0Positive Chaos
Posted 16 years ago2008-02-11 15:29:58 UTC
in Traincontroller Post #245487
Yes. And according to this

The traincontroller follows the train on the track. It defines the area of the train you can control it in.
Tetsu0 Tetsu0Positive Chaos
Posted 16 years ago2008-02-11 14:20:21 UTC
in Traincontroller Post #245475
i believe you need a func_tracktrain
Tetsu0 Tetsu0Positive Chaos
Posted 16 years ago2008-02-11 13:09:25 UTC
in Open for TWHL3 Suggestions Post #245469
already been discussed klobb.
Tetsu0 Tetsu0Positive Chaos
Posted 16 years ago2008-02-09 12:15:45 UTC
in Google Who? Post #245364
you have to hit the "i'm feeling lucky" button for that to work.

anyway type in:

french war victories

and hit "im feeling lucky"
Tetsu0 Tetsu0Positive Chaos
Posted 16 years ago2008-02-09 12:09:49 UTC
in 6-D : A Half-Life Puzzle Mod [WIP] Post #245362
Rimrook, as far as mods on this site go, any release is better than no release. Take your time, get a nice product. We'll be patiently waiting. :ciggie:
Tetsu0 Tetsu0Positive Chaos
Posted 16 years ago2008-02-09 02:59:46 UTC
in Half-Life 2 Stuttering Post #245348
Just push him in school for his entire life so his grades are good enough to get a full-ride to a state school :)
Of course, there's always plan B

The lottery.
Tetsu0 Tetsu0Positive Chaos
Posted 16 years ago2008-02-07 20:52:21 UTC
in Entity Challenges Post #245262
ill steal one :)
Tetsu0 Tetsu0Positive Chaos
Posted 16 years ago2008-02-07 20:44:39 UTC
in Zoner's Tools problems Post #245261
http://twhl.co.za/forums.php?action=viewthread&str=compilator&type=1&pg=1&id=14161

that should take care of your compile issues, as the wadinclude function is fool proof.

you're only supossed to use a maximum of 8 wads in each map. That can screw up a compile as well.

http://twhl.co.za/links.php

check the zoners links, or maybe someone can email you the zoners wad. Me, I can't right now as i don't have access to my computer ATM (im in the school's computer lab)

And for the blocklight thing, any brush based entity will not block light.

ANd.... though i highly recommend using the compilator, the syntax for the -wadinclude is this::

in the $CSG compile comand in exeprt mode just put this(without quotes):

"-wadinclude wadname"

you don't have to have ".wad" at the end of the filename, just make sure the wad is in the correct directory
I.E.:

C:Program FilesSteamSteamapps<yourusername>Half-Lifevalve
Tetsu0 Tetsu0Positive Chaos
Posted 16 years ago2008-02-07 20:35:44 UTC
in Guess the game! Post #245259
I never got to experience riven to it's full potential :cry: the disc was scratched and it kept freezing at the same point about 5 hours in :pwned:
Tetsu0 Tetsu0Positive Chaos
Posted 16 years ago2008-02-07 20:29:32 UTC
in Entity Challenges Post #245257
damn that was fast! i'll start on mine in about.. 3 hours.. when i get home from class..

School and stargate Atlantis have been consuming my life lately, of course i have watched almost 3 full seasons of stargate in about 6 days. so that's my fault
Tetsu0 Tetsu0Positive Chaos
Posted 16 years ago2008-02-07 20:18:55 UTC
in How well do you know... Post #245254
i've played a tank game using wireframe polygons similar to this:
User posted image
I think that's the first time i've seen polygons. I can't recall the real name of the game because i was so young when i was playing it, i just called it : Tanks

EDIT --

upon further research i stumbled on this site http://www.mrvideogames.net/historyofarcade-01.shtml

half way down it talks about battlezone, the game i was talking about.
So that's my guess.
Tetsu0 Tetsu0Positive Chaos
Posted 16 years ago2008-02-07 11:01:33 UTC
in Happy 10 Years! Post #245211
daymn. happy 10 yearz half-life
Tetsu0 Tetsu0Positive Chaos
Posted 16 years ago2008-02-05 18:22:32 UTC
in Entity Challenges Post #245039
Duab That was my exact idea! I don't care if you posted it or not because I just wanted to see what people can come up with! I'm excited for this one, and i will start once i return home! (At school right now, in my visual basic class)

And the best part about this, is the endless possibilities part!
Good call daub, and thanks for the kudos.
Tetsu0 Tetsu0Positive Chaos
Posted 16 years ago2008-02-05 10:34:16 UTC
in Entity Challenges Post #245010
Grats daub!! :D
Tetsu0 Tetsu0Positive Chaos
Posted 16 years ago2008-02-03 18:45:40 UTC
in slow BSP and CSG compile Post #244933
not for nothing, but take a step back and look at what you're trying to compile. Half life doesn't like complicated geometry much, captain :)
I would not be surprised at all by that compile.
Tetsu0 Tetsu0Positive Chaos
Posted 16 years ago2008-02-03 12:57:47 UTC
in Entity Challenges Post #244922
i already have an idea if i were the winner hehehehe.
Tetsu0 Tetsu0Positive Chaos
Posted 16 years ago2008-02-03 12:56:02 UTC
in Geometry Challenges Post #244921
I've done soo many caves lol
Tetsu0 Tetsu0Positive Chaos
Posted 16 years ago2008-02-01 13:17:03 UTC
in 6-D : A Half-Life Puzzle Mod [WIP] Post #244761
Did you try re-boning and animating a backup? I'm not even sure it's the proper terminology there. Again, just throwing out ideas.
Tetsu0 Tetsu0Positive Chaos
Posted 16 years ago2008-02-01 13:11:47 UTC
in Entity Challenges Post #244760
I also vote for daub =).
Well executed.
Tetsu0 Tetsu0Positive Chaos
Posted 16 years ago2008-02-01 13:09:36 UTC
in Mapping Ideas Thread Post #244759
lets keep halo far away from half life.
Tetsu0 Tetsu0Positive Chaos
Posted 16 years ago2008-01-31 16:06:46 UTC
in 6-D : A Half-Life Puzzle Mod [WIP] Post #244691
Rim, did you recently update your computer?
Could you like.. do one of those fancy computer roll-back things to an earlier date (say a month ago) and try that?

No clue why it would work, if it were me in your situation, i would try that.

Of course, you're not me, but whatever.
Tetsu0 Tetsu0Positive Chaos