Forum posts

Posted 18 years ago2006-05-21 07:23:33 UTC
in Muzz's HLDM Server Post #181304
omg! WHY!?
Rimrook RimrookSince 2003
Posted 18 years ago2006-05-20 22:41:00 UTC
in New Mod: "Turnstile" Post #181269
terrain is on the way.

i just ran into a few problems that have taken all day to figure out. I got it all working now and i'll be building an example map tonight.
Rimrook RimrookSince 2003
Posted 18 years ago2006-05-20 22:21:15 UTC
in 2006 Mapping competition. Post #181265
...Anyway, I really would rather not have this thread degrade into a sermon. I do not want to hear it, and I am quite sure that no one else really does either.
If you don't want to start a conflict between the differences of twhl and snarkpit, don't defend and counterpoint and then try to block the subject. Because that will only provoke. Attack isn't the only thing that starts war.
Rimrook RimrookSince 2003
Posted 18 years ago2006-05-20 18:21:20 UTC
in Month of May Mini Contests! Post #181235
I think strider wins with the psycho shooty one.
User posted image
Rimrook RimrookSince 2003
Posted 18 years ago2006-05-20 13:41:03 UTC
in New Mod: "Turnstile" Post #181183
oh yeah, i'll post some screens in a hour or so.
Rimrook RimrookSince 2003
Posted 18 years ago2006-05-20 08:05:04 UTC
in Competition 20 Post #181140
Juging is quite the task if there is a lot of entries. I would like to help judge if no one minds, especially the compo i get to choose for winning the HLDM compo. I Spent a long time choosing a good theme too :nuts:

I think we could trust some members to be judges, but how would someone earn that? It's not like we can practice or anything.
Rimrook RimrookSince 2003
Posted 18 years ago2006-05-20 01:46:44 UTC
in New Mod: "Turnstile" Post #181067
well i could use it for alot of things.

[i][u]DEVELOPEMENT[/i][/u]
Remember that gravity device i talked about in the beginning of this project?

I ACTUALLY MADE IT!
An upgrade to your HEV suit allows you to defy gravity for short periods of time, allowing you to soften a fall, jump 4 times as high, and hover across gaps that were previously unjumpable!!! Not only that, i found a way to strengthen the initial jump height! I've searched for a way to do this on the net for ages, and i think i'm the first to do it.

The Gravity Device upgrade will go into the new demo for sure.

:nuts:
Rimrook RimrookSince 2003
Posted 18 years ago2006-05-19 00:12:54 UTC
in Structure! Post #180900
did you try to line up a cone and clip the top off of it? i've done that and never got hell from the comiler or hl.
Rimrook RimrookSince 2003
Posted 18 years ago2006-05-18 23:32:31 UTC
in New Mod: "Turnstile" Post #180893
no i get it. it just chooses from a list. i don't know enough code to probably get it to work right, so it'll remain at a predetermined state unless proven otherwise.

EDIT!!!

Holy hell... photoshopness!
User posted image
A mini fractal based texture i made. I found out that i can use these really complex and wonderfully pretty renders to add a complex design work to my textures. :D
Rimrook RimrookSince 2003
Posted 18 years ago2006-05-18 23:27:57 UTC
in PhysX is here Post #180892
But what about Cell factor. That game is pretty much based on pumbling your opponents with crap. Is it possible they attached a simple hit box on each object to simplify it's interaction, but only physically it could be detailed with the collisions. Perhaps that's the unseen element that solves the debris not hurting you problem as m_garg said.

You could have some powerful gaming if you also had a card for lighting as well, or even my personal favorite, the Environmental Card. Which handles mega complex amounts of plants and organic forms.

...yes, hl2 uses havok. It was very heavily modified to fit into source. I read it at the valve wiki.

http://en.wikipedia.org/wiki/Half-Life_2#Game_engine
right under the [Technical] section header.
Rimrook RimrookSince 2003
Posted 18 years ago2006-05-18 10:49:00 UTC
in The Wicked Post #180741
I found this:

Digital Gear Inc-1994
1510 J St # 220, Sacramento, CA
(916) 441-2983

:
Rimrook RimrookSince 2003
Posted 18 years ago2006-05-18 08:12:15 UTC
in New Mod: "Turnstile" Post #180726
I was messing with max for a 15 minute block of free time given every so often from class. (Yeah, instead of smoking cigarettes like the rest of the art students at sckool, i smoke 3ds max.) I was playing with terrain mapping and terrain-ing in max when i thought... wait a snark, i think i can do this in hammer. So in class when i was supposed to be listening to the instructor, i was daydreaming about how i would go about this. When i got home after a really long day, i tried it out, and it works amazingly! I have yet to refine the method and textures.

In summary: I made a some rather nice terrain that uses the extent of the space provided by hammer. I thought it would take forever to compile and the r_speeds would be shittee. I was happy to be proven wrong, from corner to corner looking at the whole thing (with 16000 max view distance) I only racked up 300-350 wpolies. There is still lots of room for everything else! I would focus the player to the cental area of the map so the r_speeds are more accurately 150 to 200. I just need to plot structures and some trees and so on to liven the place up.

This isn't currently my task, which is actually modelling at the moment. As soon as finish up my current work, i'll fine tune the landscape and post some screenshots. Sorry i don't have any with me now, but soon i will have something.

On a more developemental note, i found yet another way to thicken the gameplay on my mod. Many of the scattered Suzeron have individual tasks for you. So as rewards, you can gain upgrades for your weapons that will increase their power. I think its impossible, or possible but too damn difficult, to incorporate a random quest generator, so i think they will all be predetermined.
Rimrook RimrookSince 2003
Posted 18 years ago2006-05-18 03:31:44 UTC
in Now smelling Post #180697
fresh (or stereotypically fresh) air. Nice cool breeze and the windows are open to air out my room and stinky roommate.

i think i would enjoy a headcrab on my head to cover the odor on those hot days...
User posted image
Rimrook RimrookSince 2003
Posted 18 years ago2006-05-17 16:16:20 UTC
in Now smelling Post #180629
Chips and silicon. I'm in the lab at skool.
Rimrook RimrookSince 2003
Posted 18 years ago2006-05-17 14:19:57 UTC
in PhysX is here Post #180597
HL2 uses a heavily Modified Havok Physics Engine.
Rimrook RimrookSince 2003
Posted 18 years ago2006-05-17 09:58:53 UTC
in PhysX is here Post #180545
awsome. too bad i'll never be able to run that stuff and the price will be jacked up unrealistically high.

Cellfactor looks pimp, but i'm confused about that game. Too much weird stuff. with guns.
Rimrook RimrookSince 2003
Posted 18 years ago2006-05-17 09:38:20 UTC
in Half-Life 3 screenshot Post #180536
User posted image
what the fuck, Watson?

Crysis looks to me like the compilation of all the little things that make HD graphics nice. Nothing really spectacular. A good example is the PS3 and its potential, or even the Wii. The Xbox 360 will have its own short-lived generation before the next 2 systems come out.

As far as HL3 goes, source is a grade of HD graphics. If they do make a engine all new for HL3, it's gonna pwn. Alot. Hard. HL3 will probably look similar to Crysis.
Rimrook RimrookSince 2003
Posted 18 years ago2006-05-17 00:05:12 UTC
in The Wicked Post #180473
i don't get...
Rimrook RimrookSince 2003
Posted 18 years ago2006-05-16 23:59:27 UTC
in 2006 Mapping competition. Post #180472
well said... amen.
Rimrook RimrookSince 2003
Posted 18 years ago2006-05-15 16:21:01 UTC
in Month of May Mini Contests! Post #180303
for better or worse... yes...
Rimrook RimrookSince 2003
Posted 18 years ago2006-05-15 16:18:53 UTC
in 2006 Mapping competition. Post #180302
reminds me of the HLDM compo. i got like 7 PM's saying not to enter. I entered anyway and hands-down, i won first place. (my only first place currently) I'm glad i did. Made me feel good about mapping all over again, so i thought to start a larger project and begin work on my mod. As a result of that, i learned to model and all the fun stuff.

Not entering the compo doesn't make you a loser. Even though failure can heed better results than completion.
Rimrook RimrookSince 2003
Posted 18 years ago2006-05-15 15:31:19 UTC
in 2006 Mapping competition. Post #180289
Whoops... I apologize. Here, have a cupcake.
User posted image
Misunderstanding seem to easy to commit. I still think it was deliberate. Even taking into account some English translational errors, it looks deliberate.
Now that's really unnecessary to be so dramatic. :quizzical:

I was victim to a huge misunderstanding that lead people to hate my ego a while back, so i respect the fact that i misunderstood you because its terrible to have happen to someone. But since then, i proofread my posts carefully so that it is easy to understand even for those who aren't native to the english language.

That tiny hint of consideration can go a long way, and it has for me. You often see quotes used to specify opinions better. That's why they are there.

What threw me off was that you followed that emote with the paragraph about knowing professionals. With no previous context in order, i believed that you were commenting and counterpointing. The little sidenote at the end didn't help either.

You really do seem knowledgable of the field. (on topic) i think you should enter the competition even though people say not to. Do things for your own reasons, if you choose not to, it should be for your own reason.
Rimrook RimrookSince 2003
Posted 18 years ago2006-05-15 14:25:31 UTC
in 2006 Mapping competition. Post #180263
Well sorry that i don't have connections like you would. But your point is irrelavent because pressure is the downfall to anything if you think about it. Yet it will always be there. Those in the profession probably love to do it, and those who just want to do it get snuffed out. The big shock is going from single mapper to map with a department of artists and engineers, then seeing your work be finished by hands that are not your own. Mapping does take time and energy, especially today, whether you're mapping for low specs or not. Also, teamwork is a skill best had.

That aside, why the hell do you think i'm lying? I own books about level and game design theory. I'm in college for the art of it! Did you really think that you are the only knowledgable person around. (in which you would modestly say you aren't anyway) There are tons of resources (published and net based) for the field of level design. It's becoming an old subject and the knowledge of it is out there.
Rimrook RimrookSince 2003
Posted 18 years ago2006-05-15 12:59:36 UTC
in 2006 Mapping competition. Post #180248
Pressuring people to map is never a good thing.
As a profession you are forced to map because you have deadlines and a paycheck to get. I've read a dozen of interviews with level designers (not just casual mappers) and they all agree that it is not something to underestimate.

Might i iterate that you should enter, Orpheus. (but do it for TWHL, we will love you)

:glad: :heart:
Rimrook RimrookSince 2003
Posted 18 years ago2006-05-15 12:49:18 UTC
in 2006 Mapping competition. Post #180243
holy crap, i didn't get a chance to edit my post...

i was gonna mention the question; is snarkpit hosting this compo?

@orph: of course thats not 3.5, it is source and Kasperg is awsome with it.

WIN THIS ONE FOR TWHL KASPERG!
Rimrook RimrookSince 2003
Posted 18 years ago2006-05-15 12:43:15 UTC
in 2006 Mapping competition. Post #180237
Meh, i'd enter something but i'm way too busy expanding on other things that have caught my attention first. Sorry.

You must rather excited about this, Orpheus. You have a post nearly every other post. Don't mind me asking, but is this competition hosted by you? or is it something you can enter?
Rimrook RimrookSince 2003
Posted 18 years ago2006-05-15 09:23:48 UTC
in "The Line" Post #180180
game responisvely. like alcohol, and drugs, and everything else thats good for ya. Too much of a good thing is bad. Same can be said about graphics. Sure its nice and all, but photorealistic gore for a young kid can be traumatizing. And all this has been said.

parents nowadays piss me off. I saw a lady on the bus yell at her little crying boy to "shut the fuck up you're giving me a headache!" while all the kid wanted was to be held since the bus was moving. (highest grade in parenting class :glad: :heart: )

I think everyone needs a dose of responisibility with the power we can behold in this day and age. Even for developers with the gore and realism. Even if they target older audiences.
Rimrook RimrookSince 2003
Posted 18 years ago2006-05-15 09:11:52 UTC
in Point to Ponder! Post #180179
i want to crowbar that bitch in the eye so badly i could kersplode.

It isn't new that someone is trying to use terror to persuade poeple to obey god, its happened many times a long time ago, but it isn't common today since the times have changed. She's got some balls to do that in this day and age.
Rimrook RimrookSince 2003
Posted 18 years ago2006-05-15 08:52:50 UTC
in Half-Life 3 screenshot Post #180175
goldsource threw me off too.

Lets rename it the "Crete Engine" for its stocky, rigid, and somewhat harsh, yet flexible and workable, and sturdy lets not forget about that.

There will be a sequel for a few easy reasons.

1 - Characters, story, and setting can easily be plotted out.
2 - Fan base will buy into it.
3 - New Technology of any sort will please third party developers.
4 - Above all else, Money.
Rimrook RimrookSince 2003
Posted 18 years ago2006-05-15 07:58:28 UTC
in Half-Life 3 screenshot Post #180166
Posted 18 years ago2006-05-15 07:45:51 UTC
in Half-Life 3 screenshot Post #180162
of course i know it cg.

Oh god, thy're not continuing on to HL3? But they HAVE to make up for that shitty ending in HL2!!! I was so dissapointed! i want my money back. So i guess we'll never find out who Gman is or any of that.

well about Gman, i've seen some theories that Gman is Gordon's son, but only based on some minor similarities, and not much evidence to back that up. Honestly, that concept alone would make HL3 totally worth it to the fan base.

To pull a hugely awsome twist on the saga, HL3 should be more about the Vortigaunts and Gman. but who would be the bad guys? Think, valve! Think!
Rimrook RimrookSince 2003
Posted 18 years ago2006-05-14 21:34:20 UTC
in Half-Life 3 screenshot Post #180101
That's not a screenshot
User posted image
this is a screenshot.
Rimrook RimrookSince 2003
Posted 18 years ago2006-05-14 18:37:25 UTC
in Month of May Mini Contests! Post #180073
Nice.
Rimrook RimrookSince 2003
Posted 18 years ago2006-05-14 05:00:07 UTC
in Month of May Mini Contests! Post #179932
A pathetic attempt at a headcrab smiley
A seriously pathetic attempt at 'teh hammre!'
You can do a much better hammer.
I didn't want to spend a lot of time on it, so I just pasted a headcrab in. I know, I'm cheap.
its a crappy gordon freeman!!!
I made two pretty shitty ones. Oh well.
this isn't a sucking contest... PWN SOMETHING! :furious:
Rimrook RimrookSince 2003
Posted 18 years ago2006-05-14 00:05:38 UTC
in Month of May Mini Contests! Post #179907
thy're not hornets, they're snarks!

ok so that one isn't that great...

Love the headcrabs srry, models?
Rimrook RimrookSince 2003
Posted 18 years ago2006-05-13 23:18:01 UTC
in Month of May Mini Contests! Post #179895
I couldn't stop myself, i'm sorry.
User posted image
User posted image
User posted image
User posted image
User posted image
i should spam these somewhere...
Rimrook RimrookSince 2003
Posted 18 years ago2006-05-13 22:44:13 UTC
in Month of May Mini Contests! Post #179892
lol i like the headcrab one. right tho it needs to be better.
Rimrook RimrookSince 2003
Posted 18 years ago2006-05-13 20:09:54 UTC
in Month of May Mini Contests! Post #179878
Yeah, another mini contest.

This time, make a new TWHL smiley face using the base image provided. Its an easy one and anyone with MSpaint can enter.

A few simple rules:
  • Cannot go larger than the space given. (48x48)
  • Must use the smiley in some way.
  • Be creative.
Base Image
User posted image
Good luck!
Rimrook RimrookSince 2003
Posted 18 years ago2006-05-13 20:03:12 UTC
in "The Line" Post #179874
Quake 4 draws the line for me. They took gore way too far in that game, and it made me not want to play it in bulk as i usually do with games.
Rimrook RimrookSince 2003
Posted 18 years ago2006-05-13 10:38:14 UTC
in Point to Ponder! Post #179757
our brains are relaxed when we have fun or are experiencing easy activity. but in certain situations, our brains speed up for critical moments simulating your speed up and slow of time. It's usually minor, but noticable nonetheless.

yes, Bullet-time would need reflexes, and that lunatic adrenaline high to go with it.

Frame rate would only have a small impact on it, since its a constant stream of data. But the brain photoshops the image we see, taking out crap thats in the way, like veins and blood vessels in the eye as well as blotchy holes from retinal burns. Speeding things up would give our brains less time to repair the image we see, thusly bullettime would give you crappy vision depending on how much of it we're getting. This is proven with "Tunnel Vision" some people get under adrenaline rushes.
Rimrook RimrookSince 2003
Posted 18 years ago2006-05-13 02:04:12 UTC
in Dunce Americans Post #179701
Religion is skewed today more than it ever was.

I think we're all wrong about all of life's mysteries and death is a good thing. Consider it a way to become assentiant and invisible to everyone around you. Who doesn't want to fly and go invisible, mess with people's dreams and poltergeist a room and watch the n00b mortals say, "how the hell did that get there." I'm not saying to go out and kill yourself, but consider it the next step in life, rather than the end of it.

Yes. Religion seems more evil than good. Not that i'm against it, i just think it's stupid for people to be so damn ignorant of the blatantly obvious. Life sucks ass then you die. But the obvious thing everyone loves, no matter what. This is what keeps us going and cheered from the misery. Love is the meaning of life, so stop hating and enjoy life and all of the crap you missed out on by hating.

/hippy
Rimrook RimrookSince 2003
Posted 18 years ago2006-05-13 01:55:39 UTC
in o barnecles Post #179700
nope, rope dope.
Rimrook RimrookSince 2003
Posted 18 years ago2006-05-13 01:53:24 UTC
in Point to Ponder! Post #179699
ice still has some level of plasticity as well as a threshold of rigidity and brittleness. Step on it lightly allows the ice to give a little for support. Stepping harshly on it too fast and stretch it to crack and break. This is dumb.

Levitation can be achieved by emitting a radio brain wave that reorganizes the surrounding air molecules beneath you to bond tightly enough to stand on. Pyscho kinetics if you will. There are other ways, such as magnetising your body's polarization frequency to counter balance the forces of gravity.
Rimrook RimrookSince 2003
Posted 18 years ago2006-05-13 01:27:47 UTC
in [WIP][HL1] Xen Assault Post #179698
i think they just recoded them in, just like the friendlies, kingpins, and chubtoads.
Rimrook RimrookSince 2003
Posted 18 years ago2006-05-12 20:23:03 UTC
in New Mod: "Turnstile" Post #179675
i have one anyway, and i already tried it.

nevermind, i found it.
Rimrook RimrookSince 2003
Posted 18 years ago2006-05-12 02:29:35 UTC
in New Mod: "Turnstile" Post #179555
yeah, i'm gonna do the map pieces idea. it'll serve more of a purpose and it can easily be more progressive than otherwise.

Does anyone have or know where i can get Kratisto's Model Decompiler, the stand alone version? I know it exists. I found the file several times but couldn't get because i'm not a member of that forum and my email is "invalid" for some nazi reason. :(
Rimrook RimrookSince 2003
Posted 18 years ago2006-05-11 19:26:10 UTC
in New Mod: "Turnstile" Post #179528
it's not as dark as metroid tho. I wasn't really going for anything, just kinda this adventure tune that matches the majesty to the runic world around you.
Rimrook RimrookSince 2003
Posted 18 years ago2006-05-11 07:48:10 UTC
in Half-Life : Gyradell Invasion Post #179446
ironically no, i played it anyway.

Might i add that is was worth it too. I feel bad that i can't really make textures for this, since i stacked with work already. Both in HL stuff and School work. I'll try to catch up and I could throw in a new wad for yeah... Maybe today. (May 11, 2006)
Rimrook RimrookSince 2003
Posted 18 years ago2006-05-11 06:23:49 UTC
in New Mod: "Turnstile" Post #179442
Here's something new:
I composed something pretty for the mod :D

http://rimrook.dmusic.com/
Rimrook RimrookSince 2003
Posted 18 years ago2006-05-10 14:14:33 UTC
in Brit Hacker hacks NASA! Post #179336
he just did what i wanted to do, only he could do it.

He should be tried in our country and forced to develope for valve as punishment for 10 years with set salary and no promotion or probation.

turn bad to good i think. :glad: :heart:
Rimrook RimrookSince 2003