#2 As discussed before, its not the cubes fault, you need to change the skyname, in texture editor, type sky, find the name you want, remember it, dont apply it, go map, map properties, click on map sky, and enter the name, without the letters at the end, ex sky_dust
yeah, Ive decided to experiment with some physics first, so im making a single player level with a bunch of physics things, like ropes, machines, ect.. based off of black mesa, then I might try a css map of some sort, or expand on the hl2 sp map and make a mini saga out of it...
I have been wanting to make a map for awhile, I know how and everything, but my imagination is lacking, any ideas of what I should do for a map would be greatfully appreciated, and for what game, css, hl2, hl2dm, not hl1. Thanks Guys!
I only used a teleport for one map, It was inactive, I followed a tutorial on this site, I had it so it was triggered, it didnt start till then, check out the tuts on this site
I would get Emule, its open source so you wont get any spyware, watch out for what you download, if your not dumb you wont get viruses, good searching, fare downloading rates, and its free, got music,movies,programs, everything. Bit Torrent is a good one to use also, works best if you have linux though.
I have a mod being made (Rebel Alliance), we have a mapper (lazy though) and could use another, we have a couple modellers, concept artist, and we need a coder, does anyone know of a coder? Or where to find one? We have asked for one on moddb but no luck, we also need a skinner, our website is http://http://dhost.info/snpzone/PostNuke-0.750/html/index.php
well, Half life 3 will be happening, you will have the same crowbar as well, at the end of half life you its there, big boom, but, somehow, aftermath will be coming out and youll have a crowbar there, all your belongings will be taken with you and itll be the same...
... ok, so lets see-- Lets say the default head damage is 3, when you raised it it would be 3+, so it could be 4,5,6,7,8 or more shots needed, when you lower head damage, you would have 2 or 1, see? Lower is better
ok, well, i assume you'r making a box, and on the sides your adding the skybox texture?
if you are doing that then thats fine, but, what you need to do is to copy your map, all of it, and place it beside itsself, then, make it smaller, and in the middle add a sky_camera, or something along that line.
Anyways, after that youll have a 3dskybox that will work, thats what I did for mine, didnt work right at first, but keep trying and you should get it.
Ok, thanks, so how do I select the glass panels to parent them? Also what should I use? prop_static prop_physics or prop_physics_overide to make the hev suit holder
What does a nodraw texture do and when would you use it?
I looked in one of the maps that comes with hammer because I wanted to know how they made the hev suit holder, I have the model but I dont know how to make the door, I saw they had nodraw textures all over it and wondered what they did and how to help me to make this hev suit holder.
Well, sorry if it had, I looked and looked and couldnt find anything. I got it working, had to set the distance to about 1500, thats what the guys at valve did and it seems to have worked fine. Once and for all.
No it flashes and then goes away. It flashes it everytime I play it though, not just once after I compile it. I thought maybe you had to wait for it to "rebuild" the node graph. Then it would leave you alone. But no it keeps on "rebuilding"
Ok, fixed it 100% now. Have to use prop_physics overide. Thanks for all your help minus blackravent. Oh and by the way, I think I know that this has hl1 tutorials on it. Last time I checked this was a Hammer community and it has HL2 editing forums so if you dont feel like answering HL2 editing questions stick with HL1 and dont wast a forum post!
Ive tried it again without recompiling and it keeps doing it, everytime I load the map, not just once. Ive checked the maps folder and it has a graph file in it that is 1k. What should I do now? I dont even have any nodes in my map
Ok, so how do I stop it from rebuilding the nodes each time it starts the level? Also, I have no nodes in my map, just a room, a turret, a citizen and some props.
When I start my level it writes Node Graph Out Of Date...Rebuilding on the screen and then it goes away. This is really annoying and makes the map look *rapy. Anyways, does anyone know what is causing this and how do I go about fixing it? Thanks
Ok, the props are gone again!?! I dont know that I'm doing wrong so I uploaded it to the problem map's part of the map vault, its called ra_s_1. Hope you guys can help me out! Thanks
Ok, another problem but I'll post it in the same topic, I inserted the prop_physics, inserted lights,bed,matress, ect into a room. When I got and play the level I dont see any of the props, I can run intothem ect but I cant see them, whats the problem here?
well, I know that skyboxes are bad but I searched for 2 days using the pointfile. I fixed up holes everywhere and I finally just gave up, I fixed one hole and another one appeared, it was in the sky everywhere so I made a box around the map, or just that area of the map, and It worked good.
I had that problem too. I found some information to help my out. Its a pain but I ended up just making a big hollow box around my map. The problem is that your map has a leak somewhere in it and when there is a leak VIS and RAD dont run causing light to not be rendered making your map fullbright.
Saco ill check that out. Ministeve, that would allow the player to use the scanner too right? I want it so that when he uses it it says access denied. Like in Half life 1 before you go into the test chamber. The scanners wont accept you but they will the scientists. Another example is in half life 2 before you get teleported, you cant use the scanner but the npc can.
This map is for half life 1 but Ill be doing a half life 2 one also, Im just practicing with Half life 1 before I get the hl2 sdk.
yes, Ive got it so the npcs open the door for me, using scripts and multimanagers. I want it so that the scanners they use, cant be used by the player to open the door.