Added a lot to the Junk Machine last night and today.
- Scripts to handle picking up and placing props.
- A more readable and organized equipment table.
- Lots of price adjustments.
- Gas cans give you 4 fuel instead of 3.
- Added some modularity to the junk machine, meaning if it is separated from the fuel system, it is essentially in "Creative mode". Also it helps a bunch when creating new buildable objects.
- Same old plug and play usability
Make the next installment of Let's Build a Rocket. I finally got an idea for it.