Also, people trying to act tough and looking like idiots.This is the third guy living in my apartment right now. It stopped being funny months ago. Now it's one of the reasons for the second guy and myself to get him the fuck out after the lease expires.
It's a really decent PHONE and has all the features I have come to expect from a PHONE. It MAKES AND RECEIVES CALLS and has TEXT MESSAGING. ?20 on the high street.You know what's even better, though? A phone that does those things and then can do more.
I don't have a phone, any-longer. The battery died and I don't know how to recharge it....
Just because the items on screen are smaller and the image quality improves, doesn't make the game itself look betterYes it does.
Why does Rockstar assume that I want to walk everywhere too? Niko's walk speed is abysmally slow and in combat, it's ridiculous.You can sprint by repeatedly tapping one of the keys. I forget which.
How exactly do you get a custom title around here?Any kind of profile award (MOTM, tutorial, etx), being a moderator, or other random conditions that the admins decide on. For example, everyone who entered compo 27 is allowed to use custom titles as a sort of apology for the results taking several months to get posted.
When using any goldsource version of hammer, click no when prompted to loading the default pointfile. When the file selection box comes up, select the default .lin file instead.
problem is I don't want to add func_waters in my map to avoid lag, but I guess I'll have to.Stop being a pussy and use func_water, this is 2011. You won't find a better solution unless you want to use a func_illusionary filled with volumetric light, which is still the same thing just not as pretty.
I have 3 years before highschoolThis explains a lot.
don worry.
"LightmappedGeneric"First of all, you've told your normal map to also act as a specular map. That's what $normalmapalphaenvmapmask does, so just take that line out all together.
{
"$basetexture" "test_textures\brickorange"
"$surfaceprop" "brick"
"$bumpmap" "test_textures\brickorange_envbump_map"
$envmap env_cubemap
"$envmaptint" "[ 0.7 0.7 0.7 ]"
"$normalmapalphaenvmapmask" "1"
//"$parallaxmap" "brickorange_heightmap"
//"$parallaxmapscale" "0.08"
}