@Penguinboy:
The Sledge's Bo$$!
Thank you for the welcome message and for compilmenting my english!
Yeah I'll give you some feedback as soon as possible. I'm working with a low-end pc for the moment, so I don't know if the program runs properly (NET 4.0 may give problems in my machine : ).
No lightmap scaling?
Oh well, I think I must stick to the previous tecnique to make better shadows in some parts of the map (256x256/512x512 tiled textures at 0.50/0.40 scaling :P)
And, yeah, I already know the VERC archives, and since only you have the most of it in this website, this become the most extensive GoldSRC mapping site on the "internetS" (cit. J.W. Bush xD)!
But anyway, be sure that you'll receive feedback and bug reportings from me since I test a lot of things in VHE. actually I'm still using ZHLT with a modified halflife.fgd made by me. (
This one to be clear, but with the ZHLT version.
And a customized VHE version (3.5.1) which supports model render for every entity (i.e. weapon_crowbar and item_suit actually spawns the Crowbar and the Mark IV Suit in VHE!
). I'm also gonna try VHLT because of my bad pc (compiling times sometimes kills me with an AMD Sempron 1.8 GHz single core... I'm used to make very detailed maps : )
Thanks again, Penguinboy!
I'm looking forward for your awesome Sledge!
Keep it up!
@Tetsu0:
Thank you very much, Tetsu0! You're very kind.
And yeah I'll post some screenshots soon!
Where can I post screenshots? Must I open another thread here in
General Discussions? Or in another section?
@The Mighty Atom:
And here we have the TWHL Boss!
I am pleased to meet you! Thank you for creating this awesome website! If I can help with something, don't hesitate to contact me.
And, yeah, I've never used an alternative compiler for GoldSRC, and I also don't know how to use it! xD But I'll figure that out by myself first. And if I can't understand anything, I know who to ask.
It may speeds up compiling? I hope so.
Thanks a lot to everyone for the posts! As soon as I know where to post screenshots, I'll do
immediately!
Cya later!