Forum posts

Posted 18 years ago2005-12-22 16:57:43 UTC
in Empty rechargers Post #153992
Exactly. :)
Posted 18 years ago2005-12-22 14:20:11 UTC
in 1337z0r c1!pz0r!!!1!~!~!shift+1 Post #153963
Posted 18 years ago2005-12-21 13:31:23 UTC
in de_TWHL Post #153726
Use mine. :)

Oh, and make HLDM version too. :)
Posted 18 years ago2005-12-20 13:28:50 UTC
in poll Post #153441
Err... so? : :zonked:
Posted 18 years ago2005-12-20 11:01:29 UTC
in Half-Life: Hostage Situation Post #153400
Muzz, have you fixed the camera sequence?
Yup. This took a lot of time. I still habe to make Gordons room, computer terminal, etc.
Posted 18 years ago2005-12-20 10:57:47 UTC
in ChMod Post #153397
Geuss what!

Im getting a server this week! :D
Posted 18 years ago2005-12-20 10:54:13 UTC
in Animals? Post #153395
:(

My pets:

"What do you want, punk!?"
User posted image
She loves Techno ^_^
User posted image
:heart:
User posted image
:P
User posted image
User posted image
:glad:
User posted image
Look at that! :heart:
User posted image
User posted image
User posted image
Playing:
User posted image
Posted 18 years ago2005-12-20 10:35:15 UTC
in ChMod Post #153391
K-Lite Codec Pack...
Excuse me, but, HAHAHAHAAHA :D

Try this one instead: http://sourceforge.net/project/showfiles.php?group_id=53761

Teh shit! Get the Alpha version (October 12, 2004). :)
Posted 18 years ago2005-12-19 17:19:00 UTC
in mareo Post #153247
Sheesh!

1. Download the zip.

2. Open the zip.

3. Select all the files in the zip.

4. Click the Extract button.

5. Go the your valve folder and select it. Default: C:SIERRAHalf-Lifevalve

6. Click the Extract button.

7. PLAY!
Posted 18 years ago2005-12-18 16:53:24 UTC
in Quick request Post #153070
Yep. Hold on. :)

Edit: Done. Redownload the file in my previous post. :)
Posted 18 years ago2005-12-18 16:04:12 UTC
in Quick request Post #153063
There you go:

Click

:)
Posted 18 years ago2005-12-17 10:28:49 UTC
in Where are all the HL Mappers? Post #152806
Posted 18 years ago2005-12-17 09:57:41 UTC
in ChMod Post #152795
Wtf! How the heck... :|

Neat! :D
Posted 18 years ago2005-12-16 10:45:45 UTC
in ChMod Post #152618
Yea, you mind If i use it?
Sure. :) Ill PM you the download url. :)
Posted 18 years ago2005-12-16 10:44:39 UTC
in Half-Life: Hostage Situation Post #152617
Posted 18 years ago2005-12-16 08:38:46 UTC
in ChMod Post #152596
This one?
User posted image
Ya, i still have that model. :)
Posted 18 years ago2005-12-16 08:21:02 UTC
in Half-Life: Hostage Situation Post #152594
If
Unbreakable.WallPaper = Nice Then
The_Hunter.Say = "very nice text, unbreakable..."
End If
Posted 18 years ago2005-12-16 08:19:06 UTC
in ChMod Post #152592
You like to suck? ROFL! :

@ Elon, that looks pretty nice. :)
Posted 18 years ago2005-12-15 17:20:26 UTC
in Half-Life: Hostage Situation Post #152489
You get the DUH-Award. :)
Posted 18 years ago2005-12-15 06:26:30 UTC
in ladder Post #152382
Oh its possible allright. Just make the ladder brush (func_wall) and a brush with AAATRIGGER texture (func_ladder) and place both of them horizontal. It should be possible the "climb" the ladder horizontally.

My bad. Not thinking right today. :( - Ant
Posted 18 years ago2005-12-15 05:56:08 UTC
in Updated version of half- life (not steam Post #152376
But at least its a direct download. No Fileplanet, Filefront or any more of that crap.
Posted 18 years ago2005-12-15 05:50:42 UTC
in Half-Life: Hostage Situation Post #152375
No, the keyhole is kinda small, only 3 units high, 2 units in length. The camera moves through the door next to the keyhole instead of going through it. :/

It needs more tweaking.
Posted 18 years ago2005-12-14 16:46:05 UTC
in Updated version of half- life (not steam Post #152289
Did you checked 7th's link? No you did'nt.
Posted 18 years ago2005-12-14 11:03:44 UTC
in Now Playing Post #152253
SpockNaX - Remember the Monkeys

Lol. :P
Posted 18 years ago2005-12-14 05:50:54 UTC
in Half-Life: Hostage Situation Post #152219
Posted 18 years ago2005-12-14 05:45:00 UTC
in Web-site update! (Photography 'n shi Post #152216
Nice photo's indeed. Now make something with it! Gogo! :)
Posted 18 years ago2005-12-13 18:14:49 UTC
in FGD Entity Creator Post #152171
Updated!
Now over 400 lines of code!

Added support for Studio Models for weapon and monster entities.
Added support for custom entity size and color.

To get the new version, use the link in the first post.

Toy around with it, and create some non existing entities, and see if they show up in Hammer. :)

Will be updated later, with more entities to create!
User posted image
Posted 18 years ago2005-12-13 06:04:34 UTC
in Half-Life: Hostage Situation Post #151997
Who are you anyway? You're in the team or what?
Posted 18 years ago2005-12-12 17:55:25 UTC
in New Sub Zero Mod Screens Post #151948
You better finish this, pal. ;)
Posted 18 years ago2005-12-11 19:15:32 UTC
in Mapping contest Post #151799
I laugh at that. :
Posted 18 years ago2005-12-11 19:00:42 UTC
in HL Code Generator Post #151791
Oh great, now i can stop working my own program becuase ChickenFist is better and quicker. :/
Posted 18 years ago2005-12-11 13:45:47 UTC
in FGD Entity Creator Post #151693
Those TextBoxes down there are just temporary. :)
Posted 18 years ago2005-12-10 19:58:25 UTC
in FGD Entity Creator Post #151574
Posted 18 years ago2005-12-10 18:57:45 UTC
in FGD Entity Creator Post #151558
Uhm, i geuss so. :)
Posted 18 years ago2005-12-10 18:51:04 UTC
in FGD Entity Creator Post #151555
Yes it is. :)
Posted 18 years ago2005-12-10 18:36:20 UTC
in FGD Entity Creator Post #151551
Thats right. :) But "Edits the fgd" is not the correct word for this. It makes whole new entity values. :) Editting existing entities is not possible with this tool.
Posted 18 years ago2005-12-10 18:02:36 UTC
in FGD Entity Creator Post #151546
Im still working on it. Screens:

The red text is entered by the user. Here i have created an entity which is the same as the 9mmAR entity:
User posted image
And here is a user defined non existing weapon entity:
User posted image
Im going to add support for Studio Models, which allows weapon and monster entities to have there model shown in Hammer. Ive allready tested custom sizes and custom colors and they work perfectly. What about a tiny info_target entity that is only 2x2x2 in size and with a orange color? Or what about a massive info_player_start that has a size of 256x256x256 with a dark red color? I wouldn't recommend that, though. :) But i allready proved this is all possible with my tool. :)
Posted 18 years ago2005-12-10 11:32:23 UTC
in hl sdk Post #151488
I have no idea, i don't use that. :) Read the documentation.
Posted 18 years ago2005-12-10 10:29:13 UTC
in hl sdk Post #151479
First of all, you need a Design Interface. Best choice is Microsoft Visual Studio C++ 6.0, that Valve used to make the sdk. However its not free. There are free C++ compilers on the Inet, like Borland, but you might have trouble getting started with it.
Posted 18 years ago2005-12-09 17:59:24 UTC
in Func_wall(s) Vanish Post #151325
Are you running Software mode?
Posted 18 years ago2005-12-09 17:28:39 UTC
in Func_wall(s) Vanish Post #151317
Ingame or in Hammer?
Posted 18 years ago2005-12-09 11:30:14 UTC
in Half-Life Sentences Editor v1.3 Post #151276
I still can't enlarge it, so i got this annoying scrollbars on the right and bottom. But it looks fine on this screenshot:
User posted image
Posted 18 years ago2005-12-09 10:39:51 UTC
in Half-Life: Hostage Situation Post #151272
Oh come on, just finish this so I can review...
I got a big fight with a trigger_camera! :confused:
Posted 18 years ago2005-12-09 10:11:18 UTC
in HL Code Generator Post #151265
Those are defined in sentences.txt, so i geuss that should be possible.
Posted 18 years ago2005-12-09 08:39:12 UTC
in FGD Entity Creator Post #151242
Posted 18 years ago2005-12-09 06:08:00 UTC
in HL Code Generator Post #151230
!!!

My program created te required fgd code. This is very usefull. :D Nice job!
Posted 18 years ago2005-12-08 19:06:01 UTC
in FGD Entity Creator Post #151182
Ah, well its only 22 MB i believe.

For those without the .NET Framework, get it here: http://www.microsoft.com/downloads/details.aspx?FamilyID=262D25E3-F589-4842-8157-034D1E7CF3A3&displaylang=en
Posted 18 years ago2005-12-08 18:46:24 UTC
in FGD Entity Creator Post #151173
Whats wrong with it?
Posted 18 years ago2005-12-08 18:24:45 UTC
in change level Post #151165
Heh.

I should've PM'd that. :)
Posted 18 years ago2005-12-08 17:39:19 UTC
in change level Post #151153
CP, laat deze gastjes nou gewoon hun gang gaan, wat kan jouw het schelen. :)