Forum posts

Posted 20 years ago2004-06-07 13:09:37 UTC
in can't get monsters to appear in-game Post #31135
when you click on the compile button and the "Run Map" box comes up there should be an "expert" button in the bottom left corner.
Posted 20 years ago2004-06-07 13:03:05 UTC
in can't get monsters to appear in-game Post #31133
Hi, don't know if this will help or not but I had a similar problem, cf the thread "Missing Entities" -

http://cariad.co.za/twhl/forums.php?pgt=1&action=viewthread&id=2785&pg=1

I found that after several trys in "expert" compile barney and the others began to appear, first invisibly and then visibly. In "normal" compile I can only get a few of the models to appear. I am beginning to wonder if Hammer 3.5 has a bug in the compiler?
Posted 20 years ago2004-06-07 12:44:25 UTC
in Missing Entities? Post #31130
Well in "normal" compile he must already be wearing the suit then because the hud is there from the start?

Thanks, it's a long time since I played the original game. Must remember to put a suit near the beginning! :cool:
Posted 20 years ago2004-06-06 17:14:52 UTC
in Missing Entities? Post #30874
I can now get all the entities to compile visibly in expert mode. (Don't know why it started to work, I didn't change any settings, they are all at the default recommended in the setup guide?). But in normal mode I can still only get a few of them to compile. I guess there must be a conflict in my compiler setup somewhere?

(The barney is just the class: monster_barney with the attributes at default ie Render FX at "normal" etc)

Also - can anyone tell me if it is normal for the hud - health,ammo etc - not to be visible with expert compile and if so how do you make it visible?
Posted 20 years ago2004-06-06 12:13:30 UTC
in Missing Entities? Post #30813
Actually in expert compile I can get a xen tree to kill the invisible Barney, then pick up his gun shoot the tree and see it cough up his bones lol! Obviously the tree can see him but he is not visible to the human eye!

Seriously though I am stuck at this point if I cannot get most of the entities to compile.
Posted 20 years ago2004-06-06 11:46:48 UTC
in Missing Entities? Post #30805
No, its all set-up for HL.
Posted 20 years ago2004-06-06 11:41:57 UTC
in Missing Entities? Post #30802
Where is the "hide items" checkbox?
Posted 20 years ago2004-06-06 11:38:51 UTC
in Missing Entities? Post #30800
Monster_Barney wont appear. Although when I run the compile in "expert" mode I can hear his voice but he is invisible? (I have only used "normal" compile so far because I haven't worked out how to make weapons/health etc visible in expert mode?)
Posted 20 years ago2004-06-06 10:40:26 UTC
in Missing Entities? Post #30779
Hi,

I have been working through the "In the Beginning" tutorials and everything has worked fine until the last one (Part 6). I can only get a small number of the entities to compile, monster_barney_dead and Xen_tree for example, but most of them wont appear?

Any help would be appreciated.