// Half-Life Texture Types. Modify this file only if texture names are changed!Thats from the materials.txt located in sound of the valve folder (you well need to get it from the .pak file or the .gcf)
// 'M' metal, 'V' ventillation, 'D' dirt, 'S' slosh liquid
// 'T' tile, 'G' grate (Concrete is the default), 'W' wood, 'P' computer, 'Y' glass
// NOTE: only the first 12 characters of the texture name are used
// NOTE: a maximum of 512 textures may be tagged in this file