Forum posts

Posted 20 years ago2004-10-24 13:47:38 UTC
in Competition: Real World Reconstruction Post #68865
yeh thx man, i got a few that i can possible try if i get the time
Posted 20 years ago2004-10-23 20:17:30 UTC
in Competition: Real World Reconstruction Post #68684
i'll have to see how my coursework goes, also i cant find a picture i'd be able to model in a map
Posted 20 years ago2004-10-23 09:45:21 UTC
in Competition: Real World Reconstruction Post #68552
i may give this competition a miss considering a cant think something to map and i have quite a bit if coursework to do for college in the next week
Posted 20 years ago2004-10-22 16:12:50 UTC
in Competition: Real World Reconstruction Post #68387
Is there any limits to this competition, can i use any wad and can it be for any mod (e.g. tfc)?
Posted 20 years ago2004-10-15 05:01:44 UTC
in Hammer beta model 3d viewing Post #66609
I have downloaded the new half life FGD and hammer beta, but i cannot seem to see the models in 3d view.

What entities are the models meant to display for?

i have used an info_tfgoal with the model set and it doesn't display

p.s. all models used are in my models folder
Posted 20 years ago2004-10-08 08:09:54 UTC
in Making Walls At Angles Post #64825
correction it is not the carve tool (carving is a big no no) thats the clipping tool
Posted 20 years ago2004-10-06 09:12:03 UTC
in Turret to attack allied teams Post #64417
trigger multiple to do what? kill them.... i want the turret to do that (p.s. the area is the hunted spawn)
Posted 20 years ago2004-10-05 07:58:01 UTC
in Wally Post #64191
awesome man, i been looking for good textures for ages
Posted 20 years ago2004-10-05 07:52:33 UTC
in func wall Post #64187
ok i was wrong about the wpoly count, but correct if i'm wrong but the epoly count will make the map lag like crazy, considering all the brushes will be entity brushes not world brushes. i am right?
Posted 20 years ago2004-10-05 07:47:53 UTC
in the skybox Post #64183
Posted 20 years ago2004-10-05 07:45:57 UTC
in Hint brush textures Post #64180
what wad files are you using?
Posted 20 years ago2004-10-05 07:43:18 UTC
in Turret to attack allied teams Post #64179
yeh its tfc
Posted 20 years ago2004-10-04 18:28:54 UTC
in Turret to attack allied teams Post #64120
I have 4 teams (the hunted, bodyguards, assasins and assasins backup).

How can i get a monster_miniturret to attack two different teams (allies (yellow and green))?
Posted 20 years ago2004-10-04 18:19:48 UTC
in func wall Post #64118
your epoly count will be very different and your map will probably lag like crazy, where your wpoly count will be better, but this wont stop the lag
Posted 20 years ago2004-08-30 21:16:05 UTC
in Laggy Maps! Post #55369
can you post links to some of yours maps so i can see what you mean?
Posted 20 years ago2004-08-18 17:52:53 UTC
in Everyones best tips Post #51926
clipping properly is better than carving, NEVER EVER CARVE, it causes trouble
Posted 20 years ago2004-08-18 16:23:57 UTC
in Circular lasers Post #51898
i see nothing, copying the entities would be the same because mine have exactly the same properties as the example
Posted 20 years ago2004-08-18 10:17:04 UTC
in Circular lasers Post #51825
yep i done the flag correctly. the entities, origin brush, etc...
Posted 20 years ago2004-08-18 08:53:25 UTC
in Circular lasers Post #51816
i most likely have because i compiled his map and it worked fine, i dont know what i've not done
Posted 20 years ago2004-08-17 19:42:07 UTC
in Circular lasers Post #51687
i done exactly what you said and i have no luck, it never worked
Posted 20 years ago2004-08-17 11:19:06 UTC
in Circular lasers Post #51573
when you say between does this mean above and below of on the left and right of the object?
Posted 20 years ago2004-08-17 10:53:42 UTC
in Circular lasers Post #51571
Seventh-Monkey is this why i noticed that most of the entrants for the competition used func_train's near the circular lasers

what other brush based entity can be used?
Posted 20 years ago2004-08-17 05:41:31 UTC
in Circular lasers Post #51540
i have seen people making circular lasers using the ring flag though, take a look at the winning entries for the laser competition
Posted 20 years ago2004-08-17 05:24:46 UTC
in Circular lasers Post #51537
thanks for the link, the problem is though i have done what several tutorials say and it still doesn't work

could this be because i am using info_target's? i have seen others using info_node's
Posted 20 years ago2004-08-16 17:03:40 UTC
in Circular lasers Post #51415
How would i go about making rings out of lasers?

Also could i then use a func_conveyor to move it up and down?
Posted 20 years ago2004-08-12 14:09:46 UTC
in Insomnia: my new map Post #50437
the red area is the RED LIGHT DISTRICT, loads of fun there.....lol
Posted 20 years ago2004-07-15 20:33:49 UTC
in Insomnia: my new map Post #41736
the map is now in the map vault.
Posted 20 years ago2004-07-15 20:29:48 UTC
in Insomnia: my new map Post #41732
its for TFC
Posted 20 years ago2004-07-15 20:29:31 UTC
in Insomnia: my new map Post #41731
Posted 20 years ago2004-07-15 20:06:52 UTC
in Insomnia: my new map Post #41725
would you please download and test/review my map for me, its a sniper map:

http://www.iceman-online.co.uk/levelediting/insomnia.zip