Forum posts

Posted 16 years ago2008-05-25 13:36:45 UTC
in Reissues is Released! [HL1 Mod] - downlo Post #250460
Follow the Humming glowing sprites... they know the way - i should post a walkthrough.
Posted 16 years ago2008-05-25 13:26:25 UTC
in Reissues is Released! [HL1 Mod] - downlo Post #250458
HOMnoes! :o X(
Posted 16 years ago2008-05-25 08:56:47 UTC
in Reissues is Released! [HL1 Mod] - downlo Post #250442
Planetphillip has uploaded more mirrors!

:D

http://www.planetphillip.com/posts/reissues-half-life/
Posted 16 years ago2008-05-24 20:38:55 UTC
in Reissues is Released! [HL1 Mod] - downlo Post #250419
http://veryworksafe.com/reissues/

<< Alternate dload!! Direct <3
Posted 16 years ago2008-05-24 19:38:00 UTC
in Reissues is Released! [HL1 Mod] - downlo Post #250417
WON VERSION:

Download the steam installer,

go into your HL directory, BACKUP these files:
[b]
  • cg.dll
  • cgGL.dll
  • hw.dll
  • sw.dll
[/b]

Point the installer to your half-life directory (where hl.exe is), and install :P (the installer will overwrite the DLLs!!! so back them up!)

It should appear in your custom games list in your lovely WON HL

Enjoy! W00t!
Posted 16 years ago2008-05-24 16:54:42 UTC
in Reissues is Released! [HL1 Mod] - downlo Post #250413
Really sorry about the crappy download locations - kinda rushed those.

direct download links coming..
Posted 16 years ago2008-05-24 14:13:03 UTC
in Reissues is Released! [HL1 Mod] - downlo Post #250398
Sorry about FailPlanet - I'll post more mirrors, and the WON version (oldskool!) as soon as they finish uploading :P
Posted 16 years ago2008-05-24 14:11:30 UTC
in Reissues is Released! [HL1 Mod] - downlo Post #250396
Alternate dloads:

http://www.megaupload.com/?d=7QBZHL5I
(Steam Version)

Still uploading WON version :/
Posted 16 years ago2008-05-24 14:00:53 UTC
in Reissues is Released! [HL1 Mod] - downlo Post #250393
It's done! After two years and many highs and lows, we've finally got this mod finished. Here's the official press release:

"Reissues" is a community compilation of 30 single player Half-Life 1 levels authored by a mix of various designers. Each one has created their own unique, self-contained chapter: you'll spelunk into ancient Egyptian tombs, scale mile-high cliff sides, and fight your way through several clever re-imaginings of Black Mesa - among other exciting setpieces!

Why did we bother squeezing this last bit of mileage out of a decade-old game engine? Because Half-Life 1 offers a unique feel and aesthetic that makes it a timeless classic; because great gun fights remain great fun fights, even without shiny next-gen graphics; because we love what we do, and we hope you'll love it too.

Download WON Version:
http://www.fileplanet.com/files/180000/187005.shtml

Download Steam Version:
http://www.fileplanet.com/files/180000/187007.shtml

Alternate dload:
(uploading... edit later)

Website:
http://reissues.home.att.net/index.html

Screenshots:

User posted image
User posted image
User posted image


Enjoy! :D
Posted 17 years ago2007-09-08 09:41:47 UTC
in Minicompo #Ilostcount: Vending Machines! Post #233678
Zing! I'm in. I can relive the hayday of the HERC / VERC / Collective.. :heart: :heart: :heart: for nostalgia.
Posted 17 years ago2007-07-13 12:18:58 UTC
in Beta character in german half-life files Post #228805
Germany has tight controls on violence in video games - the "german" version of farcry has reduced blood and no ragdolls for example. Not that it matters, since a "patch" comes out usually the next day after release, if not immediately.
Posted 17 years ago2007-06-15 10:31:25 UTC
in Cool News Story Post #225305
?
Posted 17 years ago2007-06-15 10:30:44 UTC
in Cool News Story Post #225304
?
This post was made on a thread that has been deleted.
This post was made on a thread that has been deleted.
This post was made on a thread that has been deleted.
This post was made on a thread that has been deleted.
Posted 17 years ago2007-06-11 17:17:16 UTC
in London 2012 Redesign Compo. Post #224958
It's the best one so far. Even lives up to the original's spaz benchmark.
Posted 17 years ago2007-05-11 09:54:23 UTC
in A GIFT TO ALL TWHLer's Post #221657
Awesome work.

I only with i got the lite version first.. would have saved me a bit of dloading time. W00tness! :heart:
Posted 17 years ago2007-05-01 18:10:22 UTC
in Mini-Compo #00002 - Post #220643
I'm still here! Hooray for posting it - no point in waiting arround.
I'll try to enter this one mebbeh :D
Posted 17 years ago2007-05-01 07:05:42 UTC
in Random Mini-Compo #00001a - Hallways Post #220567
TBH - i didn't notice the mini compos for brushwork. (I've been away...) :)
Posted 17 years ago2007-04-30 17:06:33 UTC
in Random Mini-Compo #00001a - Hallways Post #220524
:o

We (irc pplz) will start a new thread when the new minicompo is ready :heart:

IRC is the place to be.
Posted 17 years ago2007-04-29 07:59:25 UTC
in Random Mini-Compo #00001a - Hallways Post #220407
Noun
S: (n) derision (contemptuous laughter)
S: (n) derision, ridicule (the act of deriding or treating with contempt)
Posted 17 years ago2007-04-29 07:11:11 UTC
in Random Mini-Compo #00001a - Hallways Post #220400
Overall - the hallways were great. I'm disappointed that a few great looking WIP screenshots didn't get submitted. Again, well done to everyone who entered.
Quote:

Notable items to consider: "Atmosphere" - in games generally, you have to consider 2 senses: Vision and Sound. Using those 2 you need to create emotion. Corridors may seem trivial, but they can be used to create tension, fear, or even apprehension. And in some cases - where you create maps where you must run from place to place often, corridors become the major parts of maps.

Notably lacking: env_sound - nobody used them.. env_sound entities are ever so subtle - but REALLY add to the immersion.

____________________________________

I think we took a bit too long with this one for a mini-compo. Next time we'll be faster.

HUGE Thanks to Caboose for telling me to post in the forums. You all owe him thnx - Also to PTS and srry for helping lots!

Until next time!
Posted 17 years ago2007-04-29 05:13:54 UTC
in Random Mini-Compo #00001a - Hallways Post #220383
Great!

Prepares monster results post
Posted 17 years ago2007-04-28 06:34:02 UTC
in Random Mini-Compo #00001a - Hallways Post #220312
Ok.. Had a look at all the maps posted:

HERE ARE THE ENTRIES (alphabetical order)
Caboose

Daubster

Dave932932

hydeph

MuzzleFlash

replica

World Crafter

ZombieLoffe

If you made a map and i didn't notice it - please PM me - or post a reply with a dload link.

Results on Sunday because i'm planning on sleeping on it..
Posted 17 years ago2007-04-27 16:22:25 UTC
in Random Mini-Compo #00001a - Hallways Post #220292
Great work everyone!

Lets make the closing time 23:59 GMT ?

I'll have a look at all the entries posted in the thread. But if you're REALLY nice to me - (hint hint) PM me with your entry to make sure i don't overlook it. sorry about being awkward like that.. go on.. save me my 15 minutes :D
Posted 17 years ago2007-04-25 13:01:41 UTC
in Upon decompiling HL Post #220119
Decompilers = Fail.

They suck at brushwork and texturing. And don't give you a very accurate idea of how the map was made.

The only things you'll get "right" are the entities (point, not brush).

Don't read too much into entity names :D
There's more fun stuff in the comments in the SDK
Posted 17 years ago2007-04-23 06:25:18 UTC
in Random Mini-Compo #00001a - Hallways Post #219862
woo! Remember - deadline is this Friday.

Don't forget your sounds (ambient_generic, env_sound), lights (spot & omni) for ambience!
Posted 17 years ago2007-04-21 09:02:31 UTC
in Random Mini-Compo #00001a - Hallways Post #219654
The screenshots i've seen so far look very promising!

Even if you have an old hallway section from an old map you'd like to submit, post that anyway.

But Remember that it's a halway, not a room... ;)

Moar tips:
  • Keep it simple and subtle.
  • Details in floors, ceilings work better in hallways - Details on walls are best left in "rooms".
  • Remember what a hallway IS. Avoid making something that looks too much like it could be it's own "room"
Hallways don't have any "functions" apart from getting you from one end to the other.
Posted 17 years ago2007-04-16 15:14:05 UTC
in Random Mini-Compo #00001a - Hallways Post #219241
[20:26:12] &lt;Caboobs&gt; People on TWHL are lazy fags, 4 days ain't enough

Ok..

Results on Friday (27-th)

Just realised Friday (16-th) doesn't exist. Fie.
Posted 17 years ago2007-04-16 15:04:36 UTC
in Random Mini-Compo #00001a - Hallways Post #219233
MiniCompo time!

Engine: HL1

1: Make a halway
2: ???
3: IRC people vote on the best one
4: Profit. etc..

Ok.. Make a hallway. Freestyle. Obviously, it must have exit/entry point to be a halway (duh).

Post a screenshots and or compiled bsp! - you can post .map files if you like. Anything over 5 MB i won't bother by arse looking at. It's a hallway ffs... Use your common sense.

Your ability to follow vague instructions will be taken into account. Questions about the compo will count against you.

Go!

Results on Friday (16-th)
This post was made on a thread that has been deleted.
Posted 17 years ago2007-03-07 14:31:39 UTC
in Half-Life: Hostage Situation Post #215271
?6 (maybe slightly less) for domain (per year) - and something like ?2 or ?3 a month for hosting.
Posted 17 years ago2007-03-07 11:15:09 UTC
in Now Playing: ... Post #215250
Boston - Smokin'

Oh yeah.
Posted 17 years ago2007-03-07 11:14:41 UTC
in Estimating the # of twhlers Post #215249
I come out once in a RED moon. {hides from eclipse} - it's over yay!

We need more oldskool TWHLers back :(
Posted 17 years ago2007-03-07 11:11:50 UTC
in Cat Macros! Version 2! Post #215247
Haha! awesome.

Every day is caturday.
Posted 17 years ago2007-03-07 11:08:50 UTC
in Arena_O_Traps Post #215246
and err.. if you don't have OpFor (the mod..) there's little point making maps for it - you won't be able to run them properly.

But if you're just talking about textures - then you don't "have" to use any wad whatsoever.
Posted 17 years ago2007-03-07 11:07:12 UTC
in MODELS Post #215245
cycler_wreckage is an overlooked entity - pretty dang useful if you ask me. And looks nice too.
Posted 17 years ago2007-03-07 11:04:40 UTC
in Drivable cars on Spirit of Half-Life??? Post #215244
You could try getting in touch with http://www.bearkey.com/users/ytiAdmin

and beg for the map :P

Or try to get it working your self. The fact that there was some sort of map working is a good enough reason to try it.
Posted 17 years ago2007-03-06 12:15:14 UTC
in Estimating the # of twhlers Post #215168
Yay! Lets all try to guess the answer to a vague question indefinitely.
Posted 17 years ago2007-03-06 12:13:04 UTC
in Cat Macros! Version 2! Post #215167
TACGNOL rules all!
User posted image
Posted 17 years ago2007-03-06 11:57:28 UTC
in CSS + Firefox help Post #215166
looking good :P
Posted 17 years ago2007-03-06 11:51:45 UTC
in Desktops of March Post #215165
Lol is dat sum beige area zombieloffe?
Posted 17 years ago2007-03-05 18:08:55 UTC
in Could be funny (Non HL Project) Post #215081
IRC &gt; Forums any day.

Too much hatin' on the forums. Not enough mapping.
Posted 17 years ago2007-03-05 17:52:56 UTC
in Desktops of March Post #215077
IrfanView is your friend Dave932932 - http://irfanview.com/

My Desktop:

[My desktop is the default Win2K blue colour and a shit load of icons and text files.]

There- my desktop in 86 bytes for you poor 56k and less fuckers. :heart:
Posted 17 years ago2007-02-18 18:03:42 UTC
in Cat Macros! =D [56k no] Post #212955
Caboose, :heart:

Come on people- you have to have a little bit of morbid humour at someone's expence once in a while ? no? too cruel?
This post was made on a thread that has been deleted.
Posted 17 years ago2006-12-10 10:03:03 UTC
in Banned!? Post #205681
Banned from: #jesus channel on Gamesurge
Temporary :P
For: Mistakenly posting either Furry pr0n or some Little Mermaid Rule34 meant for #twhl

"OMG WRONG CHANNEL!"
B&
Posted 17 years ago2006-11-19 14:43:08 UTC
in My latest tattoo Post #203271
i don't think it looks very good tbh.