Forum posts

Posted 17 years ago2007-02-15 05:17:51 UTC
in Advanced Brushwork Mini-Compos Post #212536
LOL you mentioned inner workings at the very beginning of the minicompos! :) I never really played mario 64, but do you mean sort-of like a rats map?
Posted 17 years ago2007-02-15 02:47:41 UTC
in Phys_House Post #212532
Posted 17 years ago2007-02-15 02:45:21 UTC
in Advanced Brushwork Mini-Compos Post #212531
So freakin' cool! :o Also, I understand now why you're not so exited to recale it:

User posted image


I think I can safely say the most complex/detailed world prop I've ever seen! :o
Posted 17 years ago2007-02-15 02:29:36 UTC
in Now Playing: ... Post #212528
I can't read music or identify the notes on the keys, I just know/remember where my fingers have to go for the chords and some of the the other little bits :)

What do you call the thing when you use both hands to go up the Scale? That's my fav. part besides the beginning chords/intro.
Posted 17 years ago2007-02-15 02:21:36 UTC
in Now Playing: ... Post #212525
ES - Elliott Smith (LP) - Clementine

Ant: That's the first song I ever taught myeslf to play on the piano (by ear).
Posted 17 years ago2007-02-15 01:47:29 UTC
in Breakable Blocks Post #212523
Search for your error at Tommy14's and of course the forums, because it's probably happened to someone before.
Posted 17 years ago2007-02-15 01:25:23 UTC
in Now Playing: ... Post #212520
Yay breakie!!1

ES - Either_Or LP
Posted 17 years ago2007-02-14 23:28:56 UTC
in Breakable Blocks Post #212513
WCD wad being ironical! :) (someone has to to it if Jobabob isn't around)

Rimrook: I thought it was some sort of portals joke at first, lol. :P
Posted 17 years ago2007-02-14 23:25:50 UTC
in Advanced Brushwork Mini-Compos Post #212512
A little over 13 hours left in compo #10

Get your entries in soon, even if they're unfinished!
Posted 17 years ago2007-02-14 01:06:18 UTC
in Now Playing: ... Post #212426
The Lost Brothers & G Tom Mac - Cry Little Sister (I Need U Now)
Posted 17 years ago2007-02-13 03:10:30 UTC
in Bulls hit game_text crash Post #212347
I just searched the forum--not before dicking around with a test map for 30 minutes!--and found that you have to tick the all players flag for it to work. (which sucks, because it would be cool to be able to give indivdualized messages in a MP game :(
Posted 17 years ago2007-02-12 22:48:21 UTC
in Team DM: TWHL vs. SP Post #212337
SMITE HIM!!
Posted 17 years ago2007-02-12 22:45:41 UTC
in Cat Macros! =D [56k no] Post #212334
KITTAH SECHS!!1
Posted 17 years ago2007-02-12 22:37:37 UTC
in Now Playing: ... Post #212331
Elliott Smith - No Name #1

ALL ES DISCOGRAPHY ARE BELONG TO ME!

(I'm listening to all the albums in order... pretty not too bad! :) )
Posted 17 years ago2007-02-12 22:34:26 UTC
in Competition 23 Post #212330
I'm starting my entry tonight! I have 3 ideas I may go with, and I'll make 3 simple test maps to see what works best before I proceed.

Who's in this one?
Posted 17 years ago2007-02-12 22:29:21 UTC
in Advanced Brushwork Mini-Compos Post #212328
Mini# 10 will officially close 11am, EST, February 15th

Entries In:

Ford Exporer by Kasperg
Lexus LS430 by rowleybob
Camaro by Tetsu0

I noticed we all submitted to different categories in the Map vault!

Maybe we should all agree where they should be submitted, so it's easier for people to see them all at once? (I'll move mine to wherever the majority thinks they should go.)

WCD: Shouldn't be too hard to rescale, but if you don't want to f*** with it, no biggie imo. YOU BEST BE SUBMITTING OR I'M GOING TO EGG YOUR HOUSE!!1 :P

Kurosaki: Skim the thread and/or check out the new Minicompo Homepage for info. There should be a new compo starting shortly... :)
Posted 17 years ago2007-02-12 03:46:52 UTC
in Advanced Brushwork Mini-Compos Post #212212
Posted 17 years ago2007-02-12 03:28:31 UTC
in Now Playing: ... Post #212211
ES - Bled White

:biggrin:
Posted 17 years ago2007-02-11 22:29:20 UTC
in Advanced Brushwork Mini-Compos Post #212203
Whatever you have to do! :) The scale is wrong on mine too--not that you can get it perfect anyway. It's still too tall, but if I make the top of the car any smaller, you can't get into it.

I was thinking about putting sidewalks beside it to artifically lower the height, but your clip idea is much better :)

To scale mine, I resized until the wheel looked about the right size, and then based the size of everything else off that--the hood is 1.5 wheel widths, the chassis is raised above the ground 1/3 or one wheel diameter, etc. Even after all that, I still reduced the size of it a couple of times to make it all look right! :P

If I had this to start over again, I would make a simple boxy shape of the car's dimensions as best as I could judge and acertain an approximate length/width. Then I'd scale a custom texture of the car's profile to those dimensions, and just "cut out" the car to get the right shape. Too bad I didn't think of that before! :P

Anyway, enough of my ranting!
Posted 17 years ago2007-02-11 21:56:15 UTC
in Advanced Brushwork Mini-Compos Post #212200
HOUSTON, THE FIRST MINI#10 ENTRY HAS BEEN RECIEVED!!1

God that looks great! Textures and scale look flawless, and you have some fancy bruswork there most certainly! May I ask how you judged the scale?

I'll give a full review tomorrow or later tonight ;)!
Posted 17 years ago2007-02-11 21:03:28 UTC
in Advanced Brushwork Mini-Compos Post #212197
LOL does anybody read the rules?! :)

Put it in the Map Vault and link to it in the minicompo thread (that's here :P). Woohoo can't wait to play it! :)

WCD: I really hope you finish your entry. If you don't, please submit if unfinished anyway! ;)
Posted 17 years ago2007-02-11 20:13:32 UTC
in Hollow Sphere Post #212190
I'm not sure what you mean. :P
Posted 17 years ago2007-02-11 20:08:08 UTC
in Advanced Brushwork Mini-Compos Post #212189
It will probably be the day following the 14th, because that's when I'll most likely get to turning my computer on. So probably 11am EST. (That is of course unless, between now and then 5 entries are sumitted lol :) )
Posted 17 years ago2007-02-11 18:51:31 UTC
in Now Playing: ... Post #212184
Regina Spektor - Raindrops
Posted 17 years ago2007-02-11 18:45:35 UTC
in Advanced Brushwork Mini-Compos Post #212181
That last image isn't loading for me Kasperg. Your truck is looking great btw! :)

I've found at most of the rounded parts of my car--made up of masses of 4-sided spikes with everything NULLed except the visible faces--, look distinctly different from the rest of the car.

I'm going to try to make the map brighter and/or scale down the textures to see if it helps.
Posted 17 years ago2007-02-11 18:39:31 UTC
in Texture Animation Post #212180
Tommy14 gives a good explanation of those and all the other texture types here.

If you want to get super fancy, you can use a series a bunch of still-frame custom textures and env_renders to make something that looks almost like video. :)
Posted 17 years ago2007-02-11 18:35:40 UTC
in Hollow Sphere Post #212178
I use ALT-E in some situations, mostly when I want to taper one end of a cylinder.

Say for example you're making a lampshade out of a cylinder, and you plan on shrinking the top vertices to make it tapered. The top of the lamp shade doesn't have to line up with anything, so who cares if the verticies are off-grid.

Manually rescaling the verticies on one end of a cylinder using VM many times will cause invalid solids and/or the "leaf face" errors.
Posted 17 years ago2007-02-10 14:00:40 UTC
in Hollow Sphere Post #212105
You know how when something you've built looks fine in the editor, but turns out all askew in-game? HLFix fixes this. (We should really write up a nice walkthrough/explanation for HLFix and put it on the BMHL site, since brushwork is our main focus!)

NinjaGrinch gives some good info in these two mapvault entries:

http://twhl.co.za/mapvault_map.php?id=3641
http://twhl.co.za/mapvault_map.php?id=3669

I use the paramaters, and the .map delete command he uses, and it works perfectly for me. If you have any questions feel free to pm or whatever!

IMO, HLFix is absolutely essential. It makes it much easier/faster to pull of the brushwork you want.
Posted 17 years ago2007-02-10 10:48:20 UTC
in Team DM: TWHL vs. SP Post #212097
Speeches FTW!!1 :P
I can't complete a damn map.
I think it's viral.. :P WE SHOULD ELIMINATE THE UNFINISHED SECTION TO ACT AS A COMBATIVE THERAPY! :nuts:
Posted 17 years ago2007-02-10 10:30:34 UTC
in Team DM: TWHL vs. SP Post #212092
Maybe if this catches on, we can build some fancy maps for the occasion too.
Posted 17 years ago2007-02-10 10:20:04 UTC
in Team DM: TWHL vs. SP Post #212090
'CAUSE THEY R SCARED!!1
Posted 17 years ago2007-02-10 10:00:32 UTC
in Now Playing: ... Post #212085
I'm OK - Level 3
repeat turn on

Elon: I know how you feel. Someday I'm going to dedicate a blog entry to all my time-soaked, abandoned entries, as well maybe some pics of a lot of my weird test maps. :nuts:
Posted 17 years ago2007-02-10 09:50:30 UTC
in Team DM: TWHL vs. SP Post #212084
A couple hours to go! Can we spectate if there are enough people? (I suck at DM, but I will play if people don't care about my bad skills)

Will there be any special maps from twhl or snarkpit for the occasion?
Posted 17 years ago2007-02-10 09:43:23 UTC
in Advanced Brushwork Mini-Compos Post #212083
> 4 days left! Use your time wisely! *cough Wcd *cough *cough :P

Yay Tetsu0! Looking superb so far... and those rims, jeez/wow! :o

I can't wait to see all the finished entires. Mine will probably be in sometime today.
Posted 17 years ago2007-02-10 01:42:18 UTC
in Advanced Brushwork Mini-Compos Post #212058
Latest:

http://rowleybob.googlepages.com/m10_rowleybob0010.jpg

One more update and that will be it: just have to add some small detail items and a try at custom textures.

Some bugs maybe some of you might have some insight on:

-I made the driverside door--2 func_rotating made "passable"--are buggy as heck. sometimes one opens and on stays shut.

-If you go inside and close the door, all is fine, but if you open it again it reverses direction!!

-the mm that triggers the 2 doors--one for the glass and one for the door itself--also triggers a dome light inside. Sometimes for no reason at all the light will not turn off or on, but most of the time it works--restarting the map seems to fix this, but it's kinda annoying.
Posted 17 years ago2007-02-10 00:47:54 UTC
in Hollow Sphere Post #212057
Shit how could I forget HLFix! :o
Posted 17 years ago2007-02-10 00:46:56 UTC
in MOTIVAIONAL posters you made!!1~ Post #212056
Yeah, I've watched it 100s of times... :P

WEESA GONNA NEED A STRONG LEADER PAPI!

Well, maybe you could lead us Jar-Jar!

REALLY!? MEESA?!

Um, No.

No.

No, No, No, No, NO!

Uh Uh.

NO!


:P
Posted 17 years ago2007-02-09 23:55:33 UTC
in MOTIVAIONAL posters you made!!1~ Post #212053
Posted 17 years ago2007-02-09 23:42:15 UTC
in Hollow Sphere Post #212052
If you're worried about leaks, then that means the oustside isn't being rendered, so what's wrong with boxing the outside then? :P

If you do want to see both the outside/inside, then leaks are irrelevant. Maybe it's another story if you want it to block vis. If that's the case, there are maybe other things you could do like impregnate translucent-textured brushes--trancelucent texture blocks vis--at all the seams? /reaching
Posted 17 years ago2007-02-09 23:21:52 UTC
in MOTIVAIONAL posters you made!!1~ Post #212049
Posted 17 years ago2007-02-09 23:07:02 UTC
in Now Playing: ... Post #212048
Angels & Airwaves - The Adventure Final
Posted 17 years ago2007-02-09 22:43:16 UTC
in Advanced Brushwork Mini-Compos Post #212044
Kasperg: That Jurassic mobile exites every part of my being... even my pee pee! :P Seriously, it is friggin sweet!!1 :o

Dr. Viper: Astonishingly detailed. I hope you finish! is it going to be 1:1?
Posted 17 years ago2007-02-09 12:28:08 UTC
in Now Playing: ... Post #211996
Keane - Walnut Tree
Posted 17 years ago2007-02-09 11:27:25 UTC
in Now Playing: ... Post #211993
Yay Elon is back! Are you going to finish some of those pretty maps from the pics in your profile? :) )

Sondre Lerche - Two Way Monologue
Posted 17 years ago2007-02-09 11:22:41 UTC
in Hollow Sphere Post #211992
I don't know about the snarkpit tutorial, but it's defintiely possible, done many different ways.

Try this one by pepper. If pepper doesn't respond to this thread, try PMing him for hints (I don't think his map explains how they're made).

If that method doesn't work for you, you could make the whole thing out of displacement structures or as most people refer to it, out of triangles.

That is, you can make a cube out of 6, 4-side spikes or "triangles", and using these and probably some wedges--made from 3, 4-sided spikes--too. Using this method, you can make virtually any structure with zero errors.

When you're done, NULL the whole structure, and only texture the visible faces. (otherwise, you have some of the faces underneath will show ugily. :)
Posted 17 years ago2007-02-09 07:15:16 UTC
in Coding proposal Post #211974
SURPASSING ALL OTHER ENGINES UNEQUIVOCALLY!!
Posted 17 years ago2007-02-09 07:04:22 UTC
in Advanced Brushwork Mini-Compos Post #211971
I'm having fun with all the small detail stuff, and I'm gonna try to custom texture it, as well sounds and some interactivity. (What I'm able to finish is a whole 'nother thing. :) )

It really is a lot of fun. Even if you don't enter, you should build one sometime, just for the experience. :)
Posted 17 years ago2007-02-09 07:00:37 UTC
in Coding proposal Post #211970
Can't wait for the first tutorial! I've always wanted to learn it (I have the SDK, but I never opened it :) ).

WITH OUR NEW CODING SKILLZ, WE'LL BE ABLE TO SUSTAIN HL1 FOREVER!!1

MWHHAHAHAHAHAHAHAHAHAHAHAH
HAHAHAHAHAHAHAHAHAHHAHAHAHA
HAHAHAHAHAHAHAHAH!!!1~ :P
Posted 17 years ago2007-02-09 06:52:55 UTC
in Now Playing: ... Post #211969
My Chemical Romance - I Don't Love You

emo_turn_on 1
Posted 17 years ago2007-02-09 06:44:03 UTC
in Advanced Brushwork Mini-Compos Post #211967
If you get a good portion of it done, feel free to submit it unfinished on the last day--or whatever day really. I hope you finish it, Dr. Viper! :)

Huntee: YOUR first minicomp too?! NO WAI!!1 :P :o [/sweet]

Deadline notes:
To reiterate the two ways a compo can end, It's over after february 14th, or when 5 entries are in.

So if I turn on my computer one day and there are 12 entries present, I'd officially close down the compo because at least 5 entries were in, but the other 7 would also be accepted too.