Forum posts

Posted 20 years ago2004-10-04 13:59:36 UTC
in Wally Post #64048
Peace and Love:

I didn't make the actual textures, I just compiled them into wads. You can
pick them up at http://www.dgslogic.com/downloads/prhl1wads.html.

DieparBaby
Posted 20 years ago2004-10-04 09:46:46 UTC
in Wally Post #63998
Its a great tool and worth the download. I compiled 25 photorealistic texture wads with it for Half-Life. (Over 2000 textures!)
Posted 20 years ago2004-09-30 14:33:41 UTC
in err file not created when compiling Post #63230
I don't see any error messages. Where is the hlbsp output?
Posted 20 years ago2004-09-27 11:55:58 UTC
in trigger_hurt Post #62411
Are your two trigger_hurts overlapping?
Posted 20 years ago2004-09-23 10:01:57 UTC
in hi all just joined.... Post #61372
Welcome to TWHL!
Posted 20 years ago2004-09-22 15:21:07 UTC
in Help With Rotating Xen Stuff Post #61219
yaw = rotation about z-axis
Posted 20 years ago2004-09-21 14:23:04 UTC
in BerneyBoy's Photorealistic Texture p Post #60973
Posted 20 years ago2004-09-21 14:19:27 UTC
in BerneyBoy's Photorealistic Texture p Post #60972
I hope I'm posting this in the right forum. I've compiled BerneyBoy's Photorealistic Texture pack (http://www.planetquake.com/berneyboy/textures.htm) into 25 wads (by category) for Half-Life 1. You can download the zipped files at http://www.dgslogic.com/downloads/prhl1wads.html.

Please report any errors to misc@dgslogic.com.

Moderators: If you wish to make this thread a sticky I have no objection.

Cheers,
DieparBaby
Posted 20 years ago2004-09-20 16:18:01 UTC
in REAL Forest in HL? Post #60853
Check the tutorial on trees to figure out the least laggy type.
http://cariad.co.za/twhl/tutorial.php?id=21
Posted 20 years ago2004-09-20 16:13:46 UTC
in what will u map when hl2 comes out? Post #60852
I'm going to map an "Incredible Machine" room. :D
Posted 20 years ago2004-09-20 16:11:41 UTC
in HL2 Release Candidate Post #60851
Half-Life 2 is now being advertised on GameSpy.
Posted 20 years ago2004-09-17 11:41:35 UTC
in HL2 Release Candidate Post #60125
Posted 20 years ago2004-09-17 10:27:53 UTC
in HL2 Release Candidate Post #60098
For those of you who don't yet know (how could you not?), the release candidates for
Half-Life 2, Counter-Strike: Source and Half-Life: Source were send to Valve's
publisher, Vivendi, on Sept 15. Vivendi will now test and look for show stopping bugs.
If all goes well, HL2 could go gold within a week or two. Once it goes gold then its
up to Vivendi to decide when it will be released.

Check the news here -> http://www.halflife2.net
Posted 20 years ago2004-09-10 10:23:51 UTC
in I got an idea(remade) Post #57988
Please add me to the alternatives list, if possible. Thank you.

DieparBaby
Posted 20 years ago2004-09-09 15:48:16 UTC
in Community Map for HL1/HL2 Post #57828
Aw poop. Guess I'll have to start my own on another board. Good luck with your TWHL!

Dieparbaby
Posted 20 years ago2004-09-09 14:28:03 UTC
in Community Map for HL1/HL2 Post #57813
O terrific! Could you possibly point me to the thread? Can anyone join?
Posted 20 years ago2004-09-09 14:19:39 UTC
in Community Map for HL1/HL2 Post #57811
Hi TWHL:

Love the site. The tutorials were great in getting me started with HL mapping. I've done
Quake 1 mapping previously with a DOS editor (nightmare!). Hammer is so much easier!

Anyway, I've searched the forums to see if anyone has suggested a TWHL community
map but found none. Essentially users submitted buildings, structure, etc are submitted
and the submission are 'slapped' together to form a large multiplayer map.

Then we all get to play each other on the map. :D

Let me know what you think.

DieparBaby