Forum posts

Posted 19 years ago2005-01-12 20:25:30 UTC
in lights Post #83461
iceworld = a cs map (fy_iceworld) and my map is 1.5 times as big as that map, i used it b/c its size is close to mine & its well known
Posted 19 years ago2005-01-12 18:30:44 UTC
in lights Post #83416
well, i have around 30 ligh entities near the celing of a medium, not soo huge room, and the map itself is around the size of 1 and 1/2 iceworlds.
Posted 19 years ago2005-01-12 17:18:20 UTC
in Problem with Camera-Texture dont appear Post #83388
...worldcraft = hammer ;) (i think anyway, i'm usinghammer...)
Posted 19 years ago2005-01-11 23:14:15 UTC
in Problem with Camera-Texture dont appear Post #83301
just click on where it says 'camera' in camera view, and click on the '3d textured' option, that should solve your problem ;)
Posted 19 years ago2005-01-11 19:23:17 UTC
in lights Post #83287
does anyone have a link to a place i can download nem's batch compiler? because i used that b4 i got my new computer, and it actually worked as far as hlrad and lighting!! and it didnt take it 15 seconds to compile the lights eigther!

anyway, i also need a link because the nem's site is dead aka i cant get it from them for some reason, and i really would like it! if anyone can supply a link, that would be teriffic!! thanks!!!
Posted 19 years ago2005-01-11 19:04:39 UTC
in lights Post #83278
i'm using just the regular Light entity, i'll try brightness, but it seems to be up, its at default values right now, its a strange patern of lighting and dark that i took a screenshot of but i cant post it : , whatever, i'l keep trying
Posted 19 years ago2005-01-11 18:59:17 UTC
in lights Post #83269
i am using zonars compile tools and point based lighting
Posted 19 years ago2005-01-11 18:41:48 UTC
in lights Post #83249
how come when i compile my map, my lights make light in one direction, only that little spot, and the rest of my map is pitch black? should i just get another compiler? thanks for any help in advance
Posted 20 years ago2004-12-08 22:23:05 UTC
in texture problem Post #77126
i dont know what was wrong but i resolved it by simply reinstalling hammer and the compiler. ty for all your help
Posted 20 years ago2004-12-07 19:17:33 UTC
in Where???? Post #76890
what folder do you need to have the .wads in for the counter strike to use them??? thanks
Posted 20 years ago2004-12-07 18:47:57 UTC
in Missing wads Post #76878
I also found halflife.wad in the counterstrike.gcf file. you can use GCFscape to extract the wads then import them into hammer.
Posted 20 years ago2004-12-07 18:43:23 UTC
in texture problem Post #76871
nah, that didnt work, but thanks for the suggestion, i think it didn't work because i dont use the in-hammer compiler, im using nam's batch compiler seperatly. if there are any other thoughts about why this is happening plz post them! ty
Posted 20 years ago2004-12-06 19:44:30 UTC
in dedicated server maps? Post #76726
i also have the same prob. with no maps folder in the dedicated server folder :/ ! can someone explain why? ty for any help.
Posted 20 years ago2004-12-05 23:10:08 UTC
in texture problem Post #76563
i tried that but the problem remained. can anyone think of any other reasons this might be happening? thatns again for any help
Posted 20 years ago2004-12-05 22:34:21 UTC
in texture problem Post #76562
yeah I used the half life.wad from my retail copy of halflife (not source) but am running it on a steam version, but I tried copying the file to the cs directory where all the other wads are, but still no luck. do i have to use gcfscape to get the wad from the halflife.gcf in steamapps?
Posted 20 years ago2004-12-05 14:23:53 UTC
in texture problem Post #76457
when i use any texture from the "halflife.wad" file in the half life/valve folder, then compile and run it using nem's batch compiler 3.0.0, all the textures from only this file appear as small black and purple checkers. but in valve hammer they appear as they're supposed to. can someone help me? thanks for any help.