Forum posts

Posted 19 years ago2005-01-05 20:15:42 UTC
in Tutorial: In the beginning. Post #81934
Thanks Mick :cool:
Posted 19 years ago2005-01-03 21:43:45 UTC
in Tutorial: In the beginning. Post #81519
I remade the 2 rooms and corridor(just touching each other), hollowed them out then made a brush for the doorway the thickness of the 2 walls and then carved them out. When I textured them this time it was ok :)

I did notice tho that when I highlighted a wall to texture it the other face also highlighted. How do you highlight 1 face? I tried ungroup.

Finally if it's a no no for a large brush (outdoor area) what's the best way to make a street for instance and space above buildings (sky)?

Thanks for your patience :nuts: Are there any other tutorial sites for Cs:s & Hl2 mapping? I seem to find a load of dead links :(
Posted 19 years ago2005-01-03 21:07:36 UTC
in Tutorial: In the beginning. Post #81507
It's for HL2 well counterstrike. Thanks for the help.
Posted 19 years ago2005-01-03 15:16:33 UTC
in Tutorial: In the beginning. Post #81378
I've followed this tutorial and successfully made 2 rooms with a corridor. However in Hammer where the corridor joins the room I can see where the corridor texture comes through the room texture.

Is this just a quirk of hammer and not seen in-game?

Also if I want a big outdoor area Is it best to make a large brush & hollow it, then add solid bruses for buildings?

I'm finding it hard to get my head around hammer :nuts: It's VERY different to Unreal mapping where the world is solid :confused:

BTW Nice tutorials and forums :cool: