Forum posts

Posted 18 years ago2006-10-06 00:37:35 UTC
in Making Clay shooting MAP Post #198667
Hey! anyone here can help me how to make a clay shooting map?

problem:

1. how do i make those func_breakables fly? so i will be able to shoot them.
2. What entity can i use to make those breakables fly?

Please, if any one can help me POST IT PLEASE.

And how did i came up with such idea?
simple, watch too much TV!
:)
Posted 19 years ago2005-03-01 22:30:05 UTC
in A n00b question for all. :) Post #94519
i have tree camera put around on to my whole map focusing it into a certain target...
and my problem is how to trigger them when the game starts...

EX: just like those cameras in de_dust2 etc... they are triggered when the game starts...
Posted 19 years ago2005-03-01 22:08:48 UTC
in A n00b question for all. :) Post #94517
Just how did you guys put those camera's in you'r map... :)
you know... wen the game starts those camera's will be activated...
of course i know how to put them but ......

My main question is .....................

"HOW TO TRIGGER THEM ....when the game starts ... "

plzzzzzz HELP ........ :)
im begging YOU guys......
Posted 19 years ago2005-02-06 21:50:55 UTC
in A n00b question for ALL :) Post #88618
WOW!! all of you have a great sudgestions :)

All i can say is THNKS TO U GUYS !! ;)
Posted 19 years ago2005-01-31 02:03:04 UTC
in Omg I hate Hammer Post #87174
Virus ?? :badass:
Posted 19 years ago2005-01-31 02:00:13 UTC
in My server lags on my map Post #87173
Hmmm ...
maybe there are some programs that are runnig during the gamelay...
Posted 19 years ago2005-01-31 01:40:03 UTC
in Omg I hate Hammer Post #87167
NO comments hehehe :cool:
Posted 19 years ago2005-01-31 01:30:24 UTC
in A n00b question for ALL :) Post #87163
hey..
What if will i put some hostages and a BOMBSITE :cool: ? LOLl
Pictue this : A small room with some hostages and a bomb target..
that would be cs_de_aim_map2005 !!!! LOL ! hahahahaha

HUH !

I cant think of any obstacle that would fit my map...
maybe i'll just leave it that way, and besides.. i am currently making a new map and i think my new map is more interesting compare to my old one :)
Posted 19 years ago2005-01-30 22:49:43 UTC
in A n00b question for ALL :) Post #87128
But what shoud i do with it ? i mean if my map does not have crates then it will look like a plane room...isn't it ?
Posted 19 years ago2005-01-30 22:30:57 UTC
in A n00b question for ALL :) Post #87120
so, wazzup ! i mean, what do you mean its boring ?
Posted 19 years ago2005-01-30 21:53:46 UTC
in Ladders ... Post #87113
HeY .... :)
Did u put a func_wall just before the func_ladder ?
the func_wall is the entity which serves as the "visible ladder" that you see in game of course you should put a texture on it and set its properties. A func_ladder is actually invisible ...so you cant see it in actual game...

see also [u]Ladders[/u]
Posted 19 years ago2005-01-30 21:42:02 UTC
in A n00b question for ALL :) Post #87108
ei ...
Is it normal to put many crates in your map...
because some people have comments about my map having crates on it....
For me.. mmm i think it is normal. because my map is in a Deathmatch type... so i made crates for it acts as an obstacle for the palyers ...

take a look at mmy map -->aim_map2005
Thanks