Forum posts

Posted 18 years ago2005-10-08 15:26:59 UTC
in Only one window Post #140356
CTRL+A doesn't work though
Posted 18 years ago2005-10-08 15:19:21 UTC
in Only one window Post #140354
Yes, a mate, why would i be so ashamed that I wouldn't say it if it was me?
Posted 18 years ago2005-10-08 11:19:42 UTC
in Only one window Post #140308
Hi,

A mate of mine only sees one window instead of the four (camera,side,front,up) how to fix this?
Posted 19 years ago2005-09-08 15:17:27 UTC
in info_tfgoal Post #133283
Whats wrong with this one, i dont get ammo

"classname" "info_tfgoal"
"goal_state" "2"
"mdl" "models/fmpack.mdl"
"wait" "1"
"armorvalue" "100"
"a_s" "100"
"a_n" "24"
"a_r" "24"
"no_grenades_1" "2"
"no_grenades_2" "2"
"message" "Fresh new ammo"
"angles" "0 315 0"
"g_a" "1"
"origin" "-376 696 -160"
Posted 19 years ago2005-08-28 16:49:41 UTC
in tf_weapon_rpg Post #130541
I've looked for you in DyingToClimb, and making a point based entity called tf_weapon_rpg should be enough
Posted 19 years ago2005-08-26 16:48:57 UTC
in Hammer problem Post #130031
I found out pushign CTRL works
Posted 19 years ago2005-08-26 12:20:34 UTC
in Hammer problem Post #129957
Hey

When you push the squares of an object, it shud change to a dot so you can turn the object. But it doesnt change here. how can i make that good>?
Posted 19 years ago2005-07-15 07:28:40 UTC
in sv_acceleration Post #120977
Someone told me. But I want to convert the surf maps to TFC. And with TFC you slide off a bit and you dont fly far, i wanna know how to fix it
Posted 19 years ago2005-07-11 13:55:37 UTC
in sv_acceleration Post #120316
How do I set this by an entity. I need it for Surf maps (Wanna do them in TFC)
Posted 19 years ago2005-05-21 14:12:46 UTC
in Sprites and ladder transparency [closed] Post #110439
Hi.

At the parts where ladders and sprites normally are transparant, mine are black. Does anyone know how to fix this?
Posted 19 years ago2005-04-30 14:31:29 UTC
in Slidey floor Post #106496
Hi, how do i make the floor slidey, like in Supermonkeyball (TFC)?
Posted 19 years ago2005-04-20 14:14:02 UTC
in TFC Dimensions Post #104980
I mean for civilians, and I tried 250 (Or what is max for duckjump?) But that is VERY impossible :S
Posted 19 years ago2005-04-20 13:01:54 UTC
in TFC Dimensions Post #104950
Does anyone know the dimensions how far/high to jump in TFC?
Posted 19 years ago2005-04-06 09:14:13 UTC
in Your Heroes Post #102014
Kirsten Dunst
Posted 19 years ago2005-03-15 16:55:40 UTC
in Weapons in TFC Post #97137
How do i put weapons in TFC? I use civi's, can they use all of them?
Posted 19 years ago2005-02-28 14:37:16 UTC
in Compiling with nem Post #94169
Found it, it was a weird ZHLT version
Posted 19 years ago2005-02-28 12:30:38 UTC
in Compiling with nem Post #94145
Hi,

I compile with nem, and select CSG-BSP-RAD-VIS but after the BSP it stops, this is my log [code]hlcsg v2.5.3 rel Custom Build 1.7p15 (Jun 3 2004)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (webmaster@xp-cagey.com)
--- BEGIN hlcsg ---
Command line: "C:Program Fileseddi's ToolsZHLT Compile GUIZHLThlcsg.exe"-wadautodetect "C:Documents and SettingsWiddershovenMijn documentenmapsiwantmymummy"
Entering C:Documents and SettingsWiddershovenMijn documentenmapsiwantmymummy.map

Current hlcsg Settings
Name | Setting | Default
--------------------|-----------|------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadfiles not in use by the map will be excluded
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
(0.02 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
(0.02 seconds)

Using Wadfile: program fileskceasymy shared folderhalflife.wad
  • Contains 3 used textures, 100.00 percent of map (3116 textures in wad)
Texture usage is at 0.05 mb (of 4.00 mb MAX)
0.16 seconds elapsed

--- END hlcsg ---

hlbsp v2.5.3 rel Custom Build 1.7p15 (Jun 3 2004)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (webmaster@xp-cagey.com)
--- BEGIN hlbsp ---
Command line: "C:Program Fileseddi's ToolsZHLT Compile GUIZHLThlbsp.exe""C:Documents and SettingsWiddershovenMijn documentenmapsiwantmymummy"

Current hlbsp Settings
Name | Setting | Default
------------------|-----------|------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)

SolidBSP [hull 0] 25 (0.01 seconds)
BSP generation successful, writing portal file 'C:Documents and SettingsWiddershovenMijn documentenmapsiwantmymummy.prt'
SolidBSP [hull 1] 25 (0.01 seconds)
SolidBSP [hull 2] 25 (0.01 seconds)
SolidBSP [hull 3] 25 (0.01 seconds)
0.15 seconds elapsed

--- END hlbsp ---[/code]

And then it just stops...

Can anyone see what's the error?

DyingToLive