Forum posts

Posted 19 years ago2005-06-10 08:15:51 UTC
in 2 little questions, please take a look Post #113543
thanks for the help untill now,
I've fugured out the second problem:

the door is just a func_physbox and all u have to do is
create func_brush to the left and right wall of the door
and connect them with a phys_hinge entity (I used 3 of them)
the blockbar is indeed a prop_physics
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I have not been able to find a clu for the gagagedoor yet.
does annyone knows how to create this ?
Posted 19 years ago2005-06-03 14:30:11 UTC
in 2 little questions, please take a look Post #112419
Hello, thanks for taking some time.
I've been mapping since Duke Nukem 3D but I'm quite new with half-life mapping (SDK).
Well I have 2 (probabley simple) questions.

1.) I'm trying to create a garagebox slide door
that actuarley moves up BEFORE it turns flat to stop underneath the
ceiling,
I also do not realy know what kind of funck_actor i need
2.) I also have been trying to create a rotation door thats movable without
activation, It's been used in the HL2 game, It where the doors
about 75 % in the game that where blocked by a board on the other
side, the onley way to get through was to step into the side office
and using the gravitygun to burst away the board.
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If annyone can help me with this problem I would be verry happy,
and I'm ofcourse prepared to help you with any kind of problem
or maby share some structures, Idea's, etc.
thanks in advance.