Forum posts

Posted 19 years ago2005-07-22 10:48:14 UTC
in Shooting Wood f.e. sound? Post #122715
Some walls or whatever make other noises when shooting it, doesnt it?
How must i do this (f.e. wood)?
Posted 19 years ago2005-07-22 08:17:07 UTC
in CS:S how use func_buyzone Post #122661
solved problem, i get it, thx for help!!

so (for other noobs as i):

1. create a brush with block-tool the size you want your buyzone.
2. right-click it and choose (tie to entity)
3. you should get a dialogbox where you can find the func_buyzone in the list, choose it, and select for what team the buyzone is. DONE.

Still 1 question; in an example-map of cbble, i saw the buyzone had a specific texture, why does mine has the texture i gave when i created the bursh? what texture is given normally to a buyzone?
Posted 19 years ago2005-07-22 08:10:32 UTC
in CS:S how use func_buyzone Post #122660
can you pleaz explain more in detail, cause i still cant make it work.

this is what i tried;
1. block-tool: make cube where i want the buyzone in CS:S
2. entity-tool: type func_buyzone, placed the entity above the cube i made.
3. rightclicked both to test, but not correct, 'tie to' is in the list, but dont know what has to be selected and so, do i have to give something a name or so, sry but im noob...

thx for the help!!
Posted 19 years ago2005-07-22 08:02:40 UTC
in CS:S how use func_buyzone Post #122657
thx, can i put the func_buyzone entity IN the brush?
Posted 19 years ago2005-07-22 07:57:59 UTC
in CS:S how use func_buyzone Post #122654
Hello,

i'm a noob at mapping.
i read some articles about the buyzones for T en CT in CS:S, but i cant make it work.

i read i have to place an entity func_buyzone, i cant find this entity in the entities-list, so i typed it myself as it should, i placed that entity in my map, but i can't change it's dimensions, as is not in the list of entities i guess...

read somewhere else to make a brush, the size you need it, and tie it to the func_buyzone entity, but dont know how to do this.

So what is best to do? I just need a common buyzone for both spawn-points (CT and T).