Forum posts

Posted 19 years ago2005-08-07 07:22:39 UTC
in Civilian NPC's in my mod? Post #126509
:P Ok then, sounds like we're in business! I hate to stress you about the females, seeing that you have no base, but if you don't mind doing it, it'd be awesome.
Posted 19 years ago2005-08-07 06:59:10 UTC
in Civilian NPC's in my mod? Post #126506
Urbanebula, that would be quite helpful. I don't expect any high quality, super definition models, unless you want to... Perhaps a set of male models with various skinning as well as a similiar set in female? That what I am looking for, but do only what you wish. Anything you contribute will be credited and greatly appreciated. :) Thanks!
Posted 19 years ago2005-08-07 06:11:40 UTC
in Voice acting Post #126499
I am confident that I can do a number of voice acting roles. I do a number of acting/voice acting, so keep me in mind, anybody.

If you need examples, tell me what you want to hear from me. If you like it, I'd be happy to help. If you dislike it, no hard feelings. I understand. :)

I am a possible voice actor! (I planned on do voice acting in my mod, so, you know...) :)
Posted 19 years ago2005-08-07 05:58:09 UTC
in Just wanted to say Hi! Post #126497
Thank you, RabidMonkey. Something like that is what I wanted to hear. Just as long as no one thinks I'm lame... lol. :)

Anyways, I guess I won't worry about it. And now, you guys got what you wanted! That's my Mod. I love the idea and I'm excited. I'll get screenshots and the more in-depth outline soon later.

In a few days I'm leaving for a week, but after that I'll be back to mapping, modding, and posting! Thanks.

Also, because I never said it before. Hello everyone else that posted here to welcome me! I'm glad to meet you all. :)
Posted 19 years ago2005-08-07 04:36:06 UTC
in Civilian NPC's in my mod? Post #126483
Yes, HL1. I apologize for not specifying.

I have heard of Spirit and the retexturing of models. It sounds like a good idea to me. I'll look into it! :)
Posted 19 years ago2005-08-07 04:05:56 UTC
in Just wanted to say Hi! Post #126480
Uh oh... I've run into a bit of a dilemma about my Mod... To ask the question I need, it requires that I disclose information about my Mod, but I suppose that it would have happened sooner or later. I really had no reason, either.

Anyways, the Mod is called Ravenholm. You play as an animal control staff member doing his job before Ravenholm is infested. You are there when it gets hit with the pods of headcrabs and starts to become overrun. The point of the game is making it out alive. I have a much more detailed outline that I will tell everyone about later.

Here is my dilemma, upon searching the forums at Planet Half Life for good Ravenholm screenies, I learned that the idea of a Ravenholm based Mod has already been tossed around and there is a Czech based Mod about Ravenholm. This Mod, however, does not seem to deal with Ravenholm pre-infestation and in unfinished.

I was going to make a Source version and a Half Life 1 version. With the idea of a Ravenholm based mod having already been tossed around and there already being a Mod relating to Ravenholm, should I continue with this Mod? I am very excited about it and I am in no way copying any ideas that anyone has proposed. I thought of this idea before stumbling upon this information.

So, should I continue with my Mod??
Posted 19 years ago2005-08-07 03:27:08 UTC
in Just wanted to say Hi! Post #126479
Well... I am very eager to disclose information, but I am waiting until I have some more screenshots and stuff. I am kind of self-conscious about the idea, but I suppose I have to expose it eventually and I have to be open to feedback, whether it be positive or negative. And I am looking forward to that feedback. All I can really do is do my hardest to make it worthwhile.

So, until I get some more screenshots (A little more mapping to do), I am keeping hush about it. Don't worry, it'll all come out. :)
Posted 19 years ago2005-08-07 03:04:50 UTC
in Civilian NPC's in my mod? Post #126478
Hello everyone,

I was working on the maps for my mod and realized that it would be quite lame without some civilians walking around (The Mod deals with a small town, where there are people). I know I can put in things like Barney, Scientists, etc... But I think it would be nice to have some models or ordinary people. Male and female, a few different versions. Any ideas?

I was thinking make models that follow the same skeleton as the scientist and use them with the monster_scientist. Would that work? Is that a good idea???

Any other ideas would be appreciated. Also, if you have any links to some alternative scientist models that are up for use with credit, please point me there. Thanks.
Posted 19 years ago2005-08-07 02:52:18 UTC
in Just wanted to say Hi! Post #126476
I particularly like random objects strewn around... I don't do too much of that in HL1 mapping for Deathmatch maps, but I plan on putting a lot of small details in my Mod that I'm working on. :)

By the way, before anyone gives me the "Can I really do it?" speech, I have already heard it and I asked myself if I could before hand. It's not a very large Mod and I do have fiends who also enjoy mapping helping me. They're also helping with things other than mapping, such as story, voice acting, gameplay, etc, etc. :) Just that I'd say that so that no one worried.
Posted 19 years ago2005-08-07 02:40:16 UTC
in Just wanted to say Hi! Post #126473
Alright. I am open to the opinion of both parties in this situation. I definately love the way the Source engine works. I haven't gotten to map for HL2 yet but I will keep an open mind when I do so. If modelling is the way to go for detail in HL2 (If I want a custom model, which I'm sure I will), then I'll give it a shot.

I definately enjoy mapping for HL1 and I am confident that I am at least fairly good at it (I in no way mean to be arrogant or concieted). My friends praise me for my work. I've always been dedicated to putting a hearty amount of detail into my work and I feel I have a good eye for design. I'll have to put some of my own maps in the Vault. I am in the process of compiling a very unique and very abstract map. :)
Posted 19 years ago2005-08-07 00:21:21 UTC
in Which do you think of? Post #126439
I'm not too sure what it stands for... Which is probably stupid... But nonetheless, I think "The WHL!" Hehe....
Posted 19 years ago2005-08-07 00:18:37 UTC
in Just wanted to say Hi! Post #126438
Hmm. Interesting. Well, in that case, I'm excited to make a version of my Mod for Source as well! Like I said, I will disclose screenshots/information when I get further into development. :) Thank you for answering my questions!
Posted 19 years ago2005-08-06 21:34:35 UTC
in Just wanted to say Hi! Post #126421
Hmm... I'll remember that you said that when I try it out. Nonetheless, I'd really like to make a source version for my mod as well. Maps, as well. The Source Engine will be fun for multiplayer. :)

When I have more completed material on my mod, I'll begin showing it off and disclosing information.

Also, about HL2/Source; I heard it was more of a platform for making your own game rather than a game itself. I heard it was incredibly easy to make a mod for HL2. Is this true? (And I'm talking about the basics. Not a lot of re-scripting. I can do re-scripting, I know C++ fairly well, but I am currently not interested in re-scripting)
Posted 19 years ago2005-08-06 19:53:07 UTC
in Just wanted to say Hi! Post #126403
Oh... Didn't think about stating that...

Mostly I map for Half Life. A little bit for Counter Strike. And I wanted to map for HL2 after I buy it and get the stuff of off Steam to map (I heard that's how you do it...).

I'm in the process of making a Mod right now. No script changes or anything, really. Maybe some model changes, though. Mostly I'm just making the maps, changing the splash screen, etc, etc... This mod is going to be done for Half Life, but I'm hoping to make a Source version as well. :)
Posted 19 years ago2005-08-06 19:29:55 UTC
in Just wanted to say Hi! Post #126398
Hey everyone. I joined this forum today after months of using its wonderful resources for my mapping.

Well, I've got plenty of questions and I love giving feedback (But not "It sucks..." or "I like it!"). Sure, I'll give my opinion, but then I'll explain. I know forum members hate that. And also, I'll save my questions for the appropriate forum category.

I've been on a few forums involving different subjects, so everyone can be confident in my forum ediquette (Did I spell that right?).

I'd like to make a comment about my name. I was feeling creative so I put "Dan-E"... My real name is Danny (Everyone, feel free to call me that or Dan-E). Here's the thing though... They're the same when you say them! Muahahha! Get it? Get it? Danny... Dan-E...

Anyways, I look forward to foruming with everyon here, giving my feedback, as well as recieving some and getting any helpful information about mapping and modding that I can! :)