Forum posts

Posted 18 years ago2006-02-10 11:22:11 UTC
in Moving in two directions... Post #162446
it has a loading when u stop at the trainstation so the actual door isn't with u while the train is moving
Posted 18 years ago2006-02-01 13:02:13 UTC
in Brushes disappearing Post #160923
rebuild your brush
Posted 18 years ago2005-12-31 12:29:26 UTC
in Getting .map files from .bsp files Post #155454
WinBSP > BSPtwoMap

why?
BSPtwoMap createds the brushes thinnest and textures fucked up, WinBSP makes them nice
Posted 18 years ago2005-12-31 07:26:53 UTC
in MAX_MAP_CLIPNODES Fixes? Post #155430
Command line: "C:Valve Hammer Editortoolshlbsp.exe"-maxnodesize 6200.0 -chart
-estimate -texdata 10500 -lightdata 6450 "C:Documents and SettingssandurDesk
topMapssin_citysin_city_cbeta47"

Current hlbsp Settings
Name | Setting | Default
------------------|-----------|------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ on ] [ off ]
estimate [ on ] [ off ]
max texture memory [ 10752000 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 6200 ] [ 1024 ] (Min 64) (Max 8192)

SolidBSP [hull 0] 500...1000...1500...2000...2500...3000...3500...4000...4500...
5000...5500...6000...6500...7000...7500...8000...8447 (10.98 seconds)
BSP generation successful, writing portal file 'C:Documents and Settingssandur
DesktopMapssin_citysin_city_cbeta47.prt'
SolidBSP [hull 1] 500...1000...1500...2000...2500...3000...3500...4000...4500...
5000...5500...6000...6500...7000...7500...7779 (12.70 seconds)
SolidBSP [hull 2] 500...1000...1500...2000...2500...3000...3500...4000...4500...
5000...5500...6000...6277 (6.97 seconds)
SolidBSP [hull 3] 500...1000...1500...2000...2500...3000...3500...4000...4500...
5000...5500...6000...6500...7000...7500...8000...8482 (16.25 seconds)
Error: Exceeded MAX_MAP_CLIPNODES
Description: The map has a problem which must be fixed
Howto Fix: Check the file http://www.zhlt.info/common-mapping-problems.html for
a detailed explanation of this problem
Posted 18 years ago2005-12-31 07:25:14 UTC
in MAX_MAP_CLIPNODES Fixes? Post #155429
Ok, anyways, the problem is MAX_MAP_CLIPNODES, nothing works, -noclipeconomy doesnt , clipmode precise not, WHAT DOES? :S I really need help on this :P MAXNODE SIZE 6200 doesnt work....

maxnodesize says max is 8192 but it already stops at 6210 at mine, just doesn't move HULL
Posted 18 years ago2005-12-31 07:21:47 UTC
in MAX_MAP_CLIPNODES Fixes? Post #155427
func = higher r_speeds, I know it, you see funcs tru normall walls, the more you got the higher r_speeds you have
Posted 18 years ago2005-12-31 07:10:05 UTC
in MAX_MAP_CLIPNODES Fixes? Post #155424
nothing =.=
Posted 18 years ago2005-12-31 07:08:03 UTC
in MAX_MAP_CLIPNODES Fixes? Post #155422
:nervous: i'll just make them func_illusionarys after all :nervous: just to see
Posted 18 years ago2005-12-31 07:02:43 UTC
in MAX_MAP_CLIPNODES Fixes? Post #155421
func_? => bigger r_speeds
Posted 18 years ago2005-12-31 06:24:01 UTC
in MAX_MAP_CLIPNODES Fixes? Post #155415
ok first I got MAX_MAP_CLIPNODES, after setting Clip Type in batch compiler to precise, I got max_map_faces, after making some roof texture scaled 5+ HLBSP CRASH =.=
Posted 18 years ago2005-12-31 06:19:35 UTC
in MAX_MAP_CLIPNODES Fixes? Post #155413
:thefinger: MAX_MAP_FACES :thefinger: MAX_MAP_CLIPNODES :thefinger: HL1 ENGINE
Posted 18 years ago2005-12-31 05:32:52 UTC
in MAX_MAP_CLIPNODES Fixes? Post #155407
I need a proper explanation because I really don't understand that one, what DO I DO to fix it =.=

I need that example fix aswell
Posted 18 years ago2005-12-30 21:33:36 UTC
in MAX_MAP_CLIPNODES Fixes? Post #155354
Hello,

My maps big,
yes big.

Now, I wonder, how can I fix the error MAX_MAP_CLIPNODES?

I've added some CLIPNODES on skys and places that aren't really important (top sky, side roof buildings)

If I have this:
http://www.inztantfun.com/noclip.JPG

If I cover this up, Like this:
http://www.inztantfun.com/clip.JPG

Would this help (alot) ?
I really need to know this, cause this error is getting on my nerves =.=

Thanks alot!
Posted 18 years ago2005-12-30 21:22:39 UTC
in Muzz's HLDM Server Post #155352
Get an auto-restart at www.serverdoc.com
Posted 18 years ago2005-12-28 14:04:01 UTC
in C++ Fix Post #155000
I need this =S :nervous:
Posted 18 years ago2005-12-24 06:51:58 UTC
in C++ Fix Post #154269
I can code for AMX, and i'll try your ideas, thanks alot ;) Already made trigger_hurts and playerspawns that can only be removed by amxx or ripent =.=
Posted 18 years ago2005-12-23 20:56:08 UTC
in C++ Fix Post #154219
Hi,
this ones hard..

I want to create something so, you need some plugin coded for AmxMod to be able to host the map, otherwise the map will crash your game when you try to host.

Is this possible?