Forum posts

Posted 18 years ago2006-05-14 21:43:48 UTC
in Getting sick of this Vertex_buffer_size Post #180107
I've been making maps for awhile now (since source release). The only time i have encountered the vertex buffer size limit is when i have placed far to much detail in any given scene of my maps. For instance having to many rounded pillars visible all at the same time will cause this error.

Basically thats why removen some aspects of your map fixed the issue. Im not sure this will help any but this is from personal experiance.
Posted 18 years ago2006-05-13 23:31:18 UTC
in problem with ainimations Post #179900
no to all 3 of those questions. i jsut got XSI and im still doing the tutorials. would you happen to have a link specifically outlining your solutions step by step?

I simply decompiled the models from vampire to their SMD files. decompiled the tth and ttz files to .tga and placed them in the proper sourcesdk_content folders. then created a custom QC file for the animations, textures, and model_ref. Figured since they where all made with source they would recompile properly into source. I see now that there is still much for me to learn.
Posted 18 years ago2006-05-13 17:11:22 UTC
in problem with ainimations Post #179827
Ive recently gotten into modeling for my maps in CS:S.
I wanted to make a map based on a strip club
While working with XSI i discovered i could jsut use some models from a different game Vampire the masquerade to be exact. so i extraced the models textures and animations that i would be useing to mkae the map with. i managed to get all the files correctly into CS:S but for whatever reason the models will not animate they jsut stand there arems to the sides and what not.

Here is a copy of the QC file i used to compile the model into hammer

$modelname stripper3/stripper3.mdl
$cdmaterials models/stripper3
$surfaceprop "flesh"
$scale 1.0
$body studio "stripper3_ref.smd"
$sequence idle "stripper3_ref.smd" loop fps 1
$sequence pole_stroke_01 "pole_stroke_01" loop ACT_POLE_DANCE 1 fps 30.00
$sequence pole_strole_01 "pole_strole_01" loop ACT_POLE_DANCE 1 fps 30.00
$sequence HotTub_Idle "HotTub_Idle" loop ACT_HOTTUB_IDLE 8 fps 30.00
$sequence HotTub_LegUp "HotTub_LegUp" loop ACT_HOTTUB_IDLE 1 fps 30.00
$sequence HotTub_touch "HotTub_touch" loop ACT_HOTTUB_IDLE 1 fps 30.00
$collisionmodel "ragdoll.smd" {
$Mass 20
}

I used all the files that came with the model and it dose seem that the model compiles properly within hammer. However i set the model to a prop_dynamic (dosent really matter here she dosent move anyway)

Any help on this issue i would be greatfull (hope im even posting this in the right place)