Forum posts

Posted 18 years ago2006-08-04 23:58:20 UTC
in Valve SDK Update Post #192514
To fix the 3D view just pick like 3D textured in the dropdown. Fixed it for me.
Posted 18 years ago2006-08-04 16:16:54 UTC
in My map crashes on load up!! Help! (CSS) Post #192464
Thanks for the reply,

My nodraw line is like a big L shape, not going through any brushes or anything for that matter.

That's the weird thing. Just a Big L shape randomly out in the void not going through anything :
Posted 18 years ago2006-08-04 15:41:35 UTC
in My map crashes on load up!! Help! (CSS) Post #192462
Ok I fixed the microbrush error Thanks :) But now my leak whenI load the point file it points to nothing o.O
Posted 18 years ago2006-08-04 04:26:05 UTC
in My map crashes on load up!! Help! (CSS) Post #192408
I don't get whymy map will load fine on my computer (windows) but crash on my rented dedicated server ( a linux )

It says "leak func_monitor" and when I do the point file, the red line is randomly out in the middle of the void, pointing to nothing.

:brick: The newest VMF file, if you guys wouldn't mind taking a look at it and tweaking it, is located at
http://www.thesecretservice.clanservers.com/fy_garage3.vmf
(Right click save taget-as, all files)

Thank you for your help guys I'm anxious to get this working.

Compile log
[code]
** Executing...
** Command: "c:program filesvalvesteamsteamappsrogueguy23sourcesdkbinvbsp.exe"
** Parameters: -game "c:program filesvalvesteamsteamappsrogueguy23counter-strike sourcecstrike" "C:Documents and SettingsShaunMy Documents111soundfy_garage3"

Valve Software - vbsp.exe (Jan 2 2006)
1 threads
materialPath: c:program filesvalvesteamsteamappsrogueguy23counter-strike sourcecstrikematerials
Loading C:Documents and SettingsShaunMy Documents111soundfy_garage3.vmf
Can't find surfaceprop panel for material METAL/PRODVENTA, using default
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
** leaked **
Entity func_monitor (-487.00 -49.00 48.00) leaked!

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1201.5, 1024.0, -57.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1713.5, 1024.0, -57.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1536.0, 1024.0, 386.5)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0, 1289.5, 132.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0, 1289.5, 552.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0, 1801.5, 374.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0, 1536.0, -69.5)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0, 1536.0, 350.5)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:

** Suppressing further FindPortalSide errors.... **
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 16 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
Brush 135574: WARNING, microbrush
Brush 135584: WARNING, microbrush
Creating default cubemaps for env_cubemap using skybox materials:
skybox/sky_dust*.vmt
Run buildcubemaps in the engine to get the correct cube maps.

No such variable "$hdrbasetexture" for material "skybox/sky_dustrt"
Can't load skybox file skybox/sky_dust to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (214107 bytes)
Emitting linux collision data (use -nolinuxdata to disable).
Building Physics collision data...
done (1) (214107 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 1557 texinfos to 1207
Reduced 54 texdatas to 53 (2166 bytes to 1719)
Writing C:Documents and SettingsShaunMy Documents111soundfy_garage3.bsp
12 seconds elapsed
Memory leak: mempool blocks left in memory: 4

** Executing...
** Command: "c:program filesvalvesteamsteamappsrogueguy23sourcesdkbinvvis.exe"
** Parameters: -game "c:program filesvalvesteamsteamappsrogueguy23counter-strike sourcecstrike" "C:Documents and SettingsShaunMy Documents111soundfy_garage3"

Valve Software - vvis.exe (Jan 2 2006)
1 threads
reading c:documents and settingsshaunmy documents111soundfy_garage3.bsp
reading c:documents and settingsshaunmy documents111soundfy_garage3.prt
LoadPortals: couldn't read c:documents and settingsshaunmy documents111soundfy_garage3.prt

** Executing...
** Command: "c:program filesvalvesteamsteamappsrogueguy23sourcesdkbinvrad.exe"
** Parameters: -game "c:program filesvalvesteamsteamappsrogueguy23counter-strike sourcecstrike" "C:Documents and SettingsShaunMy Documents111soundfy_garage3"

Valve Software - vrad.exe SSE (Jan 16 2006)
--- Radiosity Simulator --
1 threads
[Reading texlights from 'lights.rad']
[1 texlights parsed from 'lights.rad']

Loading c:documents and settingsshaunmy documents111soundfy_garage3.bsp
No vis information, direct lighting only.
4594 faces
239025 square feet [34419640.00 square inches]
0 displacements
0 square feet [0.00 square inches]
36 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (107)
Build Patch/Sample Hash Table(s).....Done<0.0458 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (1)
FinalLightFace Done
Ready to Finish
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10

Object names Objects/Maxobjs Memory / Maxmem Fullness
---------- ------------- ------------- ------
models 64/1024 3072/49152 ( 6.3%)
brushes 556/8192 6672/98304 ( 6.8%)
brushsides 4555/65536 36440/524288 ( 7.0%)
planes 5896/65536 117920/1310720 ( 9.0%)
vertexes 7516/65536 90192/786432 (11.5%)
nodes 3656/65536 116992/2097152 ( 5.6%)
texinfos 1207/12288 86904/884736 ( 9.8%)
texdata 53/2048 1696/65536 ( 2.6%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 4594/65536 257264/3670016 ( 7.0%)
origfaces 2045/65536 114520/3670016 ( 3.1%)
leaves 3721/65536 119072/2097152 ( 5.7%)
leaffaces 5286/65536 10572/131072 ( 8.1%)
leafbrushes 2290/65536 4580/131072 ( 3.5%)
areas 4/256 32/2048 ( 1.6%)
surfedges 30127/512000 120508/2048000 ( 5.9%)
edges 16434/256000 65736/1024000 ( 6.4%)
LDR worldlights 36/8192 3168/720896 ( 0.4%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
waterstrips 406/32768 4060/327680 ( 1.2%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 6441/65536 12882/131072 ( 9.8%)
cubemapsamples 1/1024 16/16384 ( 0.1%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 2108664/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 0/16777216 ( 0.0%)
entdata [variable] 99271/393216 (25.2%)
LDR leaf ambient 3721/65536 89304/1572864 ( 5.7%)
HDR leaf ambient 0/65536 0/1572864 ( 0.0%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/9190 ( 0.0%)
pakfile [variable] 23760/0 ( 0.0%)

Win32 Specific Data:
physics [variable] 214107/4194304 ( 5.1%)

Total Win32 BSP file data space used: 3707406 bytes

Linux Specific Data:
physicssurface [variable] 214107/6291456 ( 3.4%)

Total Linux BSP file data space used: 3707406 bytes

Total triangle count: 12802
Writing c:documents and settingsshaunmy documents111soundfy_garage3.bsp
1 minute, 52 seconds elapsed

** Executing...
** Command: Copy File
** Parameters: "C:Documents and SettingsShaunMy Documents111soundfy_garage3.bsp" "c:program filesvalvesteamsteamappsrogueguy23counter-strike sourcecstrikemapsfy_garage3.bsp"[/code]